diff --git a/clutter/cogl/gl/cogl-context.c b/clutter/cogl/gl/cogl-context.c index a9240a102..006506ac9 100644 --- a/clutter/cogl/gl/cogl-context.c +++ b/clutter/cogl/gl/cogl-context.c @@ -57,9 +57,9 @@ cogl_create_context () _context->path_nodes_size = 0; _context->texture_handles = NULL; - _context->texture_vertices_size = 0; - _context->texture_vertices = NULL; - + _context->texture_vertices = g_array_new (FALSE, FALSE, + sizeof (CoglTextureGLVertex)); + _context->fbo_handles = NULL; _context->draw_buffer = COGL_WINDOW_BUFFER; @@ -140,7 +140,10 @@ cogl_destroy_context () g_array_free (_context->shader_handles, TRUE); if (_context->program_handles) g_array_free (_context->program_handles, TRUE); - + + if (_context->texture_vertices) + g_array_free (_context->texture_vertices, TRUE); + g_free (_context); } diff --git a/clutter/cogl/gl/cogl-context.h b/clutter/cogl/gl/cogl-context.h index 5ab583862..f1fd2e786 100644 --- a/clutter/cogl/gl/cogl-context.h +++ b/clutter/cogl/gl/cogl-context.h @@ -64,8 +64,7 @@ typedef struct /* Textures */ GArray *texture_handles; - CoglTextureGLVertex *texture_vertices; - gulong texture_vertices_size; + GArray *texture_vertices; /* Framebuffer objects */ GArray *fbo_handles; diff --git a/clutter/cogl/gl/cogl-texture.c b/clutter/cogl/gl/cogl-texture.c index bf2eef304..01613c4bd 100644 --- a/clutter/cogl/gl/cogl-texture.c +++ b/clutter/cogl/gl/cogl-texture.c @@ -2252,23 +2252,9 @@ cogl_texture_polygon (CoglHandle handle, /* Make sure there is enough space in the global texture vertex array. This is used so we can render the polygon with a single call to OpenGL but still support any number of vertices */ - if (ctx->texture_vertices_size < n_vertices) - { - guint nsize = ctx->texture_vertices_size; - - if (nsize == 0) - nsize = 1; - do - nsize *= 2; - while (nsize < n_vertices); - - ctx->texture_vertices_size = nsize; + g_array_set_size (ctx->texture_vertices, n_vertices); + p = (CoglTextureGLVertex *) ctx->texture_vertices->data; - ctx->texture_vertices = g_realloc (ctx->texture_vertices, - nsize - * sizeof (CoglTextureGLVertex)); - } - /* Prepare GL state */ enable_flags = (COGL_ENABLE_TEXTURE_2D | COGL_ENABLE_VERTEX_ARRAY @@ -2282,14 +2268,12 @@ cogl_texture_polygon (CoglHandle handle, if (use_color) { enable_flags |= COGL_ENABLE_COLOR_ARRAY; - GE( glColorPointer (4, GL_UNSIGNED_BYTE, sizeof (CoglTextureGLVertex), - ctx->texture_vertices[0].c) ); + GE( glColorPointer (4, GL_UNSIGNED_BYTE, + sizeof (CoglTextureGLVertex), p->c) ); } - GE( glVertexPointer (3, GL_FLOAT, sizeof (CoglTextureGLVertex), - ctx->texture_vertices[0].v) ); - GE( glTexCoordPointer (2, GL_FLOAT, sizeof (CoglTextureGLVertex), - ctx->texture_vertices[0].t) ); + GE( glVertexPointer (3, GL_FLOAT, sizeof (CoglTextureGLVertex), p->v ) ); + GE( glTexCoordPointer (2, GL_FLOAT, sizeof (CoglTextureGLVertex), p->t ) ); cogl_enable (enable_flags); @@ -2320,9 +2304,11 @@ cogl_texture_polygon (CoglHandle handle, gl_handle = g_array_index (tex->slice_gl_handles, GLuint, tex_num++); + p = (CoglTextureGLVertex *) ctx->texture_vertices->data; + /* Convert the vertices into an array of GLfloats ready to pass to OpenGL */ - for (i = 0, p = ctx->texture_vertices; i < n_vertices; i++, p++) + for (i = 0; i < n_vertices; i++, p++) { #define CFX_F COGL_FIXED_TO_FLOAT