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background: Make the final monitor texture RGB instead of RGBA
The monitor texture is the final background image. It doesn't need to have any alpha channel. Cross-fades (which is the process of rendering *into* the monitor texture) still work just fine. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1665>
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@ -820,7 +820,7 @@ meta_background_get_texture (MetaBackground *self,
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monitor->texture = meta_create_texture (texture_width,
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monitor->texture = meta_create_texture (texture_width,
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texture_height,
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texture_height,
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COGL_TEXTURE_COMPONENTS_RGBA,
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COGL_TEXTURE_COMPONENTS_RGB,
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META_TEXTURE_FLAGS_NONE);
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META_TEXTURE_FLAGS_NONE);
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offscreen = cogl_offscreen_new_with_texture (monitor->texture);
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offscreen = cogl_offscreen_new_with_texture (monitor->texture);
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monitor->fbo = COGL_FRAMEBUFFER (offscreen);
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monitor->fbo = COGL_FRAMEBUFFER (offscreen);
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