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2006-07-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c: (clutter_main): Destroy the main stage, instead of unreffing it. (clutter_init): Ref and sink the main stage, as it is a top level actor. * clutter/clutter-stage.c (clutter_stage_unrealize): Access the Window private member directly, instead of calling the get_xwindow method. * examples/test.c (main): Quit on button press.
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ChangeLog
15
ChangeLog
@ -1,3 +1,18 @@
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2006-07-15 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-main.c:
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(clutter_main): Destroy the main stage, instead of unreffing it.
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(clutter_init): Ref and sink the main stage, as it is a top
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level actor.
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* clutter/clutter-stage.c (clutter_stage_unrealize): Access
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the Window private member directly, instead of calling the
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get_xwindow method.
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* examples/test.c (main): Quit on button press.
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2006-07-09 Emmanuele Bassi <ebassi@openedhand.com>
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2006-07-09 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-event.h: Change the name of the
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* clutter/clutter-event.h: Change the name of the
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@ -391,7 +391,7 @@ clutter_main (void)
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if (context->main_loop_level == 0)
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if (context->main_loop_level == 0)
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{
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{
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g_object_unref (context->stage);
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clutter_actor_destroy (CLUTTER_ACTOR (context->stage));
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g_free (context);
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g_free (context);
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}
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}
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}
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}
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@ -571,6 +571,7 @@ clutter_init (int *argc, char ***argv)
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context->stage = CLUTTER_STAGE (clutter_stage_get_default ());
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context->stage = CLUTTER_STAGE (clutter_stage_get_default ());
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g_return_val_if_fail (CLUTTER_IS_STAGE (context->stage), -3);
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g_return_val_if_fail (CLUTTER_IS_STAGE (context->stage), -3);
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g_object_ref_sink (context->stage);
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clutter_actor_realize (CLUTTER_ACTOR (context->stage));
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clutter_actor_realize (CLUTTER_ACTOR (context->stage));
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g_return_val_if_fail
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g_return_val_if_fail
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@ -262,8 +262,6 @@ clutter_stage_unrealize (ClutterActor *actor)
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if (priv->want_offscreen)
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if (priv->want_offscreen)
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{
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{
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if (priv->glxpixmap)
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if (priv->glxpixmap)
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{
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{
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glXDestroyGLXPixmap (clutter_xdisplay(), priv->glxpixmap);
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glXDestroyGLXPixmap (clutter_xdisplay(), priv->glxpixmap);
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@ -278,7 +276,7 @@ clutter_stage_unrealize (ClutterActor *actor)
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}
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}
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else
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else
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{
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{
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if (clutter_stage_get_xwindow (CLUTTER_STAGE(actor)))
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if (priv->xwin)
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{
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{
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XDestroyWindow (clutter_xdisplay(), priv->xwin);
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XDestroyWindow (clutter_xdisplay(), priv->xwin);
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priv->xwin = None;
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priv->xwin = None;
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@ -771,6 +769,7 @@ clutter_stage_get_default (void)
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if (!stage_singleton)
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if (!stage_singleton)
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{
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{
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stage_singleton = g_object_new (CLUTTER_TYPE_STAGE, NULL);
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stage_singleton = g_object_new (CLUTTER_TYPE_STAGE, NULL);
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retval = CLUTTER_ACTOR (stage_singleton);
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retval = CLUTTER_ACTOR (stage_singleton);
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}
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}
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else
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else
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@ -72,6 +72,9 @@ main (int argc, char *argv[])
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clutter_init (&argc, &argv);
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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stage = clutter_stage_get_default ();
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g_signal_connect (stage, "button-press-event",
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G_CALLBACK (clutter_main_quit),
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NULL);
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pixbuf = gdk_pixbuf_new_from_file ("clutter-logo-800x600.png", NULL);
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pixbuf = gdk_pixbuf_new_from_file ("clutter-logo-800x600.png", NULL);
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