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cogl/winsys-glx: Request 2 stencil bits
Just like we do on EGL. Two bits are required because `cogl-clip-stack-gl.c` needs each stencil buffer element to be able to count from 0 to 2. This mistake probably went unnoticed because: * Drivers usually provide more than 1 anyway; and * Optimizations in `cogl-clip-stack-gl.c` avoid calling the code that needs to count past 1 in most cases. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1873>
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@ -533,7 +533,7 @@ glx_attributes_from_framebuffer_config (CoglDisplay *display,
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attributes[i++] = GLX_DEPTH_SIZE;
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attributes[i++] = GLX_DEPTH_SIZE;
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attributes[i++] = 1;
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attributes[i++] = 1;
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attributes[i++] = GLX_STENCIL_SIZE;
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attributes[i++] = GLX_STENCIL_SIZE;
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attributes[i++] = config->need_stencil ? 1: GLX_DONT_CARE;
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attributes[i++] = config->need_stencil ? 2 : 0;
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if (config->stereo_enabled)
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if (config->stereo_enabled)
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{
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{
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attributes[i++] = GLX_STEREO;
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attributes[i++] = GLX_STEREO;
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