mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
tests/*: Use symbolic constants for sources and events
And make sure to use clutter_threads_add_* instead of the bare g_*_add().
This commit is contained in:
parent
b2bf2dbb08
commit
9206bd7627
@ -668,7 +668,7 @@ idle_cb (gpointer data)
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clutter_main_quit ();
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return FALSE;
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return G_SOURCE_REMOVE;
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}
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void
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@ -691,7 +691,7 @@ actor_anchors (void)
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/* Run the tests in a low priority idle function so that we can be
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sure the stage is correctly setup */
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g_idle_add_full (G_PRIORITY_LOW, idle_cb, &state, NULL);
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clutter_threads_add_idle_full (G_PRIORITY_LOW, idle_cb, &state, NULL);
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clutter_actor_show (stage);
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@ -157,7 +157,7 @@ idle_cb (gpointer data)
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break;
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}
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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void
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@ -180,7 +180,7 @@ test_clutter_cairo_texture (TestConformSimpleFixture *fixture,
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/* We force continuous redrawing of the stage, since we need to skip
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* the first few frames, and we wont be doing anything else that
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* will trigger redrawing. */
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idle_source = g_idle_add (idle_cb, &state);
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idle_source = clutter_threads_add_idle (idle_cb, &state);
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paint_handler = g_signal_connect_after (state.stage, "paint",
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G_CALLBACK (paint_cb), &state);
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@ -253,7 +253,7 @@ queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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static CoglHandle
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@ -319,7 +319,7 @@ test_cogl_backface_culling (TestConformSimpleFixture *fixture,
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/* We force continuous redrawing of the stage, since we need to skip
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* the first few frames, and we wont be doing anything else that
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* will trigger redrawing. */
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idle_source = g_idle_add (queue_redraw, stage);
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idle_source = clutter_threads_add_idle (queue_redraw, stage);
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g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
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@ -393,7 +393,7 @@ queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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void
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@ -416,7 +416,7 @@ test_cogl_blend_strings (TestConformSimpleFixture *fixture,
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/* We force continuous redrawing incase someone comments out the
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* clutter_main_quit and wants visual feedback for the test since we
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* wont be doing anything else that will trigger redrawing. */
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idle_source = g_idle_add (queue_redraw, stage);
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idle_source = clutter_threads_add_idle (queue_redraw, stage);
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g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
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@ -296,7 +296,7 @@ queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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void
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@ -319,7 +319,7 @@ test_cogl_depth_test (TestConformSimpleFixture *fixture,
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/* We force continuous redrawing incase someone comments out the
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* clutter_main_quit and wants visual feedback for the test since we
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* wont be doing anything else that will trigger redrawing. */
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idle_source = g_idle_add (queue_redraw, stage);
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idle_source = clutter_threads_add_idle (queue_redraw, stage);
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g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
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@ -319,7 +319,7 @@ queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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void
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@ -344,7 +344,7 @@ test_cogl_materials (TestConformSimpleFixture *fixture,
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/* We force continuous redrawing of the stage, since we need to skip
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* the first few frames, and we wont be doing anything else that
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* will trigger redrawing. */
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idle_source = g_idle_add (queue_redraw, stage);
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idle_source = clutter_threads_add_idle (queue_redraw, stage);
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g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
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@ -169,7 +169,7 @@ queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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void
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@ -191,7 +191,7 @@ test_cogl_multitexture (TestConformSimpleFixture *fixture,
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/* We force continuous redrawing incase someone comments out the
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* clutter_main_quit and wants visual feedback for the test since we
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* wont be doing anything else that will trigger redrawing. */
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idle_source = g_idle_add (queue_redraw, stage);
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idle_source = clutter_threads_add_idle (queue_redraw, stage);
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g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
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@ -122,7 +122,7 @@ queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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static CoglHandle
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@ -221,7 +221,7 @@ test_cogl_npot_texture (TestConformSimpleFixture *fixture,
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/* We force continuous redrawing of the stage, since we need to skip
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* the first few frames, and we wont be doing anything else that
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* will trigger redrawing. */
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idle_source = g_idle_add (queue_redraw, stage);
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idle_source = clutter_threads_add_idle (queue_redraw, stage);
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g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
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@ -132,7 +132,7 @@ queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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void
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@ -148,7 +148,7 @@ test_cogl_offscreen (TestConformSimpleFixture *fixture,
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/* We force continuous redrawing of the stage, since we need to skip
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* the first few frames, and we wont be doing anything else that
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* will trigger redrawing. */
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idle_source = g_idle_add (queue_redraw, stage);
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idle_source = clutter_threads_add_idle (queue_redraw, stage);
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g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), NULL);
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clutter_actor_show (stage);
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@ -290,7 +290,7 @@ timeout_cb (gpointer user_data)
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clutter_main_quit ();
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return FALSE;
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return G_SOURCE_REMOVE;
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}
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void
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@ -333,7 +333,7 @@ test_offscreen_redirect (TestConformSimpleFixture *fixture,
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/* Start the test after a short delay to allow the stage to
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render its initial frames without affecting the results */
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g_timeout_add_full (G_PRIORITY_LOW, 250, timeout_cb, &data, NULL);
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clutter_threads_add_timeout_full (G_PRIORITY_LOW, 250, timeout_cb, &data, NULL);
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clutter_main ();
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@ -90,8 +90,9 @@ shift_effect_init (ShiftEffect *self)
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}
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static gboolean
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on_timeout (State *state)
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on_timeout (gpointer data)
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{
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State *state = data;
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int test_num = 0;
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int y, x;
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ClutterActor *over_actor = NULL;
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@ -235,7 +236,7 @@ on_timeout (State *state)
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clutter_main_quit ();
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return FALSE;
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return G_SOURCE_REMOVE;
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}
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void
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@ -273,7 +274,7 @@ actor_picking (void)
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clutter_actor_show (state.stage);
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g_idle_add ((GSourceFunc) on_timeout, &state);
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clutter_threads_add_idle (on_timeout, &state);
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clutter_main ();
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@ -165,7 +165,7 @@ queue_redraw (gpointer stage)
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{
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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void
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@ -227,7 +227,7 @@ test_texture_fbo (TestConformSimpleFixture *fixture,
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/* We force continuous redrawing of the stage, since we need to skip
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* the first few frames, and we wont be doing anything else that
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* will trigger redrawing. */
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g_idle_add (queue_redraw, state.stage);
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clutter_threads_add_idle (queue_redraw, state.stage);
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g_signal_connect_after (state.stage, "paint", G_CALLBACK (on_paint), &state);
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clutter_actor_show_all (state.stage);
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@ -14,8 +14,10 @@ typedef struct _TestState
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} TestState;
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static gboolean
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watchdog_timeout (TestState *state)
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watchdog_timeout (gpointer data)
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{
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TestState *state = data;
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g_test_message ("Watchdog timer kicking in");
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g_test_message ("rewind_count=%i", state->rewind_count);
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if (state->rewind_count <= 3)
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@ -30,7 +32,7 @@ watchdog_timeout (TestState *state)
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clutter_main_quit ();
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}
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return FALSE;
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return G_SOURCE_REMOVE;
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}
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static void
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@ -77,8 +79,8 @@ timeline_rewind (void)
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&state);
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g_test_message ("Installing a watchdog timeout "
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"to determine if this test hangs");
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g_timeout_add (TEST_WATCHDOG_KICK_IN_SECONDS*1000,
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(GSourceFunc)watchdog_timeout,
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clutter_threads_add_timeout (TEST_WATCHDOG_KICK_IN_SECONDS * 1000,
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watchdog_timeout,
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&state);
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state.rewind_count = 0;
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@ -1,3 +1,4 @@
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#include <math.h>
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#include <gmodule.h>
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@ -213,7 +214,7 @@ idle_cb (gpointer data)
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{
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clutter_actor_queue_redraw (data);
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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G_MODULE_EXPORT int
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@ -226,7 +227,7 @@ test_cogl_point_sprites_main (int argc, char *argv[])
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int i;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return 1;
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return EXIT_FAILURE;
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data.material = cogl_material_new ();
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data.last_spark_time = g_timer_new ();
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@ -267,7 +268,7 @@ test_cogl_point_sprites_main (int argc, char *argv[])
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clutter_actor_show (stage);
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g_idle_add (idle_cb, stage);
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clutter_threads_add_idle (idle_cb, stage);
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clutter_main ();
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@ -309,13 +309,13 @@ button_release_cb (ClutterActor *actor,
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set_shader_num (new_no);
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return FALSE;
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return CLUTTER_EVENT_STOP;
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}
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static gboolean
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key_release_cb (ClutterActor *actor,
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ClutterEvent *event,
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void *user_data)
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gpointer user_data)
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{
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guint keysym = clutter_event_get_key_symbol (event);
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ClutterModifierType mods = clutter_event_get_state (event);
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@ -324,11 +324,11 @@ key_release_cb (ClutterActor *actor,
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((mods & CLUTTER_SHIFT_MASK) && keysym == CLUTTER_KEY_q))
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clutter_main_quit ();
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return FALSE;
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return CLUTTER_EVENT_STOP;
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}
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static gboolean
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timeout_cb (void *user_data)
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timeout_cb (gpointer user_data)
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{
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shader_no++;
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if (shader_no > (G_N_ELEMENTS (shaders) - 1))
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@ -336,15 +336,15 @@ timeout_cb (void *user_data)
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set_shader_num (shader_no);
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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static gboolean
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idle_cb (void *data)
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idle_cb (gpointer data)
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{
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clutter_actor_queue_redraw (data);
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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static gboolean
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@ -394,11 +394,11 @@ test_cogl_shader_arbfp_main (int argc, char *argv[])
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g_signal_connect (stage, "delete-event",
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G_CALLBACK (destroy_window_cb), NULL);
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timeout_id = g_timeout_add (1000, timeout_cb, NULL);
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timeout_id = clutter_threads_add_timeout (1000, timeout_cb, NULL);
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g_idle_add (idle_cb, stage);
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clutter_threads_add_idle (idle_cb, stage);
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clutter_actor_show_all (stage);
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clutter_actor_show (stage);
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clutter_main ();
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@ -180,10 +180,10 @@ static int shader_no = 0;
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static void
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paint_cb (ClutterActor *actor)
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{
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int stage_width = clutter_actor_get_width (actor);
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int stage_height = clutter_actor_get_height (actor);
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int image_width = cogl_texture_get_width (redhand);
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int image_height = cogl_texture_get_height (redhand);
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float stage_width = clutter_actor_get_width (actor);
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float stage_height = clutter_actor_get_height (actor);
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float image_width = cogl_texture_get_width (redhand);
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float image_height = cogl_texture_get_height (redhand);
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cogl_set_source (material);
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cogl_rectangle (stage_width/2.0f - image_width/2.0f,
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@ -237,7 +237,7 @@ set_shader_num (int new_no)
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static gboolean
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button_release_cb (ClutterActor *actor,
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ClutterEvent *event,
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void *data)
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gpointer data)
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{
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int new_no;
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@ -264,13 +264,13 @@ button_release_cb (ClutterActor *actor,
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set_shader_num (new_no);
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return FALSE;
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return CLUTTER_EVENT_STOP;
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}
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static gboolean
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key_release_cb (ClutterActor *actor,
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ClutterEvent *event,
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void *user_data)
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gpointer user_data)
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{
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guint keysym = clutter_event_get_key_symbol (event);
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ClutterModifierType mods = clutter_event_get_state (event);
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@ -279,11 +279,11 @@ key_release_cb (ClutterActor *actor,
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((mods & CLUTTER_SHIFT_MASK) && keysym == CLUTTER_KEY_q))
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clutter_main_quit ();
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return FALSE;
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return CLUTTER_EVENT_STOP;
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}
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static gboolean
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timeout_cb (void *user_data)
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timeout_cb (gpointer user_data)
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{
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shader_no++;
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if (shader_no > (G_N_ELEMENTS (shaders) - 1))
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@ -291,24 +291,25 @@ timeout_cb (void *user_data)
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set_shader_num (shader_no);
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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static gboolean
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idle_cb (void *data)
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idle_cb (gpointer data)
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{
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clutter_actor_queue_redraw (data);
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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static gboolean
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destroy_window_cb (ClutterStage *stage,
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ClutterEvent *event,
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void *user_data)
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gpointer user_data)
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{
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clutter_main_quit ();
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return TRUE;
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return CLUTTER_EVENT_STOP;
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}
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G_MODULE_EXPORT int
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@ -351,11 +352,11 @@ test_cogl_shader_glsl_main (int argc, char *argv[])
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g_signal_connect (stage, "delete-event",
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G_CALLBACK (destroy_window_cb), NULL);
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timeout_id = g_timeout_add (1000, timeout_cb, NULL);
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timeout_id = clutter_threads_add_timeout (1000, timeout_cb, NULL);
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g_idle_add (idle_cb, stage);
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clutter_threads_add_idle (idle_cb, stage);
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clutter_actor_show_all (stage);
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clutter_actor_show (stage);
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clutter_main ();
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@ -16,14 +16,14 @@ static ClutterActor *raise_actor[2];
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static gboolean raise_no = 0;
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static gboolean
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raise_top (gpointer ignored)
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raise_top (gpointer ignored G_GNUC_UNUSED)
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{
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ClutterActor *parent = clutter_actor_get_parent (raise_actor[raise_no]);
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clutter_actor_set_child_above_sibling (parent, raise_actor[raise_no], NULL);
|
||||
raise_no = !raise_no;
|
||||
|
||||
return TRUE;
|
||||
return G_SOURCE_CONTINUE;
|
||||
}
|
||||
|
||||
static ClutterActor *
|
||||
@ -106,7 +106,6 @@ janus_group (const gchar *front_text,
|
||||
return group;
|
||||
}
|
||||
|
||||
|
||||
G_MODULE_EXPORT gint
|
||||
test_depth_main (int argc, char *argv[])
|
||||
{
|
||||
@ -118,7 +117,7 @@ test_depth_main (int argc, char *argv[])
|
||||
GError *error;
|
||||
|
||||
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
|
||||
return 1;
|
||||
return EXIT_FAILURE;
|
||||
|
||||
stage = clutter_stage_new ();
|
||||
clutter_stage_set_title (CLUTTER_STAGE (stage), "Depth Test");
|
||||
@ -153,7 +152,6 @@ test_depth_main (int argc, char *argv[])
|
||||
clutter_container_add (CLUTTER_CONTAINER (group), hand, rect, NULL);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
|
||||
|
||||
/* 3 seconds, at 60 fps */
|
||||
timeline = clutter_timeline_new (3000);
|
||||
g_signal_connect (timeline,
|
||||
"completed", G_CALLBACK (timeline_completed),
|
||||
@ -200,7 +198,7 @@ test_depth_main (int argc, char *argv[])
|
||||
|
||||
raise_actor[0] = rect;
|
||||
raise_actor[1] = hand;
|
||||
g_timeout_add (2000, raise_top, NULL);
|
||||
clutter_threads_add_timeout (2000, raise_top, NULL);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
|
@ -89,9 +89,11 @@ stage_key_release_cb (ClutterActor *actor,
|
||||
}
|
||||
|
||||
static gboolean
|
||||
draw_arc (Pixmap pixmap)
|
||||
draw_arc (data)
|
||||
{
|
||||
Pixmap pixmap = GPOINTER_TO_UINT (data);
|
||||
Display *dpy = clutter_x11_get_default_display ();
|
||||
|
||||
static GC gc = None;
|
||||
static int x = 100, y = 100;
|
||||
|
||||
@ -116,7 +118,7 @@ draw_arc (Pixmap pixmap)
|
||||
x -= 5;
|
||||
y -= 5;
|
||||
|
||||
return TRUE;
|
||||
return G_SOURCE_CONTINUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -124,9 +126,9 @@ stage_button_press_cb (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer data)
|
||||
{
|
||||
draw_arc ((Pixmap)data);
|
||||
draw_arc (GPOINTER_TO_UINT (data));
|
||||
|
||||
return FALSE;
|
||||
return CLUTTER_EVENT_STOP;
|
||||
}
|
||||
|
||||
Pixmap
|
||||
@ -311,7 +313,7 @@ test_pixmap_main (int argc, char **argv)
|
||||
if (!disable_animation)
|
||||
clutter_timeline_start (timeline);
|
||||
|
||||
g_timeout_add_seconds (1, (GSourceFunc)draw_arc, GUINT_TO_POINTER (pixmap));
|
||||
clutter_threads_add_timeout (1000, draw_arc, GUINT_TO_POINTER (pixmap));
|
||||
|
||||
clutter_main ();
|
||||
|
||||
|
@ -277,7 +277,7 @@ button_release_cb (ClutterActor *actor,
|
||||
|
||||
set_shader_num (actor, new_no);
|
||||
|
||||
return FALSE;
|
||||
return CLUTTER_EVENT_STOP;
|
||||
}
|
||||
|
||||
#ifdef COGL_HAS_GLES2
|
||||
@ -291,7 +291,7 @@ timeout_cb (gpointer data)
|
||||
|
||||
set_shader_num (CLUTTER_ACTOR (data), new_no);
|
||||
|
||||
return TRUE;
|
||||
return G_SOURCE_CONTINUE;
|
||||
}
|
||||
#endif /* COGL_HAS_GLES2 */
|
||||
|
||||
@ -399,7 +399,7 @@ test_shader_main (gint argc, gchar *argv[])
|
||||
#ifdef COGL_HAS_GLES2
|
||||
/* On an embedded platform it is difficult to right click so we will
|
||||
cycle through the shaders automatically */
|
||||
g_timeout_add_seconds (3, timeout_cb, actor);
|
||||
clutter_threads_add_timeout (3000, timeout_cb, actor);
|
||||
#endif
|
||||
|
||||
/* Show everying ( and map window ) */
|
||||
|
@ -40,7 +40,7 @@ queue_redraw (gpointer stage)
|
||||
{
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
||||
|
||||
return TRUE;
|
||||
return G_SOURCE_CONTINUE;
|
||||
}
|
||||
|
||||
static gunichar
|
||||
@ -179,7 +179,7 @@ main (int argc, char *argv[])
|
||||
|
||||
clutter_actor_show_all (stage);
|
||||
|
||||
g_idle_add (queue_redraw, stage);
|
||||
clutter_threads_add_idle (queue_redraw, stage);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
|
@ -36,7 +36,7 @@ queue_redraw (gpointer stage)
|
||||
{
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
||||
|
||||
return TRUE;
|
||||
return G_SOURCE_CONTINUE;
|
||||
}
|
||||
|
||||
int
|
||||
@ -60,7 +60,7 @@ main (int argc, char *argv[])
|
||||
clutter_actor_set_size (group, STAGE_WIDTH, STAGE_WIDTH);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
||||
|
||||
g_idle_add (queue_redraw, stage);
|
||||
clutter_threads_add_idle (queue_redraw, stage);
|
||||
|
||||
g_signal_connect (group, "paint", G_CALLBACK (on_paint), NULL);
|
||||
|
||||
|
@ -34,7 +34,7 @@ void clutter_perf_fps_start (ClutterStage *stage)
|
||||
|
||||
void clutter_perf_fake_mouse (ClutterStage *stage)
|
||||
{
|
||||
g_timeout_add (1000/60, perf_fake_mouse_cb, stage);
|
||||
clutter_threads_add_timeout (1000/60, perf_fake_mouse_cb, stage);
|
||||
}
|
||||
|
||||
void clutter_perf_fps_report (const gchar *id)
|
||||
@ -126,5 +126,5 @@ static gboolean perf_fake_mouse_cb (gpointer stage)
|
||||
yd = CLAMP(yd, -1.3, 1.3);
|
||||
}
|
||||
clutter_event_free (event);
|
||||
return TRUE;
|
||||
return G_SOURCE_CONTINUE;
|
||||
}
|
||||
|
@ -15,7 +15,8 @@ static gboolean
|
||||
queue_redraw (gpointer stage)
|
||||
{
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
||||
return TRUE;
|
||||
|
||||
return G_SOURCE_CONTINUE;
|
||||
}
|
||||
|
||||
static gunichar
|
||||
@ -158,7 +159,7 @@ main (int argc, char *argv[])
|
||||
clutter_actor_show_all (stage);
|
||||
|
||||
clutter_perf_fps_start (CLUTTER_STAGE (stage));
|
||||
g_idle_add (queue_redraw, stage);
|
||||
clutter_threads_add_idle (queue_redraw, stage);
|
||||
clutter_main ();
|
||||
clutter_perf_fps_report ("test-text-perf");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user