mirror of
https://github.com/brl/mutter.git
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2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1219 - Clean up cogl.h * clutter/cogl/cogl.h.in: * clutter/cogl/cogl-offscreen.h: * clutter/cogl/cogl-path.h: * clutter/cogl/cogl-shader.h: * clutter/cogl/cogl-texture.h: * clutter/cogl/cogl-types.h: Split up the massive cogl.h file into sub-header for each section of the API. * clutter/cogl/gl/*: * clutter/cogl/gles/*: Update the GL and GLES implementations of COGL to cope with the new header structure. * doc/reference/cogl/Makefile.am: Fix symbol retrieval.
This commit is contained in:
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18
ChangeLog
18
ChangeLog
@ -1,3 +1,21 @@
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2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
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Bug 1219 - Clean up cogl.h
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* clutter/cogl/cogl.h.in:
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* clutter/cogl/cogl-offscreen.h:
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* clutter/cogl/cogl-path.h:
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* clutter/cogl/cogl-shader.h:
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* clutter/cogl/cogl-texture.h:
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* clutter/cogl/cogl-types.h: Split up the massive cogl.h file
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into sub-header for each section of the API.
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* clutter/cogl/gl/*:
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* clutter/cogl/gles/*: Update the GL and GLES implementations
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of COGL to cope with the new header structure.
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* doc/reference/cogl/Makefile.am: Fix symbol retrieval.
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2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
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Bug 1215 - Move the Pango renderer to the public API
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@ -5,32 +5,10 @@
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#ifndef __COGL_COLOR_H__
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#define __COGL_COLOR_H__
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#include <glib.h>
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#include <cogl/cogl-fixed.h>
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#include <cogl/cogl-types.h>
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G_BEGIN_DECLS
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typedef struct _CoglColor CoglColor;
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/**
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* CoglColor:
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*
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* A structure for holding a color definition. The contents of
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* the CoglColor structure are private and should never by accessed
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* directly.
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*
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* Since: 1.0
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*/
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struct _CoglColor
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{
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/*< private >*/
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CoglFixed red;
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CoglFixed green;
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CoglFixed blue;
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CoglFixed alpha;
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};
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/**
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* cogl_color_set_from_4ub:
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* @dest: return location for a #CoglColor
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@ -5,7 +5,7 @@
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#ifndef __COGL_FIXED_H__
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#define __COGL_FIXED_H__
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#include <glib.h>
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#include <cogl/cogl-types.h>
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/**
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* SECTION:cogl-fixed
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@ -45,17 +45,6 @@
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G_BEGIN_DECLS
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/**
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* CoglFixed:
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*
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* Fixed point number using a (16.16) notation.
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*/
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typedef gint32 CoglFixed;
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/*
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* some commonly used constants
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*/
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/**
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* COGL_FIXED_BITS:
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*
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@ -614,16 +603,6 @@ guint cogl_fixed_pow (guint x,
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*/
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gint cogl_sqrti (gint x);
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/**
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* CoglAngle:
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*
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* Integer representation of an angle such that 1024 corresponds to
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* full circle (i.e., 2 * pi).
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*
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* Since: 1.0
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*/
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typedef gint32 CoglAngle;
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/**
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* COGL_ANGLE_FROM_DEG:
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* @x: an angle in degrees in floating point notation
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110
clutter/cogl/cogl-offscreen.h
Normal file
110
clutter/cogl/cogl-offscreen.h
Normal file
@ -0,0 +1,110 @@
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_OFFSCREEN_H__
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#define __COGL_OFFSCREEN_H__
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#include <cogl/cogl-types.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-offscreen
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* @short_description: Fuctions for creating and manipulating offscreen
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* frame buffer objects
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*
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* COGL allows creating and operating on FBOs (Framebuffer Objects).
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*/
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/* Offscreen api */
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/**
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* cogl_offscreen_new_to_texture:
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* @texhandle:
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*
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* Returns:
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*/
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CoglHandle cogl_offscreen_new_to_texture (CoglHandle texhandle);
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/**
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* cogl_offscreen_new_multisample:
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*
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*
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* Returns:
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*/
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CoglHandle cogl_offscreen_new_multisample (void);
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/**
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* cogl_offscreen_ref:
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* @handle:
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*
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* Returns:
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*/
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CoglHandle cogl_offscreen_ref (CoglHandle handle);
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/**
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* cogl_is_offscreen:
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* @handle: A CoglHandle
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*
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* Gets whether the given handle references an existing offscreen
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* buffer object.
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*
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* Returns: %TRUE if the handle references an offscreen buffer,
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* %FALSE otherwise
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*/
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gboolean cogl_is_offscreen (CoglHandle handle);
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/**
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* cogl_offscreen_unref:
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* @handle:
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*
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*/
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void cogl_offscreen_unref (CoglHandle handle);
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/**
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* cogl_offscreen_blit:
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* @src_buffer:
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* @dst_buffer:
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*
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*/
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void cogl_offscreen_blit (CoglHandle src_buffer,
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CoglHandle dst_buffer);
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/**
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* cogl_offscreen_blit_region:
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* @src_buffer:
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* @dst_buffer:
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* @src_x:
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* @src_y:
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* @src_w:
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* @src_h:
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* @dst_x:
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* @dst_y:
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* @dst_w:
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* @dst_h:
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*
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*/
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void cogl_offscreen_blit_region (CoglHandle src_buffer,
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CoglHandle dst_buffer,
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gint src_x,
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gint src_y,
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gint src_w,
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gint src_h,
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gint dst_x,
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gint dst_y,
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gint dst_w,
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gint dst_h);
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/**
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* cogl_draw_buffer:
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* @target:
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* @offscreen:
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*
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*/
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void cogl_draw_buffer (CoglBufferTarget target,
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CoglHandle offscreen);
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G_END_DECLS
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#endif /* __COGL_OFFSCREEN_H__ */
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315
clutter/cogl/cogl-path.h
Normal file
315
clutter/cogl/cogl-path.h
Normal file
@ -0,0 +1,315 @@
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_PATH_H__
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#define __COGL_PATH_H__
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#include <cogl/cogl-types.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-primitives
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* @short_description: Functions that draw various primitive shapes and
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* allow for construction of more complex paths.
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*
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* There are three levels on which drawing with cogl can be used. The
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* highest level functions construct various simple primitive shapes
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* to be either filled or stroked. Using a lower-level set of functions
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* more complex and arbitrary paths can be constructed by concatenating
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* straight line, bezier curve and arc segments. Additionally there
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* are utility functions that draw the most common primitives - rectangles
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* and trapezoids - in a maximaly optimized fashion.
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*
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* When constructing arbitrary paths, the current pen location is
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* initialized using the move_to command. The subsequent path segments
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* implicitly use the last pen location as their first vertex and move
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* the pen location to the last vertex they produce at the end. Also
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* there are special versions of functions that allow specifying the
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* vertices of the path segments relative to the last pen location
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* rather then in the absolute coordinates.
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*/
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/**
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* cogl_color:
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* @color: new current @CoglColor.
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*
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* Changes the color of cogl's current paint, which is used for filling and stroking
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* primitives.
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*/
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void cogl_color (const CoglColor *color);
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/**
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* cogl_rectangle:
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* @x: X coordinate of the top-left corner
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* @y: Y coordinate of the top-left corner
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* @width: Width of the rectangle
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* @height: Height of the rectangle
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*
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* Fills a rectangle at the given coordinates with the current
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* drawing color in a highly optimizied fashion.
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**/
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void cogl_rectangle (gint x,
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gint y,
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guint width,
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guint height);
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/**
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* cogl_rectanglex:
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* @x: X coordinate of the top-left corner
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* @y: Y coordinate of the top-left corner
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* @width: Width of the rectangle
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* @height: Height of the rectangle
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*
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* A fixed-point version of cogl_fast_fill_rectangle.
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**/
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void cogl_rectanglex (CoglFixed x,
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CoglFixed y,
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CoglFixed width,
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CoglFixed height);
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/**
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* cogl_path_fill:
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*
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* Fills the constructed shape using the current drawing color.
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**/
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void cogl_path_fill (void);
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/**
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* cogl_path_stroke:
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*
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* Strokes the constructed shape using the current drawing color
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* and a width of 1 pixel (regardless of the current transformation
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* matrix).
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**/
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void cogl_path_stroke (void);
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/**
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* cogl_path_move_to:
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* @x: X coordinate of the pen location to move to.
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* @y: Y coordinate of the pen location to move to.
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*
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* Clears the previously constructed shape and begins a new path
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* contour by moving the pen to the given coordinates.
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**/
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void cogl_path_move_to (CoglFixed x,
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CoglFixed y);
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/**
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* cogl_path_rel_move_to:
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* @x: X offset from the current pen location to move the pen to.
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* @y: Y offset from the current pen location to move the pen to.
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*
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* Clears the previously constructed shape and begins a new path
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* contour by moving the pen to the given coordinates relative
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* to the current pen location.
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**/
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void cogl_path_rel_move_to (CoglFixed x,
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CoglFixed y);
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/**
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* cogl_path_line_to:
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* @x: X coordinate of the end line vertex
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* @y: Y coordinate of the end line vertex
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*
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* Adds a straight line segment to the current path that ends at the
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* given coordinates.
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**/
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void cogl_path_line_to (CoglFixed x,
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CoglFixed y);
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/**
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* cogl_path_rel_line_to:
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* @x: X offset from the current pen location of the end line vertex
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* @y: Y offset from the current pen location of the end line vertex
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*
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* Adds a straight line segment to the current path that ends at the
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* given coordinates relative to the current pen location.
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**/
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void cogl_path_rel_line_to (CoglFixed x,
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CoglFixed y);
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/**
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* cogl_path_arc:
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* @center_x: X coordinate of the elliptical arc center
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* @center_y: Y coordinate of the elliptical arc center
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* @radius_x: X radius of the elliptical arc
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* @radius_y: Y radious of the elliptical arc
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* @angle_1: Angle in the unit-circle at which the arc begin
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* @angle_2: Angle in the unit-circle at which the arc ends
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*
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* Adds an elliptical arc segment to the current path. A straight line
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* segment will link the current pen location with the first vertex
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* of the arc. If you perform a move_to to the arcs start just before
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* drawing it you create a free standing arc.
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**/
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void cogl_path_arc (CoglFixed center_x,
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CoglFixed center_y,
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CoglFixed radius_x,
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CoglFixed radius_y,
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CoglAngle angle_1,
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CoglAngle angle_2);
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/**
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* cogl_path_curve_to:
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* @x1: X coordinate of the second bezier control point
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* @y1: Y coordinate of the second bezier control point
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* @x2: X coordinate of the third bezier control point
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* @y2: Y coordinate of the third bezier control point
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* @x3: X coordinate of the fourth bezier control point
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* @y3: Y coordinate of the fourth bezier control point
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*
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* Adds a cubic bezier curve segment to the current path with the given
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* second, third and fourth control points and using current pen location
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* as the first control point.
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**/
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void cogl_path_curve_to (CoglFixed x1,
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CoglFixed y1,
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CoglFixed x2,
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CoglFixed y2,
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CoglFixed x3,
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CoglFixed y3);
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/**
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* cogl_path_rel_curve_to:
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* @x1: X coordinate of the second bezier control point
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* @y1: Y coordinate of the second bezier control point
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* @x2: X coordinate of the third bezier control point
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* @y2: Y coordinate of the third bezier control point
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* @x3: X coordinate of the fourth bezier control point
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* @y3: Y coordinate of the fourth bezier control point
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*
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* Adds a cubic bezier curve segment to the current path with the given
|
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* second, third and fourth control points and using current pen location
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* as the first control point. The given coordinates are relative to the
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* current pen location.
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*/
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void cogl_path_rel_curve_to (CoglFixed x1,
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CoglFixed y1,
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CoglFixed x2,
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CoglFixed y2,
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CoglFixed x3,
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CoglFixed y3);
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/**
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* cogl_path_close:
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*
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* Closes the path being constructed by adding a straight line segment
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* to it that ends at the first vertex of the path.
|
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**/
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void cogl_path_close (void);
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/**
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* cogl_path_line:
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* @x1: X coordinate of the start line vertex
|
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* @y1: Y coordinate of the start line vertex
|
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* @x2: X coordinate of the end line vertex
|
||||
* @y2: Y coordinate of the end line vertex
|
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*
|
||||
* Clears the previously constructed shape and constructs a straight
|
||||
* line shape start and ending at the given coordinates.
|
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**/
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void cogl_path_line (CoglFixed x1,
|
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CoglFixed y1,
|
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CoglFixed x2,
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||||
CoglFixed y2);
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/**
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* cogl_path_polyline:
|
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* @coords: A pointer to the first element of an array of fixed-point
|
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* values that specify the vertex coordinates.
|
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* @num_points: The total number of vertices.
|
||||
*
|
||||
* Clears the previously constructed shape and constructs a series of straight
|
||||
* line segments, starting from the first given vertex coordinate. Each
|
||||
* subsequent segment stars where the previous one ended and ends at the next
|
||||
* given vertex coordinate.
|
||||
*
|
||||
* The coords array must contain 2 * num_points values. The first value
|
||||
* represents the X coordinate of the first vertex, the second value
|
||||
* represents the Y coordinate of the first vertex, continuing in the same
|
||||
* fashion for the rest of the vertices. (num_points - 1) segments will
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||||
* be constructed.
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||||
**/
|
||||
void cogl_path_polyline (CoglFixed *coords,
|
||||
gint num_points);
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||||
|
||||
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||||
/**
|
||||
* cogl_path_polygon:
|
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* @coords: A pointer to the first element of an array of fixed-point
|
||||
* values that specify the vertex coordinates.
|
||||
* @num_points: The total number of vertices.
|
||||
*
|
||||
* Clears the previously constructed shape and constructs a polygonal
|
||||
* shape of the given number of vertices.
|
||||
*
|
||||
* The coords array must contain 2 * num_points values. The first value
|
||||
* represents the X coordinate of the first vertex, the second value
|
||||
* represents the Y coordinate of the first vertex, continuing in the same
|
||||
* fashion for the rest of the vertices.
|
||||
**/
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||||
void cogl_path_polygon (CoglFixed *coords,
|
||||
gint num_points);
|
||||
|
||||
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||||
/**
|
||||
* cogl_path_rectangle:
|
||||
* @x: X coordinate of the top-left corner.
|
||||
* @y: Y coordinate of the top-left corner.
|
||||
* @width: Rectangle width.
|
||||
* @height: Rectangle height.
|
||||
*
|
||||
* Clears the previously constructed shape and constructs a rectangular
|
||||
* shape at the given coordinates.
|
||||
**/
|
||||
void cogl_path_rectangle (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height);
|
||||
|
||||
/**
|
||||
* cogl_path_ellipse:
|
||||
* @center_x: X coordinate of the ellipse center
|
||||
* @center_y: Y coordinate of the ellipse center
|
||||
* @radius_x: X radius of the ellipse
|
||||
* @radius_y: Y radius of the ellipse
|
||||
*
|
||||
* Clears the previously constructed shape and constructs an ellipse
|
||||
* shape.
|
||||
**/
|
||||
void cogl_path_ellipse (CoglFixed center_x,
|
||||
CoglFixed center_y,
|
||||
CoglFixed radius_x,
|
||||
CoglFixed radius_y);
|
||||
|
||||
/**
|
||||
* cogl_path_round_rectangle:
|
||||
* @x: X coordinate of the top-left corner
|
||||
* @y: Y coordinate of the top-left corner
|
||||
* @width: Width of the rectangle
|
||||
* @height: Height of the rectangle
|
||||
* @radius: Radius of the corner arcs.
|
||||
* @arc_step: Angle increment resolution for subdivision of
|
||||
* the corner arcs.
|
||||
*
|
||||
* Clears the previously constructed shape and constructs a rectangular
|
||||
* shape with rounded corners.
|
||||
**/
|
||||
void cogl_path_round_rectangle (CoglFixed x,
|
||||
CoglFixed y,
|
||||
CoglFixed width,
|
||||
CoglFixed height,
|
||||
CoglFixed radius,
|
||||
CoglAngle arc_step);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_PATH_H__ */
|
210
clutter/cogl/cogl-shader.h
Normal file
210
clutter/cogl/cogl-shader.h
Normal file
@ -0,0 +1,210 @@
|
||||
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <cogl/cogl.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __COGL_SHADER_H__
|
||||
#define __COGL_SHADER_H__
|
||||
|
||||
#include <glib.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
* SECTION:cogl-shaders
|
||||
* @short_description: Fuctions for accessing the programmable GL pipeline
|
||||
*
|
||||
* COGL allows accessing the GL programmable pipeline in order to create
|
||||
* vertex and fragment shaders.
|
||||
*
|
||||
* The only supported format is GLSL shaders.
|
||||
*/
|
||||
|
||||
/**
|
||||
* cogl_create_shader:
|
||||
* @shader_type: CGL_VERTEX_SHADER or CGL_FRAGMENT_SHADER.
|
||||
*
|
||||
* Create a new shader handle, use #cogl_shader_source to set the source code
|
||||
* to be used on it.
|
||||
*
|
||||
* Returns: a new shader handle.
|
||||
*/
|
||||
CoglHandle cogl_create_shader (COGLenum shader_type);
|
||||
|
||||
/**
|
||||
* cogl_shader_ref:
|
||||
* @handle: A #CoglHandle to a shader.
|
||||
*
|
||||
* Add an extra reference to a shader.
|
||||
*
|
||||
* Returns: @handle
|
||||
*/
|
||||
CoglHandle cogl_shader_ref (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_shader_unref:
|
||||
* @handle: A #CoglHandle to a shader.
|
||||
*
|
||||
* Removes a reference to a shader. If it was the last reference the
|
||||
* shader object will be destroyed.
|
||||
*/
|
||||
void cogl_shader_unref (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_is_shader:
|
||||
* @handle: A CoglHandle
|
||||
*
|
||||
* Gets whether the given handle references an existing shader object.
|
||||
*
|
||||
* Returns: %TRUE if the handle references a shader,
|
||||
* %FALSE otherwise
|
||||
*/
|
||||
gboolean cogl_is_shader (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_shader_source:
|
||||
* @shader: #CoglHandle for a shader.
|
||||
* @source: GLSL shader source.
|
||||
*
|
||||
* Replaces the current GLSL source associated with a shader with a new
|
||||
* one.
|
||||
*/
|
||||
void cogl_shader_source (CoglHandle shader,
|
||||
const gchar *source);
|
||||
/**
|
||||
* cogl_shader_compile:
|
||||
* @handle: #CoglHandle for a shader.
|
||||
*
|
||||
* Compiles the shader, no return value, but the shader is now ready for
|
||||
* linking into a program.
|
||||
*/
|
||||
void cogl_shader_compile (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_shader_get_info_log:
|
||||
* @handle: #CoglHandle for a shader.
|
||||
* @size: maximum number of bytes to retrieve.
|
||||
* @buffer: location for info log.
|
||||
*
|
||||
* Retrieves the information log for a coglobject, can be used in conjunction
|
||||
* with #cogl_shader_get_parameteriv to retrieve the compiler warnings/error
|
||||
* messages that caused a shader to not compile correctly, mainly useful for
|
||||
* debugging purposes.
|
||||
*/
|
||||
void cogl_shader_get_info_log (CoglHandle handle,
|
||||
guint size,
|
||||
gchar *buffer);
|
||||
|
||||
/**
|
||||
* cogl_shader_get_parameteriv:
|
||||
* @handle: #CoglHandle for a shader.
|
||||
* @pname: the named COGL parameter to retrieve.
|
||||
* @dest: storage location for COGLint return value.
|
||||
*
|
||||
* Retrieve a named parameter from a shader can be used to query to compile
|
||||
* satus of a shader by passing in CGL_OBJECT_COMPILE_STATUS for @pname.
|
||||
*/
|
||||
void cogl_shader_get_parameteriv (CoglHandle handle,
|
||||
COGLenum pname,
|
||||
COGLint *dest);
|
||||
|
||||
/**
|
||||
* cogl_create_program:
|
||||
*
|
||||
* Create a new cogl program object that can be used to replace parts of the GL
|
||||
* rendering pipeline with custom code.
|
||||
*
|
||||
* Returns: a new cogl program.
|
||||
*/
|
||||
CoglHandle cogl_create_program (void);
|
||||
|
||||
/**
|
||||
* cogl_program_ref:
|
||||
* @handle: A #CoglHandle to a program.
|
||||
*
|
||||
* Add an extra reference to a program.
|
||||
*
|
||||
* Returns: @handle
|
||||
*/
|
||||
CoglHandle cogl_program_ref (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_program_unref:
|
||||
* @handle: A #CoglHandle to a program.
|
||||
*
|
||||
* Removes a reference to a program. If it was the last reference the
|
||||
* program object will be destroyed.
|
||||
*/
|
||||
void cogl_program_unref (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_is_program:
|
||||
* @handle: A CoglHandle
|
||||
*
|
||||
* Gets whether the given handle references an existing program object.
|
||||
*
|
||||
* Returns: %TRUE if the handle references a program,
|
||||
* %FALSE otherwise
|
||||
*/
|
||||
gboolean cogl_is_program (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_program_attach_shader:
|
||||
* @program_handle: a #CoglHandle for a shdaer program.
|
||||
* @shader_handle: a #CoglHandle for a vertex of fragment shader.
|
||||
*
|
||||
* Attaches a shader to a program object, a program can have one vertex shader
|
||||
* and one fragment shader attached.
|
||||
*/
|
||||
void cogl_program_attach_shader (CoglHandle program_handle,
|
||||
CoglHandle shader_handle);
|
||||
|
||||
|
||||
/**
|
||||
* cogl_program_link:
|
||||
* @handle: a #CoglHandle for a shader program.
|
||||
*
|
||||
* Links a program making it ready for use.
|
||||
*/
|
||||
void cogl_program_link (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_program_use:
|
||||
* @handle: a #CoglHandle for a shader program or COGL_INVALID_HANDLE.
|
||||
*
|
||||
* Activate a specific shader program replacing that part of the GL
|
||||
* rendering pipeline, if passed in COGL_INVALID_HANDLE the default
|
||||
* behavior of GL is reinstated.
|
||||
*/
|
||||
void cogl_program_use (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_program_get_uniform_location:
|
||||
* @handle: a #CoglHandle for a shader program.
|
||||
* @uniform_name: the name of a uniform.
|
||||
*
|
||||
* Retrieve the location (offset) of a uniform variable in a shader program, a
|
||||
* uniform is a variable that is constant for all vertices/fragments for a
|
||||
* shader object and is possible to modify as an external parameter.
|
||||
*
|
||||
* Returns: the offset of a uniform in a specified program, this uniform can be
|
||||
* set using #cogl_program_uniform_1f when the program is in use.
|
||||
*/
|
||||
COGLint cogl_program_get_uniform_location
|
||||
(CoglHandle handle,
|
||||
const gchar *uniform_name);
|
||||
|
||||
|
||||
/**
|
||||
* cogl_program_uniform_1f:
|
||||
* @uniform_no: the unform to set.
|
||||
* @value: the new value of the uniform.
|
||||
*
|
||||
* Changes the value of a uniform in the currently used (see #cogl_program_use)
|
||||
* shader program.
|
||||
*/
|
||||
void cogl_program_uniform_1f (COGLint uniform_no,
|
||||
gfloat value);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_SHADER_H__ */
|
371
clutter/cogl/cogl-texture.h
Normal file
371
clutter/cogl/cogl-texture.h
Normal file
@ -0,0 +1,371 @@
|
||||
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <cogl/cogl.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __COGL_TEXTURE_H__
|
||||
#define __COGL_TEXTURE_H__
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#include <cogl/cogl-types.h>
|
||||
|
||||
/**
|
||||
* SECTION:cogl-texture
|
||||
* @short_description: Fuctions for creating and manipulating textures
|
||||
*
|
||||
* COGL allows creating and manipulating GL textures using a uniform
|
||||
* API that tries to hide all the various complexities of creating,
|
||||
* loading and manipulating textures.
|
||||
*/
|
||||
|
||||
/**
|
||||
* cogl_texture_new_with_size:
|
||||
* @width: width of texture in pixels.
|
||||
* @height: height of texture in pixels.
|
||||
* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
|
||||
* texture fit GPU limitations.
|
||||
* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
|
||||
* from the base level image whenever it is updated.
|
||||
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
|
||||
* texture.
|
||||
*
|
||||
* Create a new texture with specified dimensions and pixel format.
|
||||
*
|
||||
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
|
||||
* if texture creation failed.
|
||||
*/
|
||||
CoglHandle cogl_texture_new_with_size (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
gboolean auto_mipmap,
|
||||
CoglPixelFormat internal_format);
|
||||
|
||||
/**
|
||||
* cogl_texture_new_from_file:
|
||||
* @filename: the file to load
|
||||
* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
|
||||
* texture fit GPU limitations.
|
||||
* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
|
||||
* from the base level image whenever it is updated.
|
||||
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
|
||||
* texture.
|
||||
* @error: a #GError or NULL.
|
||||
*
|
||||
* Load an image file from disk.
|
||||
*
|
||||
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
|
||||
* if creating the texture failed.
|
||||
*/
|
||||
CoglHandle cogl_texture_new_from_file (const gchar *filename,
|
||||
gint max_waste,
|
||||
gboolean auto_mipmap,
|
||||
CoglPixelFormat internal_format,
|
||||
GError **error);
|
||||
|
||||
/**
|
||||
* cogl_texture_new_from_data:
|
||||
* @width: width of texture in pixels.
|
||||
* @height: height of texture in pixels.
|
||||
* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
|
||||
* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
|
||||
* from the base level image whenever it is updated.
|
||||
* @format: the #CoglPixelFormat the buffer is stored in in RAM
|
||||
* @internal_format: the #CoglPixelFormat that will be used for storing the
|
||||
* buffer on the GPU.
|
||||
* @rowstride: the memory offset in bytes between the starts of scanlines in
|
||||
* @data.
|
||||
* @data: pointer the memory region where the source buffer resides.
|
||||
*
|
||||
* Create a new cogl texture based on data residing in memory.
|
||||
*
|
||||
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
|
||||
* if creating the texture failed.
|
||||
*/
|
||||
CoglHandle cogl_texture_new_from_data (guint width,
|
||||
guint height,
|
||||
gint max_waste,
|
||||
gboolean auto_mipmap,
|
||||
CoglPixelFormat format,
|
||||
CoglPixelFormat internal_format,
|
||||
guint rowstride,
|
||||
const guchar *data);
|
||||
|
||||
/**
|
||||
* cogl_texture_new_from_foreign:
|
||||
* @gl_handle: opengl target type of foreign texture
|
||||
* @gl_target: opengl handle of foreign texture.
|
||||
* @width: width of foreign texture
|
||||
* @height: height of foreign texture.
|
||||
* @x_pot_waste: maximum horizontal waste.
|
||||
* @y_pot_waste: maximum vertical waste.
|
||||
* @format: format of the foreign texture.
|
||||
*
|
||||
* Create a cogl texture based on an existing OpenGL texture, the width, height
|
||||
* and format are passed along since it is not possible to query this from a
|
||||
* handle with GLES 1.0.
|
||||
*
|
||||
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
|
||||
* if creating the texture failed.
|
||||
*/
|
||||
CoglHandle cogl_texture_new_from_foreign (GLuint gl_handle,
|
||||
GLenum gl_target,
|
||||
GLuint width,
|
||||
GLuint height,
|
||||
GLuint x_pot_waste,
|
||||
GLuint y_pot_waste,
|
||||
CoglPixelFormat format);
|
||||
|
||||
/**
|
||||
* cogl_is_texture:
|
||||
* @handle: A CoglHandle
|
||||
*
|
||||
* Gets whether the given handle references an existing texture object.
|
||||
*
|
||||
* Returns: %TRUE if the handle references a texture,
|
||||
* %FALSE otherwise
|
||||
*/
|
||||
gboolean cogl_is_texture (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_texture_get_width:
|
||||
* @handle: a #CoglHandle for a texture.
|
||||
*
|
||||
* Query the width of a cogl texture.
|
||||
*
|
||||
* Returns: the width of the GPU side texture in pixels:
|
||||
*/
|
||||
guint cogl_texture_get_width (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_texture_get_height:
|
||||
* @handle: a #CoglHandle for a texture.
|
||||
*
|
||||
* Query the height of a cogl texture.
|
||||
*
|
||||
* Returns: the height of the GPU side texture in pixels:
|
||||
*/
|
||||
guint cogl_texture_get_height (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_texture_get_format:
|
||||
* @handle: a #CoglHandle for a texture.
|
||||
*
|
||||
* Query the #CoglPixelFormat of a cogl texture.
|
||||
*
|
||||
* Returns: the #CoglPixelFormat of the GPU side texture.
|
||||
*/
|
||||
CoglPixelFormat cogl_texture_get_format (CoglHandle handle);
|
||||
|
||||
|
||||
/**
|
||||
* cogl_texture_get_rowstride:
|
||||
* @handle: a #CoglHandle for a texture.
|
||||
*
|
||||
* Query the rowstride of a cogl texture.
|
||||
*
|
||||
* Returns: the offset in bytes between each consequetive row of pixels.
|
||||
*/
|
||||
guint cogl_texture_get_rowstride (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_texture_get_max_waste:
|
||||
* @handle: a #CoglHandle for a texture.
|
||||
*
|
||||
* Query the maximum wasted (unused) pixels in one dimension of a GPU side
|
||||
* texture.
|
||||
*
|
||||
* Returns: the maximum waste.
|
||||
*/
|
||||
gint cogl_texture_get_max_waste (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_texture_get_min_filter:
|
||||
* @handle: a #CoglHandle for a texture.
|
||||
*
|
||||
* Query the currently set downscaling filter for a cogl texture.
|
||||
*
|
||||
* Returns: the current downscaling filter for a cogl texture.
|
||||
*/
|
||||
COGLenum cogl_texture_get_min_filter (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_texture_get_mag_filter:
|
||||
* @handle: a #CoglHandle for a texture.
|
||||
*
|
||||
* Query the currently set downscaling filter for a cogl texture.
|
||||
*
|
||||
* Returns: the current downscaling filter for a cogl texture.
|
||||
*/
|
||||
COGLenum cogl_texture_get_mag_filter (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_texture_is_sliced:
|
||||
* @handle: a #CoglHandle for a texture.
|
||||
*
|
||||
* Query if a texture is sliced (stored as multiple GPU side tecture
|
||||
* objects).
|
||||
*
|
||||
* Returns: %TRUE if the texture is sliced, %FALSE if the texture
|
||||
* is stored as a single GPU texture.
|
||||
*/
|
||||
gboolean cogl_texture_is_sliced (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_texture_get_gl_texture:
|
||||
* @handle: a #CoglHandle for a texture.
|
||||
* @out_gl_handle: pointer to return location for the textures GL handle, or
|
||||
* NULL.
|
||||
* @out_gl_target: pointer to return location for the GL target type, or NULL.
|
||||
*
|
||||
* Query the GL handles for a GPU side texture through it's #CoglHandle,
|
||||
* if the texture is spliced the data for the first sub texture will be
|
||||
* queried.
|
||||
*
|
||||
* Returns: %TRUE if the handle was successfully retrieved %FALSE
|
||||
* if the handle was invalid.
|
||||
*/
|
||||
gboolean cogl_texture_get_gl_texture (CoglHandle handle,
|
||||
GLuint *out_gl_handle,
|
||||
GLenum *out_gl_target);
|
||||
|
||||
/**
|
||||
* cogl_texture_get_data:
|
||||
* @handle: a #CoglHandle for a texture.
|
||||
* @format: the #CoglPixelFormat to store the texture as.
|
||||
* @rowstride: the rowstride of @data or retrieved from texture if none is
|
||||
* specified.
|
||||
* @data: memory location to write contents of buffer, or %NULL if we're
|
||||
* only querying the data size through the return value.
|
||||
*
|
||||
* Copy the pixel data from a cogl texture to system memory.
|
||||
*
|
||||
* Returns: the size of the texture data in bytes (or 0 if the texture
|
||||
* is not valid.)
|
||||
*/
|
||||
gint cogl_texture_get_data (CoglHandle handle,
|
||||
CoglPixelFormat format,
|
||||
guint rowstride,
|
||||
guchar *data);
|
||||
|
||||
/**
|
||||
* cogl_texture_set_filters:
|
||||
* @handle: a #CoglHandle.
|
||||
* @min_filter: the filter used when scaling the texture down.
|
||||
* @mag_filter: the filter used when magnifying the texture.
|
||||
*
|
||||
* Changes the decimation and interpolation filters used when the texture is
|
||||
* drawn at other scales than 100%.
|
||||
*/
|
||||
void cogl_texture_set_filters (CoglHandle handle,
|
||||
COGLenum min_filter,
|
||||
COGLenum mag_filter);
|
||||
|
||||
|
||||
/**
|
||||
* cogl_texture_set_region:
|
||||
* @handle: a #CoglHandle.
|
||||
* @src_x: upper left coordinate to use from source data.
|
||||
* @src_y: upper left coordinate to use from source data.
|
||||
* @dst_x: upper left destination horizontal coordinate.
|
||||
* @dst_y: upper left destination vertical coordinate.
|
||||
* @dst_width: width of destination region to write.
|
||||
* @dst_height: height of destination region to write.
|
||||
* @width: width of source data buffer.
|
||||
* @height: height of source data buffer.
|
||||
* @format: the #CoglPixelFormat used in the source buffer.
|
||||
* @rowstride: rowstride of source buffer (computed from width if none
|
||||
* specified)
|
||||
* @data: the actual pixel data.
|
||||
*
|
||||
* Sets the pixels in a rectangular subregion of @handle from an in-memory
|
||||
* buffer containing pixel data.
|
||||
*
|
||||
* Returns: %TRUE if the subregion upload was successful, otherwise %FALSE.
|
||||
*/
|
||||
gboolean cogl_texture_set_region (CoglHandle handle,
|
||||
gint src_x,
|
||||
gint src_y,
|
||||
gint dst_x,
|
||||
gint dst_y,
|
||||
guint dst_width,
|
||||
guint dst_height,
|
||||
gint width,
|
||||
gint height,
|
||||
CoglPixelFormat format,
|
||||
guint rowstride,
|
||||
const guchar *data);
|
||||
|
||||
/**
|
||||
* cogl_texture_ref:
|
||||
* @handle: a @CoglHandle.
|
||||
*
|
||||
* Increment the reference count for a cogl texture.
|
||||
*
|
||||
* Returns: the @handle.
|
||||
*/
|
||||
CoglHandle cogl_texture_ref (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_texture_unref:
|
||||
* @handle: a @CoglHandle.
|
||||
*
|
||||
* Deccrement the reference count for a cogl texture.
|
||||
*/
|
||||
void cogl_texture_unref (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_texture_rectangle:
|
||||
* @handle: a @CoglHandle.
|
||||
* @x1: x coordinate upper left on screen.
|
||||
* @y1: y coordinate upper left on screen.
|
||||
* @x2: x coordinate lower right on screen.
|
||||
* @y2: y coordinate lower right on screen.
|
||||
* @tx1: x part of texture coordinate to use for upper left pixel
|
||||
* @ty1: y part of texture coordinate to use for upper left pixel
|
||||
* @tx2: x part of texture coordinate to use for lower right pixel
|
||||
* @ty2: y part of texture coordinate to use for left pixel
|
||||
*
|
||||
* Draw a rectangle from a texture to the display, to draw the entire
|
||||
* texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0.
|
||||
*/
|
||||
void cogl_texture_rectangle (CoglHandle handle,
|
||||
CoglFixed x1,
|
||||
CoglFixed y1,
|
||||
CoglFixed x2,
|
||||
CoglFixed y2,
|
||||
CoglFixed tx1,
|
||||
CoglFixed ty1,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2);
|
||||
|
||||
/**
|
||||
* cogl_texture_polygon:
|
||||
* @handle: A CoglHandle for a texture
|
||||
* @n_vertices: The length of the vertices array
|
||||
* @vertices: An array of #CoglTextureVertex structs
|
||||
* @use_color: %TRUE if the color member of #CoglTextureVertex should be used
|
||||
*
|
||||
* Draws a polygon from a texture with the given model and texture
|
||||
* coordinates. This can be used to draw arbitrary shapes textured
|
||||
* with a COGL texture. If @use_color is %TRUE then the current COGL
|
||||
* color will be changed for each vertex using the value specified in
|
||||
* the color member of #CoglTextureVertex. This can be used for
|
||||
* example to make the texture fade out by setting the alpha value of
|
||||
* the color.
|
||||
*
|
||||
* All of the texture coordinates must be in the range [0,1] and
|
||||
* repeating the texture is not supported.
|
||||
*
|
||||
* Because of the way this function is implemented it will currently
|
||||
* only work if either the texture is not sliced or the backend is not
|
||||
* OpenGL ES and the minifying and magnifying functions are both set
|
||||
* to CGL_NEAREST.
|
||||
*/
|
||||
void cogl_texture_polygon (CoglHandle handle,
|
||||
guint n_vertices,
|
||||
CoglTextureVertex *vertices,
|
||||
gboolean use_color);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_TEXTURE_H__ */
|
240
clutter/cogl/cogl-types.h
Normal file
240
clutter/cogl/cogl-types.h
Normal file
@ -0,0 +1,240 @@
|
||||
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <cogl/cogl.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __COGL_TYPES_H__
|
||||
#define __COGL_TYPES_H__
|
||||
|
||||
#include <glib.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
/**
|
||||
* CoglHandle:
|
||||
*
|
||||
* Type used for storing references to cogl objects, the CoglHandle is
|
||||
* a fully opaque type without any public data members.
|
||||
*/
|
||||
typedef gpointer CoglHandle;
|
||||
|
||||
/**
|
||||
* COGL_INVALID_HANDLE:
|
||||
*
|
||||
* A COGL handle that is not valid, used for unitialized handles as well as
|
||||
* error conditions.
|
||||
*/
|
||||
#define COGL_INVALID_HANDLE NULL
|
||||
|
||||
/**
|
||||
* CoglFuncPtr:
|
||||
*
|
||||
* The type used by cogl for function pointers, note that this type
|
||||
* is used as a generic catch-all cast for function pointers and the
|
||||
* actual arguments and return type may be different.
|
||||
*/
|
||||
typedef void (* CoglFuncPtr) (void);
|
||||
|
||||
/**
|
||||
* CoglFixed:
|
||||
*
|
||||
* Fixed point number using a (16.16) notation.
|
||||
*/
|
||||
typedef gint32 CoglFixed;
|
||||
|
||||
/**
|
||||
* CoglAngle:
|
||||
*
|
||||
* Integer representation of an angle such that 1024 corresponds to
|
||||
* full circle (i.e., 2 * pi).
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
typedef gint32 CoglAngle;
|
||||
|
||||
typedef struct _CoglColor CoglColor;
|
||||
typedef struct _CoglTextureVertex CoglTextureVertex;
|
||||
|
||||
/* Enum declarations */
|
||||
|
||||
#define COGL_PIXEL_FORMAT_24 2
|
||||
#define COGL_PIXEL_FORMAT_32 3
|
||||
#define COGL_A_BIT (1 << 4)
|
||||
#define COGL_BGR_BIT (1 << 5)
|
||||
#define COGL_AFIRST_BIT (1 << 6)
|
||||
#define COGL_PREMULT_BIT (1 << 7)
|
||||
#define COGL_UNORDERED_MASK 0x0F
|
||||
#define COGL_UNPREMULT_MASK 0x7F
|
||||
|
||||
/**
|
||||
* CoglPixelFormat:
|
||||
* @COGL_PIXEL_FORMAT_ANY:
|
||||
* @COGL_PIXEL_FORMAT_A_8:
|
||||
* @COGL_PIXEL_FORMAT_RGB_888:
|
||||
* @COGL_PIXEL_FORMAT_BGR_888:
|
||||
* @COGL_PIXEL_FORMAT_RGBA_8888:
|
||||
* @COGL_PIXEL_FORMAT_BGRA_8888:
|
||||
* @COGL_PIXEL_FORMAT_ARGB_8888:
|
||||
* @COGL_PIXEL_FORMAT_ABGR_8888:
|
||||
* @COGL_PIXEL_FORMAT_RGBA_8888_PRE:
|
||||
* @COGL_PIXEL_FORMAT_BGRA_8888_PRE:
|
||||
* @COGL_PIXEL_FORMAT_ARGB_8888_PRE:
|
||||
* @COGL_PIXEL_FORMAT_ABGR_8888_PRE:
|
||||
* @COGL_PIXEL_FORMAT_RGB_565:
|
||||
* @COGL_PIXEL_FORMAT_RGBA_4444:
|
||||
* @COGL_PIXEL_FORMAT_RGBA_5551:
|
||||
* @COGL_PIXEL_FORMAT_RGBA_4444_PRE:
|
||||
* @COGL_PIXEL_FORMAT_RGBA_5551_PRE:
|
||||
* @COGL_PIXEL_FORMAT_YUV:
|
||||
* @COGL_PIXEL_FORMAT_G_8:
|
||||
*
|
||||
* Pixel formats used by COGL.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
COGL_PIXEL_FORMAT_ANY = 0,
|
||||
COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
|
||||
|
||||
COGL_PIXEL_FORMAT_RGB_565 = 4,
|
||||
COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
|
||||
COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
|
||||
COGL_PIXEL_FORMAT_YUV = 7,
|
||||
COGL_PIXEL_FORMAT_G_8 = 8,
|
||||
|
||||
COGL_PIXEL_FORMAT_RGB_888 = COGL_PIXEL_FORMAT_24,
|
||||
|
||||
COGL_PIXEL_FORMAT_BGR_888 = (COGL_PIXEL_FORMAT_24 |
|
||||
COGL_BGR_BIT),
|
||||
|
||||
COGL_PIXEL_FORMAT_RGBA_8888 = COGL_PIXEL_FORMAT_32 |
|
||||
COGL_A_BIT,
|
||||
|
||||
COGL_PIXEL_FORMAT_BGRA_8888 = (COGL_PIXEL_FORMAT_32 |
|
||||
COGL_A_BIT |
|
||||
COGL_BGR_BIT),
|
||||
|
||||
COGL_PIXEL_FORMAT_ARGB_8888 = (COGL_PIXEL_FORMAT_32 |
|
||||
COGL_A_BIT |
|
||||
COGL_AFIRST_BIT),
|
||||
|
||||
COGL_PIXEL_FORMAT_ABGR_8888 = (COGL_PIXEL_FORMAT_32 |
|
||||
COGL_A_BIT |
|
||||
COGL_BGR_BIT |
|
||||
COGL_AFIRST_BIT),
|
||||
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE = (COGL_PIXEL_FORMAT_32 |
|
||||
COGL_A_BIT |
|
||||
COGL_PREMULT_BIT),
|
||||
|
||||
COGL_PIXEL_FORMAT_BGRA_8888_PRE = (COGL_PIXEL_FORMAT_32 |
|
||||
COGL_A_BIT |
|
||||
COGL_PREMULT_BIT |
|
||||
COGL_BGR_BIT),
|
||||
|
||||
COGL_PIXEL_FORMAT_ARGB_8888_PRE = (COGL_PIXEL_FORMAT_32 |
|
||||
COGL_A_BIT |
|
||||
COGL_PREMULT_BIT |
|
||||
COGL_AFIRST_BIT),
|
||||
|
||||
COGL_PIXEL_FORMAT_ABGR_8888_PRE = (COGL_PIXEL_FORMAT_32 |
|
||||
COGL_A_BIT |
|
||||
COGL_PREMULT_BIT |
|
||||
COGL_BGR_BIT |
|
||||
COGL_AFIRST_BIT),
|
||||
|
||||
COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 |
|
||||
COGL_A_BIT |
|
||||
COGL_PREMULT_BIT),
|
||||
|
||||
COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 |
|
||||
COGL_A_BIT |
|
||||
COGL_PREMULT_BIT),
|
||||
|
||||
|
||||
} CoglPixelFormat;
|
||||
|
||||
/**
|
||||
* CoglFeatureFlags:
|
||||
* @COGL_FEATURE_TEXTURE_RECTANGLE:
|
||||
* @COGL_FEATURE_TEXTURE_NPOT:
|
||||
* @COGL_FEATURE_TEXTURE_YUV:
|
||||
* @COGL_FEATURE_TEXTURE_READ_PIXELS:
|
||||
* @COGL_FEATURE_SHADERS_GLSL:
|
||||
* @COGL_FEATURE_OFFSCREEN:
|
||||
* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE:
|
||||
* @COGL_FEATURE_OFFSCREEN_BLIT:
|
||||
* @COGL_FEATURE_FOUR_CLIP_PLANES:
|
||||
* @COGL_FEATURE_STENCIL_BUFFER:
|
||||
*
|
||||
* Flags for the supported features.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
|
||||
COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
|
||||
COGL_FEATURE_TEXTURE_YUV = (1 << 3),
|
||||
COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
|
||||
COGL_FEATURE_SHADERS_GLSL = (1 << 5),
|
||||
COGL_FEATURE_OFFSCREEN = (1 << 6),
|
||||
COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
|
||||
COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
|
||||
COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
|
||||
COGL_FEATURE_STENCIL_BUFFER = (1 << 10)
|
||||
} CoglFeatureFlags;
|
||||
|
||||
/**
|
||||
* CoglBufferTarget:
|
||||
* @COGL_WINDOW_BUFFER:
|
||||
* @COGL_MASK_BUFFER:
|
||||
* @COGL_OFFSCREEN_BUFFER:
|
||||
*
|
||||
*
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
COGL_WINDOW_BUFFER = (1 << 1),
|
||||
COGL_MASK_BUFFER = (1 << 2),
|
||||
COGL_OFFSCREEN_BUFFER = (1 << 3)
|
||||
|
||||
} CoglBufferTarget;
|
||||
|
||||
/**
|
||||
* CoglColor:
|
||||
*
|
||||
* A structure for holding a color definition. The contents of
|
||||
* the CoglColor structure are private and should never by accessed
|
||||
* directly.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
struct _CoglColor
|
||||
{
|
||||
/*< private >*/
|
||||
CoglFixed red;
|
||||
CoglFixed green;
|
||||
CoglFixed blue;
|
||||
|
||||
CoglFixed alpha;
|
||||
};
|
||||
|
||||
/**
|
||||
* CoglTextureVertex:
|
||||
* @x: Model x-coordinate
|
||||
* @y: Model y-coordinate
|
||||
* @z: Model z-coordinate
|
||||
* @tx: Texture x-coordinate
|
||||
* @ty: Texture y-coordinate
|
||||
* @color: The color to use at this vertex. This is ignored if
|
||||
* @use_color is %FALSE when calling cogl_texture_polygon().
|
||||
*
|
||||
* Used to specify vertex information when calling cogl_texture_polygon().
|
||||
*/
|
||||
struct _CoglTextureVertex
|
||||
{
|
||||
CoglFixed x, y, z;
|
||||
CoglFixed tx, ty;
|
||||
CoglColor color;
|
||||
};
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_TYPES_H__ */
|
File diff suppressed because it is too large
Load Diff
@ -3,6 +3,7 @@
|
||||
#endif
|
||||
|
||||
#include "cogl-color.h"
|
||||
#include "cogl-fixed.h"
|
||||
|
||||
void
|
||||
cogl_color_set_from_4ub (CoglColor *dest,
|
||||
|
@ -3,7 +3,13 @@ libclutterinclude_HEADERS = \
|
||||
$(top_builddir)/clutter/cogl/cogl.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-defines-gl.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-color.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-fixed.h
|
||||
$(top_builddir)/clutter/cogl/cogl-fixed.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-offscreen.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-path.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-shader.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-texture.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-types.h
|
||||
|
||||
|
||||
INCLUDES = \
|
||||
-I$(top_srcdir) \
|
||||
@ -27,10 +33,15 @@ libclutter_cogl_la_SOURCES = \
|
||||
$(top_builddir)/clutter/cogl/cogl-defines-gl.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-color.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-fixed.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-offscreen.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-path.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-shader.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-texture.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-types.h \
|
||||
cogl-internal.h \
|
||||
cogl-texture.h \
|
||||
cogl-texture-private.h \
|
||||
cogl-fbo.h \
|
||||
cogl-shader.h \
|
||||
cogl-shader-private.h \
|
||||
cogl-program.h \
|
||||
cogl-context.h \
|
||||
cogl.c \
|
||||
|
@ -30,7 +30,7 @@
|
||||
#include "cogl.h"
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-util.h"
|
||||
#include "cogl-texture.h"
|
||||
#include "cogl-texture-private.h"
|
||||
#include "cogl-fbo.h"
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-handle.h"
|
||||
|
@ -29,7 +29,7 @@
|
||||
|
||||
#include "cogl.h"
|
||||
#include "cogl-program.h"
|
||||
#include "cogl-shader.h"
|
||||
#include "cogl-shader-private.h"
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-handle.h"
|
||||
#include "cogl-context.h"
|
||||
|
@ -28,7 +28,7 @@
|
||||
#endif
|
||||
|
||||
#include "cogl.h"
|
||||
#include "cogl-shader.h"
|
||||
#include "cogl-shader-private.h"
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-handle.h"
|
||||
|
@ -31,7 +31,7 @@
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-util.h"
|
||||
#include "cogl-bitmap.h"
|
||||
#include "cogl-texture.h"
|
||||
#include "cogl-texture-private.h"
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-handle.h"
|
||||
|
||||
|
@ -3,7 +3,12 @@ libclutterinclude_HEADERS = \
|
||||
$(top_builddir)/clutter/cogl/cogl.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-color.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-fixed.h
|
||||
$(top_builddir)/clutter/cogl/cogl-fixed.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-offscreen.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-path.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-shader.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-texture.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-types.h
|
||||
|
||||
INCLUDES = \
|
||||
-I$(top_srcdir) \
|
||||
@ -27,8 +32,13 @@ libclutter_cogl_la_SOURCES = \
|
||||
$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-color.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-fixed.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-offscreen.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-path.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-shader.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-texture.h \
|
||||
$(top_builddir)/clutter/cogl/cogl-types.h
|
||||
cogl-internal.h \
|
||||
cogl-texture.h \
|
||||
cogl-texture-private.h \
|
||||
cogl-fbo.h \
|
||||
cogl-context.h \
|
||||
cogl.c \
|
||||
@ -39,7 +49,7 @@ libclutter_cogl_la_SOURCES = \
|
||||
cogl-gles2-wrapper.h \
|
||||
cogl-program.h \
|
||||
cogl-program.c \
|
||||
cogl-shader.h \
|
||||
cogl-shader-private.h \
|
||||
cogl-shader.c
|
||||
|
||||
if USE_GLES2_WRAPPER
|
||||
|
@ -30,7 +30,7 @@
|
||||
#include "cogl.h"
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-util.h"
|
||||
#include "cogl-texture.h"
|
||||
#include "cogl-texture-private.h"
|
||||
#include "cogl-fbo.h"
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-handle.h"
|
||||
|
@ -36,7 +36,7 @@
|
||||
#include "cogl-fixed-vertex-shader.h"
|
||||
#include "cogl-fixed-fragment-shader.h"
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-shader.h"
|
||||
#include "cogl-shader-private.h"
|
||||
#include "cogl-program.h"
|
||||
|
||||
#define _COGL_GET_GLES2_WRAPPER(wvar, retval) \
|
||||
|
@ -37,7 +37,7 @@
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "cogl-shader.h"
|
||||
#include "cogl-shader-private.h"
|
||||
#include "cogl-program.h"
|
||||
|
||||
static void _cogl_program_free (CoglProgram *program);
|
||||
|
@ -29,7 +29,7 @@
|
||||
|
||||
#include "cogl.h"
|
||||
|
||||
#include "cogl-shader.h"
|
||||
#include "cogl-shader-private.h"
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-handle.h"
|
||||
|
@ -31,7 +31,7 @@
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-util.h"
|
||||
#include "cogl-bitmap.h"
|
||||
#include "cogl-texture.h"
|
||||
#include "cogl-texture-private.h"
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-handle.h"
|
||||
|
||||
|
@ -55,11 +55,10 @@ CFILE_GLOB=\
|
||||
# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
|
||||
IGNORE_HFILES=\
|
||||
cogl-bitmap.h \
|
||||
cogl-context.h \
|
||||
cogl-defines.h \
|
||||
cogl-internal.h \
|
||||
cogl-primitives.h \
|
||||
cogl-texture.h \
|
||||
cogl-defines-gl.h \
|
||||
cogl-defines-gles.h \
|
||||
cogl-handle.h \
|
||||
cogl-primitives.h \
|
||||
gl \
|
||||
gles
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user