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interactive/touch-events: Optimize touch event drawing
The current versions redraws all events on every redraw, which starts getting very slow quickly. Instead simply draw only the new events except when the cairo surface got reset, in that case redraw all events again. https://bugzilla.gnome.org/show_bug.cgi?id=681584
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@ -27,7 +27,10 @@
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#define NUM_COLORS 10
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#define NUM_ACTORS 10
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static GSList *events = NULL;
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static GQueue events = G_QUEUE_INIT;
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static GQueue all_events = G_QUEUE_INIT;
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static gboolean new_surface = TRUE;
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static const ClutterColor const static_colors[] = {
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{ 0xff, 0x00, 0x00, 0xff }, /* red */
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{ 0x80, 0x00, 0x00, 0xff }, /* dark red */
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@ -74,19 +77,36 @@ static gboolean
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draw_touches (ClutterCairoTexture *canvas,
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cairo_t *cr)
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{
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g_slist_foreach (events, (GFunc) draw_touch, cr);
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g_queue_foreach (new_surface ? &all_events : &events, (GFunc) draw_touch, cr);
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g_queue_clear (&events);
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new_surface = FALSE;
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return TRUE;
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}
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static cairo_surface_t *
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create_surface (ClutterCairoTexture *texture,
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guint width,
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guint height,
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gpointer user_data)
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{
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new_surface = TRUE;
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return NULL;
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}
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static gboolean
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event_cb (ClutterActor *actor, ClutterEvent *event, ClutterActor *canvas)
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{
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ClutterEvent *copy;
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if (event->type != CLUTTER_TOUCH_UPDATE)
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return FALSE;
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events = g_slist_append (events, clutter_event_copy (event));
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copy = clutter_event_copy (event);
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g_queue_push_tail (&events, copy);
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g_queue_push_tail (&all_events, copy);
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clutter_actor_queue_redraw (canvas);
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return TRUE;
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@ -133,6 +153,7 @@ test_touch_events_main (int argc, char *argv[])
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canvas = clutter_cairo_texture_new (1, 1);
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g_signal_connect (canvas, "paint", G_CALLBACK (canvas_paint), NULL);
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g_signal_connect (canvas, "draw", G_CALLBACK (draw_touches), NULL);
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g_signal_connect (canvas, "create-surface", G_CALLBACK (create_surface), NULL);
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clutter_cairo_texture_set_auto_resize (CLUTTER_CAIRO_TEXTURE (canvas), TRUE);
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clutter_actor_add_constraint (canvas,
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clutter_bind_constraint_new (stage,
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@ -161,7 +182,9 @@ test_touch_events_main (int argc, char *argv[])
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clutter_main ();
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g_slist_free_full (events, (GDestroyNotify) clutter_event_free);
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g_queue_foreach (&all_events, (GFunc) clutter_event_free, NULL);
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g_queue_clear (&events);
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g_queue_clear (&all_events);
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g_hash_table_destroy (sequence_to_color);
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return EXIT_SUCCESS;
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