Clean up the Texture private data structure

This commit is contained in:
Emmanuele Bassi 2010-04-26 12:58:17 +01:00
parent 48b8510a06
commit 9024cd9f7c

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@ -71,25 +71,24 @@ typedef struct _ClutterTextureAsyncData ClutterTextureAsyncData;
struct _ClutterTexturePrivate
{
gint image_width;
gint image_height;
gint image_width;
gint image_height;
CoglHandle material;
gboolean no_slice;
CoglHandle material;
ClutterActor *fbo_source;
CoglHandle fbo_handle;
ClutterActor *fbo_source;
CoglHandle fbo_handle;
guint sync_actor_size : 1;
guint repeat_x : 1;
guint repeat_y : 1;
guint keep_aspect_ratio : 1;
guint load_size_async : 1;
guint load_data_async : 1;
guint load_async_set : 1; /* used to make load_async
possible */
ClutterTextureAsyncData *async_data;
ClutterTextureAsyncData *async_data;
guint no_slice : 1;
guint sync_actor_size : 1;
guint repeat_x : 1;
guint repeat_y : 1;
guint keep_aspect_ratio : 1;
guint load_size_async : 1;
guint load_data_async : 1;
guint load_async_set : 1; /* used to make load_async possible */
};
struct _ClutterTextureAsyncData