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Clean up the Texture private data structure
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@ -75,21 +75,20 @@ struct _ClutterTexturePrivate
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gint image_height;
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gint image_height;
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CoglHandle material;
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CoglHandle material;
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gboolean no_slice;
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ClutterActor *fbo_source;
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ClutterActor *fbo_source;
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CoglHandle fbo_handle;
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CoglHandle fbo_handle;
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ClutterTextureAsyncData *async_data;
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guint no_slice : 1;
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guint sync_actor_size : 1;
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guint sync_actor_size : 1;
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guint repeat_x : 1;
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guint repeat_x : 1;
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guint repeat_y : 1;
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guint repeat_y : 1;
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guint keep_aspect_ratio : 1;
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guint keep_aspect_ratio : 1;
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guint load_size_async : 1;
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guint load_size_async : 1;
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guint load_data_async : 1;
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guint load_data_async : 1;
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guint load_async_set : 1; /* used to make load_async
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guint load_async_set : 1; /* used to make load_async possible */
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possible */
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ClutterTextureAsyncData *async_data;
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};
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};
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struct _ClutterTextureAsyncData
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struct _ClutterTextureAsyncData
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