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* clutter/clutter-texture.c: improved documentation for
clutter_texture_set_filter_quality.
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2008-06-10 Øyvind Kolås <pippin@o-hand.com>
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* clutter/clutter-texture.c: improved documentation for
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clutter_texture_set_filter_quality.
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2008-06-10 Chris Lord <chris@openedhand.com>
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Bug #916 - ClutterKeyEvent:unicode_value is ignored
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@ -1173,14 +1173,16 @@ clutter_texture_set_from_file (ClutterTexture *texture,
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/**
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* clutter_texture_set_filter_quality
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* @texture: A #ClutterTexture
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* @filter_quality: A filter quality value
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* @filter_quality: New filter quality value
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*
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* FIXME: THIS IS WRONG FOR NEW API
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*
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* Sets the filter quality when scaling a texture. Only values 0 and 1
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* are currently supported, with 0 being lower quality but fast, 1
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* being better quality but slower. ( Currently just maps to
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* GL_NEAREST / GL_LINEAR ). The default is 1.
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* Sets the filter quality when scaling a texture. The quality is an
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* enumeration currently the following values are supported:
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* CLUTTER_TEXTURE_QUALITY_LOW which is fast but only uses nearest neighbour
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* interpolation. CLUTTER_TEXTURE_QUALITY_MEDIUM which is computationally a bit
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* more expensive (bilinear interpolation), and CLUTTER_TEXTURE_QUALITY_HIGH
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* which uses extra texture memory resources to improve scaled down rendering
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* as well (it uses mipmaps). The default value is
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* CLUTTER_TEXTURE_QUALITY_MEDIUM.
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*
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* Since: 0.8
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*/
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