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window-actor/wayland: Ensure to use allocation for black background check
The surface actors may not have a valid allocation when running the test. The preferred height, which `clutter_actor_get_size()` returns in that case, can be wrong in certain cases, making us not add the black background when it's actually needed. Query the allocation instead, even at the expense of additional relayouts. While on it, sneak it some small cleanups. Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3024 Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3310>
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@ -498,24 +498,23 @@ maybe_configure_black_background (MetaWindowActorWayland *self,
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clutter_actor_iter_init (&iter, CLUTTER_ACTOR (self->surface_container));
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while (clutter_actor_iter_next (&iter, &child))
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{
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float child_width, child_height;
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ClutterActorBox actor_box;
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clutter_actor_get_size (child, &child_width, &child_height);
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if (!clutter_actor_is_mapped (child))
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continue;
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if (META_IS_SURFACE_ACTOR (child) &&
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meta_surface_actor_is_opaque (META_SURFACE_ACTOR (child)) &&
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G_APPROX_VALUE (clutter_actor_get_x (child), 0,
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clutter_actor_get_allocation_box (child, &actor_box);
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if (meta_surface_actor_is_opaque (META_SURFACE_ACTOR (child)) &&
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G_APPROX_VALUE (actor_box.x1, 0, CLUTTER_COORDINATE_EPSILON) &&
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G_APPROX_VALUE (actor_box.y1, 0, CLUTTER_COORDINATE_EPSILON) &&
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G_APPROX_VALUE (actor_box.x2, fullscreen_layout.width,
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CLUTTER_COORDINATE_EPSILON) &&
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G_APPROX_VALUE (clutter_actor_get_y (child), 0,
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CLUTTER_COORDINATE_EPSILON) &&
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G_APPROX_VALUE (child_width, fullscreen_layout.width,
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CLUTTER_COORDINATE_EPSILON) &&
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G_APPROX_VALUE (child_height, fullscreen_layout.height,
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G_APPROX_VALUE (actor_box.y2, fullscreen_layout.height,
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CLUTTER_COORDINATE_EPSILON))
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return FALSE;
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max_width = MAX (max_width, child_width);
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max_height = MAX (max_height, child_height);
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max_width = MAX (max_width, actor_box.x2 - actor_box.x1);
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max_height = MAX (max_height, actor_box.y2 - actor_box.y1);
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}
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*surfaces_width = max_width;
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