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Fix windows walking up the screen on restart
When a window is initially created, we need to save it's user rect after any adjustments for gravity. Otherwise, the next time the window is queued for a resize, it will jump back to it's initial position. We did that for newly created windows, but on restart, when windows were already placed, the logic skipped saving the position. Use an explicit flag so that we always save the position for newly created MetaWindows.
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@ -33,7 +33,9 @@ typedef enum
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META_DO_GRAVITY_ADJUST = 1 << 1,
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META_DO_GRAVITY_ADJUST = 1 << 1,
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META_IS_USER_ACTION = 1 << 2,
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META_IS_USER_ACTION = 1 << 2,
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META_IS_MOVE_ACTION = 1 << 3,
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META_IS_MOVE_ACTION = 1 << 3,
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META_IS_RESIZE_ACTION = 1 << 4
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META_IS_RESIZE_ACTION = 1 << 4,
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META_FORCE_STATIC_GRAVITY = 1 << 5,
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META_IS_INITIAL_RESIZE = 1 << 6
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} MetaMoveResizeFlags;
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} MetaMoveResizeFlags;
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void meta_window_constrain (MetaWindow *window,
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void meta_window_constrain (MetaWindow *window,
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@ -1439,7 +1439,7 @@ meta_window_new (MetaDisplay *display,
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* initial map is handled same as configure request
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* initial map is handled same as configure request
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*/
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*/
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flags =
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flags =
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META_IS_CONFIGURE_REQUEST | META_IS_MOVE_ACTION | META_IS_RESIZE_ACTION;
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META_IS_CONFIGURE_REQUEST | META_IS_MOVE_ACTION | META_IS_RESIZE_ACTION | META_IS_INITIAL_RESIZE;
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if (!window->override_redirect)
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if (!window->override_redirect)
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meta_window_move_resize_internal (window,
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meta_window_move_resize_internal (window,
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flags,
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flags,
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@ -5180,7 +5180,8 @@ meta_window_move_resize_internal (MetaWindow *window,
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if (need_configure_notify)
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if (need_configure_notify)
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send_configure_notify (window);
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send_configure_notify (window);
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if (!window->placed && window->force_save_user_rect && !window->fullscreen)
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if ((flags & META_IS_INITIAL_RESIZE) != 0 &&
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window->force_save_user_rect && !window->fullscreen)
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force_save_user_window_placement (window);
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force_save_user_window_placement (window);
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else if (is_user_action)
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else if (is_user_action)
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save_user_window_placement (window);
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save_user_window_placement (window);
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