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2007-12-05 Matthew Allum <mallum@openedhand.com>
* clutter/pango/pangoclutter-render.c: Prefer rendering with npots textures over pots textures if available (essentially makes applying shaders easier) Also convert some float to fixed.
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@ -1,3 +1,12 @@
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2007-12-05 Matthew Allum <mallum@openedhand.com>
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reviewed by: <delete if not using a buddy>
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* clutter/pango/pangoclutter-render.c: (tc_get), (free_glyph_info),
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(draw_glyph), (draw_trapezoid), (pango_clutter_render_layout),
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(pango_clutter_render_layout_line),
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(pango_clutter_render_clear_caches), (prepare_run), (draw_begin):
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2007-12-05 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-score.h: Rearrange declarations.
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@ -115,9 +115,17 @@ tc_get (tc_area *area, int width, int height)
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/* create a new texture if necessary */
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if (!match)
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{
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COGLenum texture_target_type = CGL_TEXTURE_2D;
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CLUTTER_NOTE (PANGO, "creating new texture %i x %i",
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TC_WIDTH, TC_HEIGHT);
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/* Use NPOTS if available as it simply makes shaders easier to
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* work with on text.
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*/
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if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
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texture_target_type = CGL_TEXTURE_RECTANGLE_ARB;
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match = g_slice_new (tc_texture);
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match->next = first_texture;
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first_texture = match;
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@ -125,15 +133,16 @@ tc_get (tc_area *area, int width, int height)
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cogl_textures_create (1, &match->name);
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cogl_texture_bind (CGL_TEXTURE_2D, match->name);
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cogl_texture_bind (texture_target_type, match->name);
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/* We might even want to use mipmapping instead of CGL_LINEAR here
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* that should allow rerendering of glyphs to look nice even at scales
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* far below 50%.
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*/
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cogl_texture_set_filters (CGL_TEXTURE_2D, CGL_LINEAR, CGL_NEAREST);
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cogl_texture_set_filters (texture_target_type,
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CGL_LINEAR, CGL_NEAREST);
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cogl_texture_image_2d (CGL_TEXTURE_2D,
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cogl_texture_image_2d (texture_target_type,
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CGL_ALPHA,
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TC_WIDTH,
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TC_HEIGHT,
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@ -188,6 +197,7 @@ struct _PangoClutterRenderer
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ClutterColor color;
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int flags;
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guint curtex; /* current texture */
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COGLenum texture_target_type; /* 2D or Rect */
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};
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G_DEFINE_TYPE (PangoClutterRenderer, \
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@ -319,11 +329,12 @@ static void
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draw_glyph (PangoRenderer *renderer_,
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PangoFont *font,
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PangoGlyph glyph,
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double x,
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double y)
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double xd,
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double yd)
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{
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PangoClutterRenderer *renderer = PANGO_CLUTTER_RENDERER (renderer_);
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glyph_info *g;
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gint x = (gint)xd, y = (gint)yd;
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struct { float x1, y1, x2, y2; } box;
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if (glyph & PANGO_GLYPH_UNKNOWN_FLAG)
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@ -359,12 +370,12 @@ draw_glyph (PangoRenderer *renderer_,
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CLUTTER_NOTE (PANGO, "cache fail; subimage2d %i", glyph);
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cogl_texture_bind (renderer->texture_target_type, g->tex.name);
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cogl_texture_bind (CGL_TEXTURE_2D, g->tex.name);
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cogl_texture_set_alignment (renderer->texture_target_type,
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1, bm.stride);
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cogl_texture_set_alignment (CGL_TEXTURE_2D, 1, bm.stride);
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cogl_texture_sub_image_2d (CGL_TEXTURE_2D,
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cogl_texture_sub_image_2d (renderer->texture_target_type,
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g->tex.x,
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g->tex.y,
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bm.width,
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@ -373,7 +384,8 @@ draw_glyph (PangoRenderer *renderer_,
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CGL_UNSIGNED_BYTE,
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bm.bitmap);
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glTexParameteri (CGL_TEXTURE_2D, GL_GENERATE_MIPMAP, FALSE);
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glTexParameteri (renderer->texture_target_type,
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GL_GENERATE_MIPMAP, FALSE);
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renderer->curtex = g->tex.name;
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}
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@ -382,25 +394,39 @@ draw_glyph (PangoRenderer *renderer_,
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x += g->left;
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y -= g->top;
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box.x1 = g->tex.x * (1. / TC_WIDTH );
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box.y1 = g->tex.y * (1. / TC_HEIGHT);
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box.x2 = g->tex.w * (1. / TC_WIDTH ) + box.x1;
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box.y2 = g->tex.h * (1. / TC_HEIGHT) + box.y1;
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if (g->tex.name != renderer->curtex)
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{
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cogl_texture_bind (CGL_TEXTURE_2D, g->tex.name);
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cogl_texture_bind (renderer->texture_target_type, g->tex.name);
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renderer->curtex = g->tex.name;
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}
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if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
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{
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cogl_texture_quad (x,
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x + g->tex.w,
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y,
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y + g->tex.h,
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CLUTTER_INT_TO_FIXED (g->tex.x),
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CLUTTER_INT_TO_FIXED (g->tex.y),
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CLUTTER_INT_TO_FIXED (g->tex.w + g->tex.x),
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CLUTTER_INT_TO_FIXED (g->tex.h + g->tex.y));
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}
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else
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{
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ClutterFixed fx, fy;
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fx = CLUTTER_INT_TO_FIXED (g->tex.x) / TC_WIDTH;
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fy = CLUTTER_INT_TO_FIXED (g->tex.y) / TC_HEIGHT;
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cogl_texture_quad (x,
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x + g->tex.w,
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y,
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y + g->tex.h,
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CLUTTER_FLOAT_TO_FIXED (box.x1),
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CLUTTER_FLOAT_TO_FIXED (box.y1),
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CLUTTER_FLOAT_TO_FIXED (box.x2),
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CLUTTER_FLOAT_TO_FIXED (box.y2));
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fx,
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fy,
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CLUTTER_INT_TO_FIXED (g->tex.w) / TC_WIDTH + fx,
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CLUTTER_INT_TO_FIXED (g->tex.h) / TC_HEIGHT + fy);
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}
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}
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static void
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@ -432,9 +458,13 @@ draw_trapezoid (PangoRenderer *renderer_,
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(gint) x22);
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/* Turn it back on again */
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if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
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cogl_enable (CGL_ENABLE_TEXTURE_RECT|CGL_ENABLE_BLEND);
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else
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cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND);
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}
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void
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pango_clutter_render_layout_subpixel (PangoLayout *layout,
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int x,
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@ -501,6 +531,11 @@ pango_clutter_render_clear_caches (void)
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static void
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pango_clutter_renderer_init (PangoClutterRenderer *renderer)
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{
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renderer->texture_target_type = CGL_TEXTURE_2D;
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if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
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renderer->texture_target_type = CGL_TEXTURE_RECTANGLE_ARB;
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memset (&renderer->color, 0xff, sizeof(ClutterColor));
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}
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@ -569,17 +604,10 @@ draw_begin (PangoRenderer *renderer_)
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renderer->curtex = 0;
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cogl_enable (CGL_ENABLE_TEXTURE_2D
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|CGL_ENABLE_BLEND);
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#if 0
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gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
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GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable (GL_ALPHA_TEST);
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glAlphaFunc (GL_GREATER, 0.01f);
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#endif
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if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
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cogl_enable (CGL_ENABLE_TEXTURE_RECT|CGL_ENABLE_BLEND);
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else
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cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND);
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}
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static void
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