[cogl-gles2-wrapper] Remove the FIXME to adjust the fragment color

Removed some debugging code which sets the r and g values to 1 in the
fragment shader.
This commit is contained in:
Neil Roberts 2009-02-02 22:02:47 +00:00
parent 49359407b0
commit 8e44874a93

View File

@ -347,9 +347,6 @@ cogl_gles2_get_fragment_shader (const CoglGles2WrapperSettings *settings)
i, i); i, i);
} }
} }
/* FIXME */
g_string_append (shader_source, "gl_FragColor.r = 1.0;\n");
g_string_append (shader_source, "gl_FragColor.g = 1.0;\n");
if (i == 0) if (i == 0)
g_string_append (shader_source, "gl_FragColor = frag_color;\n"); g_string_append (shader_source, "gl_FragColor = frag_color;\n");