window-actor: Punt mask generation to MetaWindowActor

This effectively makes MetaShapedTexture not a MetaShapedTexture,
but a simple and dumb MetaMaskedTexture, with an optimization for
clipped regions.

We're doing this as the mask may need to be more complicated than
made of a region plus a "cairo overlay" -- we eventually want GTK+
to draw the rounded corner background.

Save rounded corners for a later commit, again.
This commit is contained in:
Jasper St. Pierre 2012-04-27 00:14:42 -04:00
parent e43f8db6e8
commit 8da12ac0e0
3 changed files with 97 additions and 142 deletions

View File

@ -30,13 +30,11 @@
#include <meta/meta-shaped-texture.h> #include <meta/meta-shaped-texture.h>
#include "meta-texture-tower.h" #include "meta-texture-tower.h"
#include "meta-texture-rectangle.h"
#include <clutter/clutter.h> #include <clutter/clutter.h>
#include <cogl/cogl.h> #include <cogl/cogl.h>
#include <cogl/cogl-texture-pixmap-x11.h> #include <cogl/cogl-texture-pixmap-x11.h>
#include <gdk/gdk.h> /* for gdk_rectangle_intersect() */ #include <gdk/gdk.h> /* for gdk_rectangle_intersect() */
#include <string.h>
static void meta_shaped_texture_dispose (GObject *object); static void meta_shaped_texture_dispose (GObject *object);
@ -54,8 +52,6 @@ static void meta_shaped_texture_get_preferred_height (ClutterActor *self,
gfloat *min_height_p, gfloat *min_height_p,
gfloat *natural_height_p); gfloat *natural_height_p);
static void meta_shaped_texture_dirty_mask (MetaShapedTexture *stex);
static gboolean meta_shaped_texture_get_paint_volume (ClutterActor *self, ClutterPaintVolume *volume); static gboolean meta_shaped_texture_get_paint_volume (ClutterActor *self, ClutterPaintVolume *volume);
G_DEFINE_TYPE (MetaShapedTexture, meta_shaped_texture, G_DEFINE_TYPE (MetaShapedTexture, meta_shaped_texture,
@ -75,10 +71,8 @@ struct _MetaShapedTexturePrivate
CoglHandle material_unshaped; CoglHandle material_unshaped;
cairo_region_t *clip_region; cairo_region_t *clip_region;
cairo_region_t *shape_region;
guint tex_width, tex_height; guint tex_width, tex_height;
guint mask_width, mask_height;
guint create_mipmaps : 1; guint create_mipmaps : 1;
}; };
@ -107,7 +101,6 @@ meta_shaped_texture_init (MetaShapedTexture *self)
priv = self->priv = META_SHAPED_TEXTURE_GET_PRIVATE (self); priv = self->priv = META_SHAPED_TEXTURE_GET_PRIVATE (self);
priv->shape_region = NULL;
priv->paint_tower = meta_texture_tower_new (); priv->paint_tower = meta_texture_tower_new ();
priv->texture = COGL_INVALID_HANDLE; priv->texture = COGL_INVALID_HANDLE;
priv->mask_texture = COGL_INVALID_HANDLE; priv->mask_texture = COGL_INVALID_HANDLE;
@ -124,8 +117,6 @@ meta_shaped_texture_dispose (GObject *object)
meta_texture_tower_free (priv->paint_tower); meta_texture_tower_free (priv->paint_tower);
priv->paint_tower = NULL; priv->paint_tower = NULL;
meta_shaped_texture_dirty_mask (self);
if (priv->material != COGL_INVALID_HANDLE) if (priv->material != COGL_INVALID_HANDLE)
{ {
cogl_handle_unref (priv->material); cogl_handle_unref (priv->material);
@ -142,118 +133,11 @@ meta_shaped_texture_dispose (GObject *object)
priv->texture = COGL_INVALID_HANDLE; priv->texture = COGL_INVALID_HANDLE;
} }
meta_shaped_texture_set_shape_region (self, NULL);
meta_shaped_texture_set_clip_region (self, NULL); meta_shaped_texture_set_clip_region (self, NULL);
G_OBJECT_CLASS (meta_shaped_texture_parent_class)->dispose (object); G_OBJECT_CLASS (meta_shaped_texture_parent_class)->dispose (object);
} }
static void
meta_shaped_texture_dirty_mask (MetaShapedTexture *stex)
{
MetaShapedTexturePrivate *priv = stex->priv;
if (priv->mask_texture != COGL_INVALID_HANDLE)
{
cogl_handle_unref (priv->mask_texture);
priv->mask_texture = COGL_INVALID_HANDLE;
}
if (priv->material != COGL_INVALID_HANDLE)
cogl_material_set_layer (priv->material, 1, COGL_INVALID_HANDLE);
}
static void
meta_shaped_texture_ensure_mask (MetaShapedTexture *stex)
{
MetaShapedTexturePrivate *priv = stex->priv;
CoglHandle paint_tex;
guint tex_width, tex_height;
paint_tex = priv->texture;
if (paint_tex == COGL_INVALID_HANDLE)
return;
tex_width = cogl_texture_get_width (paint_tex);
tex_height = cogl_texture_get_height (paint_tex);
/* If the mask texture we have was created for a different size then
recreate it */
if (priv->mask_texture != COGL_INVALID_HANDLE
&& (priv->mask_width != tex_width || priv->mask_height != tex_height))
meta_shaped_texture_dirty_mask (stex);
/* If we don't have a mask texture yet then create one */
if (priv->mask_texture == COGL_INVALID_HANDLE)
{
guchar *mask_data;
int i;
int n_rects;
int stride;
/* If we have no shape region, we don't need to create
* a full mask texture, so quit early. */
if (priv->shape_region == NULL)
return;
stride = cairo_format_stride_for_width (CAIRO_FORMAT_A8, tex_width);
/* Create data for an empty image */
mask_data = g_malloc0 (stride * tex_height);
n_rects = cairo_region_num_rectangles (priv->shape_region);
/* Fill in each rectangle. */
for (i = 0; i < n_rects; i ++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (priv->shape_region, i, &rect);
gint x1 = rect.x, x2 = x1 + rect.width;
gint y1 = rect.y, y2 = y1 + rect.height;
guchar *p;
/* Clip the rectangle to the size of the texture */
x1 = CLAMP (x1, 0, (gint) tex_width - 1);
x2 = CLAMP (x2, x1, (gint) tex_width);
y1 = CLAMP (y1, 0, (gint) tex_height - 1);
y2 = CLAMP (y2, y1, (gint) tex_height);
/* Fill the rectangle */
for (p = mask_data + y1 * stride + x1;
y1 < y2;
y1++, p += stride)
memset (p, 255, x2 - x1);
}
if (meta_texture_rectangle_check (paint_tex))
priv->mask_texture = meta_texture_rectangle_new (tex_width, tex_height,
COGL_PIXEL_FORMAT_A_8,
COGL_PIXEL_FORMAT_A_8,
stride,
mask_data,
NULL /* error */);
else
{
/* Note: we don't allow slicing for this texture because we
* need to use it with multi-texturing which doesn't support
* sliced textures */
priv->mask_texture = cogl_texture_new_from_data (tex_width, tex_height,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_A_8,
COGL_PIXEL_FORMAT_ANY,
stride,
mask_data);
}
g_free (mask_data);
priv->mask_width = tex_width;
priv->mask_height = tex_height;
}
}
static void static void
meta_shaped_texture_paint (ClutterActor *actor) meta_shaped_texture_paint (ClutterActor *actor)
{ {
@ -303,9 +187,9 @@ meta_shaped_texture_paint (ClutterActor *actor)
if (tex_width == 0 || tex_height == 0) /* no contents yet */ if (tex_width == 0 || tex_height == 0) /* no contents yet */
return; return;
if (priv->shape_region == NULL) if (priv->mask_texture == COGL_INVALID_HANDLE)
{ {
/* No region means an unclipped shape. Use a single-layer texture. */ /* Use a single-layer texture if we don't have a mask. */
if (priv->material_unshaped == COGL_INVALID_HANDLE) if (priv->material_unshaped == COGL_INVALID_HANDLE)
{ {
@ -318,8 +202,6 @@ meta_shaped_texture_paint (ClutterActor *actor)
} }
else else
{ {
meta_shaped_texture_ensure_mask (stex);
if (priv->material == COGL_INVALID_HANDLE) if (priv->material == COGL_INVALID_HANDLE)
{ {
if (G_UNLIKELY (material_template == COGL_INVALID_HANDLE)) if (G_UNLIKELY (material_template == COGL_INVALID_HANDLE))
@ -410,7 +292,7 @@ meta_shaped_texture_pick (ClutterActor *actor,
MetaShapedTexturePrivate *priv = stex->priv; MetaShapedTexturePrivate *priv = stex->priv;
/* If there is no region then use the regular pick */ /* If there is no region then use the regular pick */
if (priv->shape_region == NULL) if (priv->mask_texture == COGL_INVALID_HANDLE)
CLUTTER_ACTOR_CLASS (meta_shaped_texture_parent_class) CLUTTER_ACTOR_CLASS (meta_shaped_texture_parent_class)
->pick (actor, color); ->pick (actor, color);
else if (clutter_actor_should_pick_paint (actor)) else if (clutter_actor_should_pick_paint (actor))
@ -430,8 +312,6 @@ meta_shaped_texture_pick (ClutterActor *actor,
if (tex_width == 0 || tex_height == 0) /* no contents yet */ if (tex_width == 0 || tex_height == 0) /* no contents yet */
return; return;
meta_shaped_texture_ensure_mask (stex);
cogl_set_source_color4ub (color->red, color->green, color->blue, cogl_set_source_color4ub (color->red, color->green, color->blue,
color->alpha); color->alpha);
@ -522,8 +402,8 @@ meta_shaped_texture_set_create_mipmaps (MetaShapedTexture *stex,
} }
void void
meta_shaped_texture_set_shape_region (MetaShapedTexture *stex, meta_shaped_texture_set_mask_texture (MetaShapedTexture *stex,
cairo_region_t *region) CoglHandle mask_texture)
{ {
MetaShapedTexturePrivate *priv; MetaShapedTexturePrivate *priv;
@ -531,19 +411,18 @@ meta_shaped_texture_set_shape_region (MetaShapedTexture *stex,
priv = stex->priv; priv = stex->priv;
if (priv->shape_region != NULL) if (priv->mask_texture != COGL_INVALID_HANDLE)
{ {
cairo_region_destroy (priv->shape_region); cogl_handle_unref (priv->mask_texture);
priv->shape_region = NULL; priv->mask_texture = COGL_INVALID_HANDLE;
} }
if (region != NULL) if (mask_texture != COGL_INVALID_HANDLE)
{ {
cairo_region_reference (region); priv->mask_texture = mask_texture;
priv->shape_region = region; cogl_handle_ref (priv->mask_texture);
} }
meta_shaped_texture_dirty_mask (stex);
clutter_actor_queue_redraw (CLUTTER_ACTOR (stex)); clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
} }

View File

@ -13,6 +13,7 @@
#define COGL_ENABLE_EXPERIMENTAL_API #define COGL_ENABLE_EXPERIMENTAL_API
#include <cogl/cogl-texture-pixmap-x11.h> #include <cogl/cogl-texture-pixmap-x11.h>
#include <gdk/gdk.h> /* for gdk_rectangle_union() */ #include <gdk/gdk.h> /* for gdk_rectangle_union() */
#include <string.h>
#include <meta/display.h> #include <meta/display.h>
#include <meta/errors.h> #include <meta/errors.h>
@ -24,6 +25,7 @@
#include "compositor-private.h" #include "compositor-private.h"
#include "meta-shadow-factory-private.h" #include "meta-shadow-factory-private.h"
#include "meta-window-actor-private.h" #include "meta-window-actor-private.h"
#include "meta-texture-rectangle.h"
enum { enum {
POSITION_CHANGED, POSITION_CHANGED,
@ -1635,7 +1637,6 @@ meta_window_actor_update_shape_region (MetaWindowActor *self,
/* region must be non-null */ /* region must be non-null */
priv->shape_region = region; priv->shape_region = region;
cairo_region_reference (region);
/* Our "shape_region" is called the "bounding region" in the X Shape /* Our "shape_region" is called the "bounding region" in the X Shape
* Extension Documentation. * Extension Documentation.
@ -1989,6 +1990,86 @@ meta_window_actor_sync_visibility (MetaWindowActor *self)
} }
} }
static void
static void
generate_mask (MetaWindowActor *self,
MetaFrameBorders *borders,
cairo_region_t *shape_region)
{
MetaWindowActorPrivate *priv = self->priv;
guchar *mask_data;
guint tex_width, tex_height;
CoglHandle paint_tex, mask_texture;
int i;
int n_rects;
int stride;
paint_tex = meta_shaped_texture_get_texture (META_SHAPED_TEXTURE (priv->actor));
if (paint_tex == COGL_INVALID_HANDLE)
return;
tex_width = cogl_texture_get_width (paint_tex);
tex_height = cogl_texture_get_height (paint_tex);
stride = cairo_format_stride_for_width (CAIRO_FORMAT_A8, tex_width);
/* Create data for an empty image */
mask_data = g_malloc0 (stride * tex_height);
n_rects = cairo_region_num_rectangles (shape_region);
/* Fill in each rectangle. */
for (i = 0; i < n_rects; i ++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (shape_region, i, &rect);
gint x1 = rect.x, x2 = x1 + rect.width;
gint y1 = rect.y, y2 = y1 + rect.height;
guchar *p;
/* Clip the rectangle to the size of the texture */
x1 = CLAMP (x1, 0, (gint) tex_width - 1);
x2 = CLAMP (x2, x1, (gint) tex_width);
y1 = CLAMP (y1, 0, (gint) tex_height - 1);
y2 = CLAMP (y2, y1, (gint) tex_height);
/* Fill the rectangle */
for (p = mask_data + y1 * stride + x1;
y1 < y2;
y1++, p += stride)
memset (p, 255, x2 - x1);
}
if (meta_texture_rectangle_check (paint_tex))
{
mask_texture = meta_texture_rectangle_new (tex_width, tex_height,
COGL_PIXEL_FORMAT_A_8,
COGL_PIXEL_FORMAT_A_8,
stride,
mask_data,
NULL /* error */);
}
else
{
/* Note: we don't allow slicing for this texture because we
* need to use it with multi-texturing which doesn't support
* sliced textures */
mask_texture = cogl_texture_new_from_data (tex_width, tex_height,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_A_8,
COGL_PIXEL_FORMAT_ANY,
stride,
mask_data);
}
meta_shaped_texture_set_mask_texture (META_SHAPED_TEXTURE (priv->actor),
mask_texture);
cogl_handle_unref (mask_texture);
g_free (mask_data);
}
static void static void
check_needs_reshape (MetaWindowActor *self) check_needs_reshape (MetaWindowActor *self)
{ {
@ -2001,7 +2082,7 @@ check_needs_reshape (MetaWindowActor *self)
if (!priv->needs_reshape) if (!priv->needs_reshape)
return; return;
meta_shaped_texture_set_shape_region (META_SHAPED_TEXTURE (priv->actor), NULL); meta_shaped_texture_set_mask_texture (META_SHAPED_TEXTURE (priv->actor), COGL_INVALID_HANDLE);
meta_window_actor_clear_shape_region (self); meta_window_actor_clear_shape_region (self);
meta_frame_calc_borders (priv->window->frame, &borders); meta_frame_calc_borders (priv->window->frame, &borders);
@ -2060,12 +2141,8 @@ check_needs_reshape (MetaWindowActor *self)
} }
#endif #endif
meta_shaped_texture_set_shape_region (META_SHAPED_TEXTURE (priv->actor),
region);
meta_window_actor_update_shape_region (self, region); meta_window_actor_update_shape_region (self, region);
generate_mask (self, &borders, region);
cairo_region_destroy (region);
priv->needs_reshape = FALSE; priv->needs_reshape = FALSE;
meta_window_actor_invalidate_shadow (self); meta_window_actor_invalidate_shadow (self);

View File

@ -72,9 +72,8 @@ void meta_shaped_texture_set_pixmap (MetaShapedTexture *stex,
CoglHandle meta_shaped_texture_get_texture (MetaShapedTexture *stex); CoglHandle meta_shaped_texture_get_texture (MetaShapedTexture *stex);
void meta_shaped_texture_set_shape_region (MetaShapedTexture *stex, void meta_shaped_texture_set_mask_texture (MetaShapedTexture *stex,
cairo_region_t *region); CoglHandle mask_texture);
/* Assumes ownership of clip_region */ /* Assumes ownership of clip_region */
void meta_shaped_texture_set_clip_region (MetaShapedTexture *stex, void meta_shaped_texture_set_clip_region (MetaShapedTexture *stex,