clutter/stage: Subclass ClutterActor

ClutterStage is the one and only subclass of ClutterGroup, but
it overrides basically everything specific to ClutterGroup to
mimic a ClutterActor. What a waste!

Subclass ClutterActor directly and remove all the now useless
vfunc overrides from ClutterStage. Adapt CallyStage to subclass
CallyActor as well.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1332
This commit is contained in:
Georges Basile Stavracas Neto 2020-06-26 16:17:13 -03:00 committed by Robert Mader
parent d4953c77c3
commit 8d83dec044
4 changed files with 8 additions and 96 deletions

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@ -63,7 +63,7 @@ struct _CallyStagePrivate
G_DEFINE_TYPE_WITH_CODE (CallyStage, G_DEFINE_TYPE_WITH_CODE (CallyStage,
cally_stage, cally_stage,
CALLY_TYPE_GROUP, CALLY_TYPE_ACTOR,
G_ADD_PRIVATE (CallyStage) G_ADD_PRIVATE (CallyStage)
G_IMPLEMENT_INTERFACE (ATK_TYPE_WINDOW, G_IMPLEMENT_INTERFACE (ATK_TYPE_WINDOW,
cally_stage_window_interface_init)); cally_stage_window_interface_init));

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@ -25,7 +25,7 @@
#error "Only <cally/cally.h> can be included directly." #error "Only <cally/cally.h> can be included directly."
#endif #endif
#include <cally/cally-group.h> #include <cally/cally-actor.h>
#include <clutter/clutter.h> #include <clutter/clutter.h>
G_BEGIN_DECLS G_BEGIN_DECLS
@ -52,7 +52,7 @@ typedef struct _CallyStagePrivate CallyStagePrivate;
struct _CallyStage struct _CallyStage
{ {
/*< private >*/ /*< private >*/
CallyGroup parent; CallyActor parent;
CallyStagePrivate *priv; CallyStagePrivate *priv;
}; };
@ -68,7 +68,7 @@ struct _CallyStage
struct _CallyStageClass struct _CallyStageClass
{ {
/*< private >*/ /*< private >*/
CallyGroupClass parent_class; CallyActorClass parent_class;
/* padding for future expansion */ /* padding for future expansion */
gpointer _padding_dummy[16]; gpointer _padding_dummy[16];

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@ -192,61 +192,7 @@ static void clutter_stage_set_viewport (ClutterStage *stage,
float width, float width,
float height); float height);
static void clutter_container_iface_init (ClutterContainerIface *iface); G_DEFINE_TYPE_WITH_PRIVATE (ClutterStage, clutter_stage, CLUTTER_TYPE_ACTOR)
G_DEFINE_TYPE_WITH_CODE (ClutterStage, clutter_stage, CLUTTER_TYPE_GROUP,
G_ADD_PRIVATE (ClutterStage)
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
clutter_container_iface_init))
static void
clutter_stage_real_add (ClutterContainer *container,
ClutterActor *child)
{
clutter_actor_add_child (CLUTTER_ACTOR (container), child);
}
static void
clutter_stage_real_remove (ClutterContainer *container,
ClutterActor *child)
{
clutter_actor_remove_child (CLUTTER_ACTOR (container), child);
}
static void
clutter_stage_real_raise (ClutterContainer *container,
ClutterActor *child,
ClutterActor *sibling)
{
clutter_actor_set_child_above_sibling (CLUTTER_ACTOR (container),
child,
sibling);
}
static void
clutter_stage_real_lower (ClutterContainer *container,
ClutterActor *child,
ClutterActor *sibling)
{
clutter_actor_set_child_below_sibling (CLUTTER_ACTOR (container),
child,
sibling);
}
static void
clutter_stage_real_sort_depth_order (ClutterContainer *container)
{
}
static void
clutter_container_iface_init (ClutterContainerIface *iface)
{
iface->add = clutter_stage_real_add;
iface->remove = clutter_stage_real_remove;
iface->raise = clutter_stage_real_raise;
iface->lower = clutter_stage_real_lower;
iface->sort_depth_order = clutter_stage_real_sort_depth_order;
}
static void static void
clutter_stage_get_preferred_width (ClutterActor *self, clutter_stage_get_preferred_width (ClutterActor *self,
@ -951,38 +897,6 @@ _clutter_stage_emit_after_paint (ClutterStage *stage)
g_signal_emit (stage, stage_signals[AFTER_PAINT], 0); g_signal_emit (stage, stage_signals[AFTER_PAINT], 0);
} }
/* If we don't implement this here, we get the paint function
* from the deprecated clutter-group class, which doesn't
* respect the Z order as it uses our empty sort_depth_order.
*/
static void
clutter_stage_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
ClutterActorIter iter;
ClutterActor *child;
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
clutter_actor_paint (child, paint_context);
}
static void
clutter_stage_pick (ClutterActor *self,
ClutterPickContext *pick_context)
{
ClutterActorIter iter;
ClutterActor *child;
/* Note: we don't chain up to our parent as we don't want any geometry
* emitted for the stage itself. The stage's pick id is effectively handled
* by the call to cogl_clear done in clutter-main.c:_clutter_do_pick_async()
*/
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
clutter_actor_pick (child, pick_context);
}
static gboolean static gboolean
clutter_stage_get_paint_volume (ClutterActor *self, clutter_stage_get_paint_volume (ClutterActor *self,
ClutterPaintVolume *volume) ClutterPaintVolume *volume)
@ -1950,8 +1864,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
actor_class->allocate = clutter_stage_allocate; actor_class->allocate = clutter_stage_allocate;
actor_class->get_preferred_width = clutter_stage_get_preferred_width; actor_class->get_preferred_width = clutter_stage_get_preferred_width;
actor_class->get_preferred_height = clutter_stage_get_preferred_height; actor_class->get_preferred_height = clutter_stage_get_preferred_height;
actor_class->paint = clutter_stage_paint;
actor_class->pick = clutter_stage_pick;
actor_class->get_paint_volume = clutter_stage_get_paint_volume; actor_class->get_paint_volume = clutter_stage_get_paint_volume;
actor_class->realize = clutter_stage_realize; actor_class->realize = clutter_stage_realize;
actor_class->unrealize = clutter_stage_unrealize; actor_class->unrealize = clutter_stage_unrealize;

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@ -28,8 +28,8 @@
#error "Only <clutter/clutter.h> can be included directly." #error "Only <clutter/clutter.h> can be included directly."
#endif #endif
#include <clutter/clutter-actor.h>
#include <clutter/clutter-types.h> #include <clutter/clutter-types.h>
#include <clutter/clutter-group.h>
#include <clutter/clutter-stage-view.h> #include <clutter/clutter-stage-view.h>
G_BEGIN_DECLS G_BEGIN_DECLS
@ -56,7 +56,7 @@ typedef struct _ClutterStagePrivate ClutterStagePrivate;
struct _ClutterStage struct _ClutterStage
{ {
/*< private >*/ /*< private >*/
ClutterGroup parent_instance; ClutterActor parent_instance;
ClutterStagePrivate *priv; ClutterStagePrivate *priv;
}; };
@ -74,7 +74,7 @@ struct _ClutterStage
struct _ClutterStageClass struct _ClutterStageClass
{ {
/*< private >*/ /*< private >*/
ClutterGroupClass parent_class; ClutterActorClass parent_class;
/*< public >*/ /*< public >*/
/* signals */ /* signals */