diff --git a/clutter/cogl/cogl/cogl-texture.h b/clutter/cogl/cogl/cogl-texture.h
index fdd0e38a7..b831d1ae1 100644
--- a/clutter/cogl/cogl/cogl-texture.h
+++ b/clutter/cogl/cogl/cogl-texture.h
@@ -68,7 +68,7 @@ CoglHandle cogl_texture_new_with_size (guint width,
* @filename: the file to load
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
- * texture. If COGL_PIXEL_FORMAT_ANY is given then a premultiplied
+ * texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied
* format similar to the format of the source data will be used. The
* default blending equations of Cogl expect premultiplied color data;
* the main use of passing a non-premultiplied format here is if you
@@ -173,7 +173,7 @@ CoglHandle cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
*
* Gets whether the given handle references an existing texture object.
*
- * Returns: %TRUE if the handle references a texture,
+ * Return value: %TRUE if the handle references a texture, and
* %FALSE otherwise
*/
gboolean cogl_is_texture (CoglHandle handle);
@@ -182,9 +182,9 @@ gboolean cogl_is_texture (CoglHandle handle);
* cogl_texture_get_width:
* @handle: a #CoglHandle for a texture.
*
- * Query the width of a cogl texture.
+ * Queries the width of a cogl texture.
*
- * Returns: the width of the GPU side texture in pixels:
+ * Return value: the width of the GPU side texture in pixels
*/
guint cogl_texture_get_width (CoglHandle handle);
@@ -192,9 +192,9 @@ guint cogl_texture_get_width (CoglHandle handle);
* cogl_texture_get_height:
* @handle: a #CoglHandle for a texture.
*
- * Query the height of a cogl texture.
+ * Queries the height of a cogl texture.
*
- * Returns: the height of the GPU side texture in pixels:
+ * Return value: the height of the GPU side texture in pixels
*/
guint cogl_texture_get_height (CoglHandle handle);
@@ -202,9 +202,9 @@ guint cogl_texture_get_height (CoglHandle handle);
* cogl_texture_get_format:
* @handle: a #CoglHandle for a texture.
*
- * Query the #CoglPixelFormat of a cogl texture.
+ * Queries the #CoglPixelFormat of a cogl texture.
*
- * Returns: the #CoglPixelFormat of the GPU side texture.
+ * Return value: the #CoglPixelFormat of the GPU side texture
*/
CoglPixelFormat cogl_texture_get_format (CoglHandle handle);
@@ -213,9 +213,9 @@ CoglPixelFormat cogl_texture_get_format (CoglHandle handle);
* cogl_texture_get_rowstride:
* @handle: a #CoglHandle for a texture.
*
- * Query the rowstride of a cogl texture.
+ * Queries the rowstride of a cogl texture.
*
- * Returns: the offset in bytes between each consequetive row of pixels.
+ * Return value: the offset in bytes between each consequetive row of pixels
*/
guint cogl_texture_get_rowstride (CoglHandle handle);
@@ -223,10 +223,10 @@ guint cogl_texture_get_rowstride (CoglHandle handle);
* cogl_texture_get_max_waste:
* @handle: a #CoglHandle for a texture.
*
- * Query the maximum wasted (unused) pixels in one dimension of a GPU side
+ * Queries the maximum wasted (unused) pixels in one dimension of a GPU side
* texture.
*
- * Returns: the maximum waste.
+ * Return value: the maximum waste
*/
gint cogl_texture_get_max_waste (CoglHandle handle);
@@ -234,11 +234,11 @@ gint cogl_texture_get_max_waste (CoglHandle handle);
* cogl_texture_is_sliced:
* @handle: a #CoglHandle for a texture.
*
- * Query if a texture is sliced (stored as multiple GPU side tecture
+ * Queries if a texture is sliced (stored as multiple GPU side tecture
* objects).
*
- * Returns: %TRUE if the texture is sliced, %FALSE if the texture
- * is stored as a single GPU texture.
+ * Return value: %TRUE if the texture is sliced, %FALSE if the texture
+ * is stored as a single GPU texture
*/
gboolean cogl_texture_is_sliced (CoglHandle handle);
@@ -250,12 +250,13 @@ gboolean cogl_texture_is_sliced (CoglHandle handle);
* @out_gl_target: (out) (allow-none): pointer to return location for the
* GL target type, or %NULL.
*
- * Query the GL handles for a GPU side texture through it's #CoglHandle,
- * if the texture is spliced the data for the first sub texture will be
+ * Queries the GL handles for a GPU side texture through its #CoglHandle.
+ *
+ * If the texture is spliced the data for the first sub texture will be
* queried.
*
- * Returns: %TRUE if the handle was successfully retrieved %FALSE
- * if the handle was invalid.
+ * Return value: %TRUE if the handle was successfully retrieved, %FALSE
+ * if the handle was invalid
*/
gboolean cogl_texture_get_gl_texture (CoglHandle handle,
GLuint *out_gl_handle,
@@ -270,10 +271,10 @@ gboolean cogl_texture_get_gl_texture (CoglHandle handle,
* @data: memory location to write contents of buffer, or %NULL if we're
* only querying the data size through the return value.
*
- * Copy the pixel data from a cogl texture to system memory.
+ * Copies the pixel data from a cogl texture to system memory.
*
- * Returns: the size of the texture data in bytes (or 0 if the texture
- * is not valid.)
+ * Return value: the size of the texture data in bytes, or 0 if the texture
+ * is not valid
*/
gint cogl_texture_get_data (CoglHandle handle,
CoglPixelFormat format,
@@ -299,7 +300,8 @@ gint cogl_texture_get_data (CoglHandle handle,
* Sets the pixels in a rectangular subregion of @handle from an in-memory
* buffer containing pixel data.
*
- * Returns: %TRUE if the subregion upload was successful, otherwise %FALSE.
+ * Return value: %TRUE if the subregion upload was successful, and
+ * %FALSE otherwise
*/
gboolean cogl_texture_set_region (CoglHandle handle,
gint src_x,
@@ -314,13 +316,17 @@ gboolean cogl_texture_set_region (CoglHandle handle,
guint rowstride,
const guchar *data);
+#ifndef COGL_DISABLE_DEPRECATED
+
/**
* cogl_texture_ref:
* @handle: a @CoglHandle.
*
* Increment the reference count for a cogl texture.
*
- * Returns: the @handle.
+ * Deprecated: 1.2: Use cogl_handle_ref() instead
+ *
+ * Return value: the @handle.
*/
CoglHandle cogl_texture_ref (CoglHandle handle);
@@ -328,10 +334,14 @@ CoglHandle cogl_texture_ref (CoglHandle handle);
* cogl_texture_unref:
* @handle: a @CoglHandle.
*
- * Deccrement the reference count for a cogl texture.
+ * Decrement the reference count for a cogl texture.
+ *
+ * Deprecated: 1.2: Use cogl_handle_unref() instead
*/
void cogl_texture_unref (CoglHandle handle);
+#endif /* COGL_DISABLE_DEPRECATED */
+
/**
* cogl_rectangle_with_texture_coords:
* @x1: x coordinate upper left on screen.
@@ -364,14 +374,14 @@ void cogl_rectangle_with_texture_coords (float x1,
* @y1: y coordinate upper left on screen.
* @x2: x coordinate lower right on screen.
* @y2: y coordinate lower right on screen.
- * @tex_coords: (in) (array) (transfer none): An array containing groups of 4
- * float values: [tx1, ty1, tx2, ty2] that are interpreted as two texture
+ * @tex_coords: (in) (array) (transfer none): An array containing groups of
+ * 4 float values: [tx1, ty1, tx2, ty2] that are interpreted as two texture
* coordinates; one for the upper left texel, and one for the lower right
* texel. Each value should be between 0.0 and 1.0, where the coordinate
* (0.0, 0.0) represents the top left of the texture, and (1.0, 1.0) the
* bottom right.
* @tex_coords_len: The length of the tex_coords array. (e.g. for one layer
- * and one group of texture coordinates, this would be 4)
+ * and one group of texture coordinates, this would be 4)
*
* This function draws a rectangle using the current source material to
* texture or fill with. As a material may contain multiple texture layers
diff --git a/clutter/cogl/cogl/cogl-vertex-buffer.h b/clutter/cogl/cogl/cogl-vertex-buffer.h
index 5f7f87088..1a4823e52 100644
--- a/clutter/cogl/cogl/cogl-vertex-buffer.h
+++ b/clutter/cogl/cogl/cogl-vertex-buffer.h
@@ -39,8 +39,7 @@ G_BEGIN_DECLS
/**
* SECTION:cogl-vertex-buffer
* @short_description: An API for submitting extensible arrays of vertex
- * attributes to be mapped into the GPU for fast
- * drawing.
+ * attributes to be mapped into the GPU for fast drawing.
*
* For example to describe a textured triangle, you could create a new cogl
* vertex buffer with 3 vertices, and then you might add 2 attributes for each
@@ -111,8 +110,7 @@ cogl_vertex_buffer_get_n_vertices (CoglHandle handle);
*
* Since: 1.0
*/
-typedef enum _CoglAttributeType
-{
+typedef enum {
COGL_ATTRIBUTE_TYPE_BYTE = GL_BYTE,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE = GL_UNSIGNED_BYTE,
COGL_ATTRIBUTE_TYPE_SHORT = GL_SHORT,
@@ -124,51 +122,53 @@ typedef enum _CoglAttributeType
* cogl_vertex_buffer_add:
* @handle: A vertex buffer handle
* @attribute_name: The name of your attribute. It should be a valid GLSL
- * variable name and standard attribute types must use one
- * of following built-in names: (Note: they correspond to the
- * built-in names of GLSL)
- *
- * "gl_Color"
- * "gl_Normal"
- * "gl_MultiTexCoord0, gl_MultiTexCoord1, ..."
- * "gl_Vertex"
- *
- * To support adding multiple variations of the same attribute
- * the name can have a detail component, E.g.
- * "gl_Color::active" or "gl_Color::inactive"
- * @n_components: The number of components per attribute and must be 1,2,3 or 4
+ * variable name and standard attribute types must use one of following
+ * built-in names: (Note: they correspond to the built-in names of GLSL)
+ *
+ * "gl_Color"
+ * "gl_Normal"
+ * "gl_MultiTexCoord0, gl_MultiTexCoord1, ..."
+ * "gl_Vertex"
+ *
+ * To support adding multiple variations of the same attribute the name
+ * can have a detail component, E.g. "gl_Color::active" or
+ * "gl_Color::inactive"
+ * @n_components: The number of components per attribute and must be 1, 2,
+ * 3 or 4
* @type: a #CoglAttributeType specifying the data type of each component.
- * @normalized: If GL_TRUE, this specifies that values stored in an integer
- * format should be mapped into the range [-1.0, 1.0] or [0.0, 1.0]
- * for unsigned values. If GL_FALSE they are converted to floats
- * directly.
+ * @normalized: If %TRUE, this specifies that values stored in an integer
+ * format should be mapped into the range [-1.0, 1.0] or [0.0, 1.0]
+ * for unsigned values. If %FALSE they are converted to floats
+ * directly.
* @stride: This specifies the number of bytes from the start of one attribute
- * value to the start of the next value (for the same attribute). So
- * for example with a position interleved with color like this:
- * XYRGBAXYRGBAXYRGBA, then if each letter represents a byte, the
- * stride for both attributes is 6. The special value 0 means the
- * values are stored sequentially in memory.
- * @pointer: This addresses the first attribute in the vertex array. (This
- * must remain valid until you either call
- * cogl_vertex_buffer_submit() or issue a draw call.)
+ * value to the start of the next value (for the same attribute). So, for
+ * example, with a position interleved with color like this:
+ * XYRGBAXYRGBAXYRGBA, then if each letter represents a byte, the
+ * stride for both attributes is 6. The special value 0 means the
+ * values are stored sequentially in memory.
+ * @pointer: This addresses the first attribute in the vertex array. This
+ * must remain valid until you either call cogl_vertex_buffer_submit() or
+ * issue a draw call.
*
- * This function lets you add an attribute to a buffer. You either use one
- * of the built-in names such as "gl_Vertex", or "gl_MultiTexCoord0" to add
- * standard attributes, like positions, colors and normals or you can add
- * custom attributes for use in shaders.
+ * Adds an attribute to a buffer.
+ *
+ * You either can use one of the built-in names such as "gl_Vertex", or
+ * "gl_MultiTexCoord0" to add standard attributes, like positions, colors
+ * and normals, or you can add custom attributes for use in shaders.
*
* The number of vertices declared when calling cogl_vertex_buffer_new()
- * determines how many attribute values will be read from the supplied pointer.
+ * determines how many attribute values will be read from the supplied
+ * @pointer.
*
* The data for your attribute isn't copied anywhere until you call
- * cogl_vertex_buffer_submit(), (or issue a draw call which automatically
- * submits pending attribute changes) so the supplied pointer must remain
+ * cogl_vertex_buffer_submit(), or issue a draw call which automatically
+ * submits pending attribute changes. so the supplied pointer must remain
* valid until then. If you are updating an existing attribute (done by
- * re-adding it) then you still need to re-call cogl_vertex_buffer_submit() to
- * commit the changes to the GPU. (Be carefull to minimize the number of calls
- * to cogl_vertex_buffer_submit though.)
+ * re-adding it) then you still need to re-call cogl_vertex_buffer_submit()
+ * to commit the changes to the GPU. Be carefull to minimize the number
+ * of calls to cogl_vertex_buffer_submit(), though.
*
- * Note: If you are interleving attributes it is assumed that each interleaved
+ * If you are interleving attributes it is assumed that each interleaved
* attribute starts no farther than +- stride bytes from the other attributes
* it is interleved with. I.e. this is ok:
*
@@ -178,7 +178,7 @@ typedef enum _CoglAttributeType
*
* |- - - - -0-0-0-0-0-0 0 0 0 0|
*
- * (Though you can have multiple groups of interleved attributes)
+ * (Though you can have multiple groups of interleved attributes)
*/
void
cogl_vertex_buffer_add (CoglHandle handle,
@@ -194,8 +194,8 @@ cogl_vertex_buffer_add (CoglHandle handle,
* @handle: A vertex buffer handle
* @attribute_name: The name of a previously added attribute
*
- * This function deletes an attribute from a buffer. You will need to
- * call cogl_vertex_buffer_submit() or issue a draw call to commit this
+ * Deletes an attribute from a buffer. You will need to call
+ * cogl_vertex_buffer_submit() or issue a draw call to commit this
* change to the GPU.
*/
void
@@ -206,8 +206,8 @@ cogl_vertex_buffer_delete (CoglHandle handle,
* cogl_vertex_buffer_submit:
* @handle: A vertex buffer handle
*
- * This function submits all the user added attributes to the GPU; once
- * submitted the attributes can be used for drawing.
+ * Submits all the user added attributes to the GPU; once submitted, the
+ * attributes can be used for drawing.
*
* You should aim to minimize calls to this function since it implies
* validating your data; it potentially incurs a transport cost (especially if
@@ -222,13 +222,14 @@ cogl_vertex_buffer_submit (CoglHandle handle);
* @handle: A vertex buffer handle
* @attribute_name: The name of the attribute you want to disable
*
- * This function disables a previosuly added attribute.
+ * Disables a previosuly added attribute.
*
* Since it can be costly to add and remove new attributes to buffers; to make
* individual buffers more reuseable it is possible to enable and disable
* attributes before using a buffer for drawing.
*
- * You don't need to call cogl_vertex_buffer_submit() after using this function.
+ * You don't need to call cogl_vertex_buffer_submit() after using this
+ * function.
*/
void
cogl_vertex_buffer_disable (CoglHandle handle,
@@ -239,7 +240,7 @@ cogl_vertex_buffer_disable (CoglHandle handle,
* @handle: A vertex buffer handle
* @attribute_name: The name of the attribute you want to enable
*
- * This function enables a previosuly disabled attribute.
+ * Enables a previosuly disabled attribute.
*
* Since it can be costly to add and remove new attributes to buffers; to make
* individual buffers more reuseable it is possible to enable and disable
@@ -266,8 +267,7 @@ cogl_vertex_buffer_enable (CoglHandle handle,
*
* Since: 1.0
*/
-typedef enum _CoglVerticesMode
-{
+typedef enum {
COGL_VERTICES_MODE_POINTS = GL_POINTS,
COGL_VERTICES_MODE_LINE_STRIP = GL_LINE_STRIP,
COGL_VERTICES_MODE_LINE_LOOP = GL_LINE_LOOP,
@@ -281,11 +281,11 @@ typedef enum _CoglVerticesMode
* cogl_vertex_buffer_draw:
* @handle: A vertex buffer handle
* @mode: A #CoglVerticesMode specifying how the vertices should be
- * interpreted.
+ * interpreted.
* @first: Specifies the index of the first vertex you want to draw with
* @count: Specifies the number of vertices you want to draw.
*
- * This function lets you draw geometry using all or a subset of the
+ * Allows you to draw geometry using all or a subset of the
* vertices in a vertex buffer.
*
* Any un-submitted attribute changes are automatically submitted before
@@ -306,8 +306,7 @@ cogl_vertex_buffer_draw (CoglHandle handle,
* range, since it reduces the size of your index array and can help
* reduce the demand on memory bandwidth.
*/
-typedef enum _CoglIndicesType
-{
+typedef enum {
COGL_INDICES_TYPE_UNSIGNED_BYTE,
COGL_INDICES_TYPE_UNSIGNED_SHORT,
} CoglIndicesType;
@@ -315,8 +314,9 @@ typedef enum _CoglIndicesType
/**
* cogl_vertex_buffer_indices_new:
* @indices_type: a #CoglIndicesType specifying the data type used for
- * the indices.
- * @indices_array: Specifies the address of your array of indices
+ * the indices.
+ * @indices_array: (array length=indices_len): Specifies the address of
+ * your array of indices
* @indices_len: The number of indices in indices_array
*
* Depending on how much geometry you are submitting it can be worthwhile
@@ -324,8 +324,8 @@ typedef enum _CoglIndicesType
* array allows you to reference vertices multiple times, for example
* during triangle strips.
*
- * Returns: A CoglHandle for the indices which you can pass to
- * cogl_vertex_buffer_draw_elements().
+ * Return value: A CoglHandle for the indices which you can pass to
+ * cogl_vertex_buffer_draw_elements().
*/
CoglHandle
cogl_vertex_buffer_indices_new (CoglIndicesType indices_type,
@@ -347,13 +347,13 @@ cogl_vertex_buffer_indices_get_type (CoglHandle indices);
* cogl_vertex_buffer_draw_elements:
* @handle: A vertex buffer handle
* @mode: A #CoglVerticesMode specifying how the vertices should be
- * interpreted.
+ * interpreted.
* @indices: A CoglHandle for a set of indices allocated via
- * cogl_vertex_buffer_indices_new ()
+ * cogl_vertex_buffer_indices_new ()
* @min_index: Specifies the minimum vertex index contained in indices
* @max_index: Specifies the maximum vertex index contained in indices
* @indices_offset: An offset into named indices. The offset marks the first
- * index to use for drawing.
+ * index to use for drawing.
* @count: Specifies the number of vertices you want to draw.
*
* This function lets you use an array of indices to specify the vertices
@@ -372,13 +372,17 @@ cogl_vertex_buffer_draw_elements (CoglHandle handle,
int indices_offset,
int count);
+#ifndef COGL_DISABLE_DEPRECATED
+
/**
* cogl_vertex_buffer_ref:
* @handle: a @CoglHandle.
*
* Increment the reference count for a vertex buffer
*
- * Returns: the @handle.
+ * Return value: the @handle.
+ *
+ * Deprecated: 1.2: Use cogl_handle_ref() instead
*/
CoglHandle
cogl_vertex_buffer_ref (CoglHandle handle);
@@ -388,10 +392,14 @@ cogl_vertex_buffer_ref (CoglHandle handle);
* @handle: a @CoglHandle.
*
* Decrement the reference count for a vertex buffer
+ *
+ * Deprecated: 1.2: Use cogl_handle_unref() instead
*/
void
cogl_vertex_buffer_unref (CoglHandle handle);
+#endif /* COGL_DISABLE_DEPRECATED */
+
/**
* cogl_vertex_buffer_indices_get_for_quads:
* @n_indices: the number of indices in the vertex buffer.
diff --git a/clutter/cogl/cogl/cogl.h b/clutter/cogl/cogl/cogl.h
index 2e9772de4..e03688ee6 100644
--- a/clutter/cogl/cogl/cogl.h
+++ b/clutter/cogl/cogl/cogl.h
@@ -104,7 +104,7 @@ gboolean cogl_features_available (CoglFeatureFlags features);
* appropriate function for the current backend.
*
* Return value: a pointer to the requested function or %NULL if the
- * function is not available.
+ * function is not available.
*/
CoglFuncPtr cogl_get_proc_address (const gchar *name);
@@ -115,17 +115,17 @@ CoglFuncPtr cogl_get_proc_address (const gchar *name);
*
* Check whether @name occurs in list of extensions in @ext.
*
- * Returns: %TRUE if the extension occurs in the list, %FALSE otherwize.
+ * Return value: %TRUE if the extension occurs in the list, %FALSE otherwize.
*/
gboolean cogl_check_extension (const gchar *name,
const gchar *ext);
/**
* cogl_get_bitmasks:
- * @red: Return location for the number of red bits or %NULL
- * @green: Return location for the number of green bits or %NULL
- * @blue: Return location for the number of blue bits or %NULL
- * @alpha: Return location for the number of alpha bits or %NULL
+ * @red: (out): Return location for the number of red bits or %NULL
+ * @green: (out): Return location for the number of green bits or %NULL
+ * @blue: (out): Return location for the number of blue bits or %NULL
+ * @alpha: (out): Return location for the number of alpha bits or %NULL
*
* Gets the number of bitplanes used for each of the color components
* in the color buffer. Pass %NULL for any of the arguments if the
@@ -240,12 +240,12 @@ void cogl_viewport (guint width,
/**
* cogl_set_viewport:
- * @x: viewport X offset
- * @x: viewport Y offset
+ * @x: X offset of the viewport
+ * @y: Y offset of the viewport
* @width: Width of the viewport
* @height: Height of the viewport
*
- * Replace the current viewport with the given values.
+ * Replaces the current viewport with the given values.
*
* Since: 1.2
*/
@@ -257,7 +257,7 @@ void cogl_set_viewport (int x,
/**
* cogl_push_matrix:
*
- * Store the current model-view matrix on the matrix stack. The matrix
+ * Stores the current model-view matrix on the matrix stack. The matrix
* can later be restored with cogl_pop_matrix().
*/
void cogl_push_matrix (void);
@@ -265,7 +265,7 @@ void cogl_push_matrix (void);
/**
* cogl_pop_matrix:
*
- * Restore the current model-view matrix from the matrix stack.
+ * Restores the current model-view matrix from the matrix stack.
*/
void cogl_pop_matrix (void);
@@ -315,7 +315,7 @@ void cogl_rotate (float angle,
/**
* cogl_get_modelview_matrix:
- * @matrix: pointer to a CoglMatrix to recieve the matrix
+ * @matrix: (out): return location for the model-view matrix
*
* Stores the current model-view matrix in @matrix.
*/
@@ -323,15 +323,15 @@ void cogl_get_modelview_matrix (CoglMatrix *matrix);
/**
* cogl_set_modelview_matrix:
- * @matrix: pointer to a CoglMatrix to set as the new model-view matrix
+ * @matrix: the new model-view matrix
*
- * Loads matrix as the new model-view matrix.
+ * Loads @matrix as the new model-view matrix.
*/
void cogl_set_modelview_matrix (CoglMatrix *matrix);
/**
* cogl_get_projection_matrix:
- * @matrix: pointer to a CoglMatrix to recieve the matrix
+ * @matrix: (out): return location for the projection matrix
*
* Stores the current projection matrix in @matrix.
*/
@@ -339,7 +339,7 @@ void cogl_get_projection_matrix (CoglMatrix *matrix);
/**
* cogl_set_projection_matrix:
- * @matrix: pointer to a CoglMatrix to set as the new projection matrix
+ * @matrix: the new projection matrix
*
* Loads matrix as the new projection matrix.
*/
@@ -347,8 +347,8 @@ void cogl_set_projection_matrix (CoglMatrix *matrix);
/**
* cogl_get_viewport:
- * @v: pointer to a 4 element array of #floats to
- * receive the viewport dimensions.
+ * @v: (out) (array fixed-size=4): pointer to a 4 element array
+ * of #floats to receive the viewport dimensions.
*
* Stores the current viewport in @v. @v[0] and @v[1] get the x and y
* position of the viewport and @v[2] and @v[3] get the width and
@@ -373,7 +373,7 @@ void cogl_set_depth_test_enabled (gboolean setting);
*
* Queries if depth testing has been enabled via cogl_set_depth_test_enable()
*
- * Returns: %TRUE if depth testing is enabled, and %FALSE otherwise
+ * Return value: %TRUE if depth testing is enabled, and %FALSE otherwise
*/
gboolean cogl_get_depth_test_enabled (void);
@@ -395,19 +395,19 @@ void cogl_set_backface_culling_enabled (gboolean setting);
* Queries if backface culling has been enabled via
* cogl_set_backface_culling_enabled()
*
- * Returns: %TRUE if backface culling is enabled, and %FALSE otherwise
+ * Return value: %TRUE if backface culling is enabled, and %FALSE otherwise
*/
gboolean cogl_get_backface_culling_enabled (void);
/**
* cogl_set_fog:
* @fog_color: The color of the fog
- * @mode: A CoglFogMode that determines the equation used to calculate the
- * fogging blend factor.
- * @density: Used by the EXPONENTIAL and EXPONENTIAL_SQUARED CoglFogMode
- * equations.
- * @z_near: Position along z-axis where no fogging should be applied
- * @z_far: Position along z-axes where full fogging should be applied
+ * @mode: A #CoglFogMode that determines the equation used to calculate the
+ * fogging blend factor.
+ * @density: Used by %COGL_FOG_MODE_EXPONENTIAL and by
+ * %COGL_FOG_MODE_EXPONENTIAL_SQUARED equations.
+ * @z_near: Position along Z axis where no fogging should be applied
+ * @z_far: Position along Z axis where full fogging should be applied
*
* Enables fogging. Fogging causes vertices that are further away from the eye
* to be rendered with a different color. The color is determined according to
@@ -468,14 +468,14 @@ void cogl_clear (const CoglColor *color,
/**
* cogl_set_source:
- * @material: A CoglMaterial object
+ * @material: A #CoglHandle for a material
*
* This function sets the source material that will be used to fill subsequent
* geometry emitted via the cogl API.
*
- * Note: in the future we may add the ability to set a front facing material,
+ * In the future we may add the ability to set a front facing material,
* and a back facing material, in which case this function will set both to the
- * same.
+ * same.
*
* Since: 1.0
*/
@@ -867,17 +867,20 @@ void cogl_flush (void);
* Note: this doesn't help you modify the behaviour of Cogl drawing functions
* through the modification of GL state; that will never be reliably supported,
* but if you are trying to do something like:
- *
+ *
+ * |[
* {
* - setup some OpenGL state.
* - draw using OpenGL (e.g. glDrawArrays() )
* - reset modified OpenGL state.
* - continue using Cogl to draw
* }
- *
+ * ]|
+ *
* You should surround blocks of drawing using raw GL with cogl_begin_gl()
* and cogl_end_gl():
- *
+ *
+ * |[
* {
* cogl_begin_gl ();
* - setup some OpenGL state.
@@ -886,16 +889,18 @@ void cogl_flush (void);
* cogl_end_gl ();
* - continue using Cogl to draw
* }
- *
+ * ]|
*
* Don't ever try and do:
- *
+ *
+ * |[
* {
* - setup some OpenGL state.
* - use Cogl to draw
* - reset modified OpenGL state.
* }
- *
+ * ]|
+ *
* When the internals of Cogl evolves, this is very liable to break.
*
* This function will flush all batched primitives, and subsequently flush
@@ -907,16 +912,16 @@ void cogl_flush (void);
* state such as backface culling, depth and fogging enabledness will be sent
* to OpenGL.
*
- * Note: no special material state is flushed, so if you want Cogl to setup a
+ * No special material state is flushed, so if you want Cogl to setup a
* simplified material state it is your responsibility to set a simple source
- * material before calling cogl_begin_gl. E.g. by calling
- * cogl_set_source_color4ub().
+ * material before calling cogl_begin_gl(). E.g. by calling
+ * cogl_set_source_color4ub().
*
- * Note: It is your responsibility to restore any OpenGL state that you modify
+ * It is your responsibility to restore any OpenGL state that you modify
* to how it was after calling cogl_begin_gl() if you don't do this then the
- * result of further Cogl calls is undefined.
+ * result of further Cogl calls is undefined.
*
- * Note: You can not nest begin/end blocks.
+ * You can not nest begin/end blocks.
*
* Again we would like to stress, we do not advise the use of this API and if
* possible we would prefer to improve Cogl than have developers require raw
@@ -951,6 +956,7 @@ void _cogl_destroy_context (void);
* wasn't complete, and so we assume no one is using this yet. Util we
* have some one with a good usecase, we can't pretend to support breaking
* out into raw OpenGL. */
+
#if 0
/*
* cogl_flush_gl_state:
@@ -968,7 +974,7 @@ void _cogl_destroy_context (void);
void cogl_flush_gl_state (int flags);
#endif
-/* private */
+/*< private >*/
#define COGL_DRIVER_ERROR (_cogl_driver_error_quark ())
typedef enum { /*< prefix=COGL_DRIVER_ERROR >*/