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docs: Document the states of a GestureAction
Useful notes for developers writing gesture recognizers.
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* g_signal_connect (action, "gesture-end", G_CALLBACK (on_gesture_end), NULL);
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* g_signal_connect (action, "gesture-end", G_CALLBACK (on_gesture_end), NULL);
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* ]|
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*
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*
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* <refsect2 id="creating-gesture-action">
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* <title>Creating Gesture actions</title>
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* <para>A #ClutterGestureAction provides four separate states that can be
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* used to recognize or ignore gestures when writing a new action class:</para>
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* <informalexample><programlisting><![CDATA[
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Prepare -> Cancel
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Prepare -> Begin -> Cancel
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Prepare -> Begin -> End
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Prepare -> Begin -> Progress -> Cancel
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Prepare -> Begin -> Progress -> End
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* ]]>
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* <para>Each #ClutterGestureAction starts in the "prepare" state, and calls
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* the #ClutterGestureActionClass.gesture_prepare() virtual function; this
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* state can be used to reset the internal state of a #ClutterGestureAction
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* subclass, but it can also immediately cancel a gesture without going
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* through the rest of the states.</para>
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* <para>The "begin" state follows the "prepare" state, and calls the
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* #ClutterGestureActionClass.gesture_begin() virtual function. This state
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* signals the start of a gesture recognizing process. From the "begin" state
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* the gesture recognition process can successfully end, by going to the
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* "end" state; it can continue in the "progress" state, in case of a
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* continuous gesture; or it can be terminated, by moving to the "cancel"
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* state.</para>
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* <para>In case of continuous gestures, the #ClutterGestureAction will use
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* the "progress" state, calling the #ClutterGestureActionClass.gesture_progress()
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* virtual function; the "progress" state will continue until the end of the
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* gesture, in which case the "end" state will be reached, or until the
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* gesture is cancelled, in which case the "cancel" gesture will be used
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* instead.</para>
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* </refsects2>
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*
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* Since: 1.8
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* Since: 1.8
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*/
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*/
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