mirror of
https://github.com/brl/mutter.git
synced 2025-06-13 16:59:30 +00:00
clutter: Remove deprecated macros usage
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3103>
This commit is contained in:

committed by
Bilal Elmoussaoui

parent
cd39ba8baf
commit
8d038789f6
@ -105,7 +105,7 @@ meta_cullable_cull_out_children (MetaCullable *cullable,
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needs_culling = (unobscured_region != NULL && clip_region != NULL);
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if (needs_culling && !CLUTTER_ACTOR_IS_VISIBLE (child))
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if (needs_culling && !clutter_actor_is_visible (child))
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needs_culling = FALSE;
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/* If an actor has effects applied, then that can change the area
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@ -201,7 +201,7 @@ meta_dnd_actor_drag_finish (MetaDnDActor *self,
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clutter_actor_set_easing_duration (actor, DRAG_FAILED_DURATION);
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clutter_actor_set_opacity (actor, 0);
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if (CLUTTER_ACTOR_IS_VISIBLE (self->drag_origin))
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if (clutter_actor_is_visible (self->drag_origin))
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{
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MetaWindowActor *origin_actor;
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float anchor_x, anchor_y;
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@ -977,7 +977,7 @@ meta_window_actor_sync_visibility (MetaWindowActor *self)
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MetaWindowActorPrivate *priv =
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meta_window_actor_get_instance_private (self);
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if (CLUTTER_ACTOR_IS_VISIBLE (self) != priv->visible)
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if (clutter_actor_is_visible (CLUTTER_ACTOR (self)) != priv->visible)
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{
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if (priv->visible)
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clutter_actor_show (CLUTTER_ACTOR (self));
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@ -162,7 +162,7 @@ meta_window_group_get_paint_volume (ClutterActor *self,
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{
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const ClutterPaintVolume *child_volume;
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if (!CLUTTER_ACTOR_IS_MAPPED (child))
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if (!clutter_actor_is_mapped (child))
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continue;
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child_volume = clutter_actor_get_transformed_paint_volume (child, self);
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@ -17,13 +17,13 @@ actor_initial_state (void)
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if (!g_test_quiet ())
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g_print ("initial state - visible: %s, realized: %s, mapped: %s\n",
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CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
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clutter_actor_is_visible (actor) ? "yes" : "no",
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clutter_actor_is_realized (actor) ? "yes" : "no",
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clutter_actor_is_mapped (actor) ? "yes" : "no");
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (!(clutter_actor_is_realized (actor)));
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g_assert (!(clutter_actor_is_mapped (actor)));
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g_assert (!(clutter_actor_is_visible (actor)));
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clutter_actor_destroy (actor);
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g_assert (actor == NULL);
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@ -42,13 +42,13 @@ actor_shown_not_parented (void)
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if (!g_test_quiet ())
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g_print ("show without a parent - visible: %s, realized: %s, mapped: %s\n",
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CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
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clutter_actor_is_visible (actor) ? "yes" : "no",
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clutter_actor_is_realized (actor) ? "yes" : "no",
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clutter_actor_is_mapped (actor) ? "yes" : "no");
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g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (!clutter_actor_is_realized (actor));
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g_assert (!clutter_actor_is_mapped (actor));
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g_assert (clutter_actor_is_visible (actor));
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clutter_actor_destroy (actor);
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g_assert (actor == NULL);
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@ -64,16 +64,16 @@ actor_realized (void)
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actor = clutter_actor_new ();
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(clutter_actor_is_realized (actor)));
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clutter_actor_hide (actor); /* don't show, so won't map */
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clutter_actor_add_child (stage, actor);
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clutter_actor_realize (actor);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (clutter_actor_is_realized (actor));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (!(clutter_actor_is_mapped (actor)));
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g_assert (!(clutter_actor_is_visible (actor)));
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clutter_actor_destroy (actor);
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}
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@ -89,34 +89,34 @@ actor_mapped (void)
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actor = clutter_actor_new ();
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(clutter_actor_is_realized (actor)));
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g_assert (!(clutter_actor_is_mapped (actor)));
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clutter_actor_add_child (stage, actor);
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if (!g_test_quiet ())
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g_print ("adding to a container should map - "
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"visible: %s, realized: %s, mapped: %s\n",
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CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
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clutter_actor_is_visible (actor) ? "yes" : "no",
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clutter_actor_is_realized (actor) ? "yes" : "no",
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clutter_actor_is_mapped (actor) ? "yes" : "no");
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (clutter_actor_is_realized (actor));
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g_assert (clutter_actor_is_mapped (actor));
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g_assert (clutter_actor_is_visible (actor));
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clutter_actor_hide (actor);
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if (!g_test_quiet ())
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g_print ("hiding should unmap - "
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"visible: %s, realized: %s, mapped: %s\n",
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CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
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CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
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clutter_actor_is_visible (actor) ? "yes" : "no",
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clutter_actor_is_realized (actor) ? "yes" : "no",
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clutter_actor_is_mapped (actor) ? "yes" : "no");
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (clutter_actor_is_realized (actor));
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g_assert (!clutter_actor_is_mapped (actor));
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g_assert (!clutter_actor_is_visible (actor));
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clutter_actor_destroy (actor);
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}
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@ -135,30 +135,30 @@ actor_visibility_not_recursive (void)
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clutter_actor_hide (group); /* don't show, so won't map */
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clutter_actor_hide (actor); /* don't show, so won't map */
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (stage)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (!(clutter_actor_is_visible (stage)));
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g_assert (!(clutter_actor_is_visible (group)));
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g_assert (!(clutter_actor_is_visible (actor)));
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clutter_actor_add_child (stage, group);
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clutter_actor_add_child (group, actor);
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clutter_actor_show (actor);
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (group));
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (stage));
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g_assert (clutter_actor_is_visible (actor));
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g_assert (!clutter_actor_is_visible (group));
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g_assert (!clutter_actor_is_visible (stage));
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clutter_actor_show (stage);
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (group));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (stage));
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g_assert (clutter_actor_is_visible (actor));
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g_assert (!clutter_actor_is_visible (group));
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g_assert (clutter_actor_is_visible (stage));
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clutter_actor_hide (actor);
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clutter_actor_hide (group);
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clutter_actor_hide (stage);
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (!clutter_actor_is_visible (actor));
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clutter_actor_show (stage);
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (!clutter_actor_is_visible (actor));
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clutter_actor_destroy (actor);
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clutter_actor_destroy (group);
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@ -180,23 +180,23 @@ actor_realize_not_recursive (void)
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clutter_actor_hide (group); /* don't show, so won't map */
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clutter_actor_hide (actor); /* don't show, so won't map */
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(clutter_actor_is_realized (group)));
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g_assert (!(clutter_actor_is_realized (actor)));
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clutter_actor_add_child (stage, group);
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clutter_actor_add_child (group, actor);
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clutter_actor_realize (group);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (group));
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g_assert (clutter_actor_is_realized (group));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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g_assert (!(clutter_actor_is_mapped (group)));
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g_assert (!(clutter_actor_is_visible (group)));
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/* realizing group did not realize the child */
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g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (!clutter_actor_is_realized (actor));
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g_assert (!(clutter_actor_is_mapped (actor)));
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g_assert (!(clutter_actor_is_visible (actor)));
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clutter_actor_destroy (actor);
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clutter_actor_destroy (group);
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@ -218,33 +218,33 @@ actor_map_recursive (void)
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clutter_actor_hide (group); /* hide at first */
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clutter_actor_show (actor); /* show at first */
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (!(clutter_actor_is_realized (group)));
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g_assert (!(clutter_actor_is_realized (actor)));
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g_assert (!(clutter_actor_is_mapped (group)));
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g_assert (!(clutter_actor_is_mapped (actor)));
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g_assert (!(clutter_actor_is_visible (group)));
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g_assert ((clutter_actor_is_visible (actor)));
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clutter_actor_add_child (stage, group);
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clutter_actor_add_child (group, actor);
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (!(clutter_actor_is_realized (group)));
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g_assert (!(clutter_actor_is_realized (actor)));
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g_assert (!(clutter_actor_is_mapped (group)));
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g_assert (!(clutter_actor_is_mapped (actor)));
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g_assert (!(clutter_actor_is_visible (group)));
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g_assert ((clutter_actor_is_visible (actor)));
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/* show group, which should map and realize both
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* group and child.
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*/
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clutter_actor_show (group);
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g_assert (CLUTTER_ACTOR_IS_REALIZED (group));
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g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (CLUTTER_ACTOR_IS_MAPPED (group));
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g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (group));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (clutter_actor_is_realized (group));
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g_assert (clutter_actor_is_realized (actor));
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g_assert (clutter_actor_is_mapped (group));
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g_assert (clutter_actor_is_mapped (actor));
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g_assert (clutter_actor_is_visible (group));
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g_assert (clutter_actor_is_visible (actor));
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clutter_actor_destroy (actor);
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clutter_actor_destroy (group);
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@ -261,7 +261,7 @@ actor_show_on_set_parent (void)
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group = clutter_actor_new ();
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
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g_assert (!(clutter_actor_is_visible (group)));
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clutter_actor_add_child (stage, group);
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@ -270,7 +270,7 @@ actor_show_on_set_parent (void)
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (!(clutter_actor_is_visible (actor)));
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g_assert (show_on_set_parent);
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clutter_actor_add_child (group, actor);
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@ -278,7 +278,7 @@ actor_show_on_set_parent (void)
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (clutter_actor_is_visible (actor));
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g_assert (show_on_set_parent);
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g_object_ref (actor);
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@ -287,9 +287,9 @@ actor_show_on_set_parent (void)
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (!clutter_actor_is_realized (actor));
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g_assert (!clutter_actor_is_mapped (actor));
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g_assert (clutter_actor_is_visible (actor));
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g_assert (show_on_set_parent);
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clutter_actor_destroy (actor);
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@ -301,8 +301,8 @@ actor_show_on_set_parent (void)
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g_object_get (actor,
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (!clutter_actor_is_visible (actor));
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g_assert (!clutter_actor_is_mapped (actor));
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g_assert (show_on_set_parent);
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clutter_actor_destroy (actor);
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@ -313,8 +313,8 @@ actor_show_on_set_parent (void)
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g_object_get (actor,
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
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g_assert (!clutter_actor_is_visible (actor));
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g_assert (!clutter_actor_is_mapped (actor));
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g_assert (!show_on_set_parent);
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clutter_actor_destroy (actor);
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@ -339,16 +339,16 @@ clone_no_map (void)
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clutter_actor_add_child (group, actor);
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clutter_actor_add_child (stage, group);
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (!(clutter_actor_is_mapped (group)));
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g_assert (!(clutter_actor_is_mapped (actor)));
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clone = clutter_clone_new (group);
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clutter_actor_add_child (stage, clone);
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g_assert (CLUTTER_ACTOR_IS_MAPPED (clone));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
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g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
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g_assert (clutter_actor_is_mapped (clone));
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g_assert (!(clutter_actor_is_mapped (group)));
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g_assert (!(clutter_actor_is_mapped (actor)));
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clutter_actor_destroy (actor);
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clutter_actor_destroy (CLUTTER_ACTOR (clone));
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