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clutter/actor: Remove unnecessary NULL check from paint_node()
The function is static, only has one caller, that always passes a non-NULL pointer, so the NULL check just adds confusion. https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
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@ -3801,9 +3801,6 @@ clutter_actor_paint_node (ClutterActor *actor,
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ClutterActorBox box;
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ClutterActorBox box;
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ClutterColor bg_color;
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ClutterColor bg_color;
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if (root == NULL)
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return FALSE;
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box.x1 = 0.f;
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box.x1 = 0.f;
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box.y1 = 0.f;
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box.y1 = 0.f;
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box.x2 = clutter_actor_box_get_width (&priv->allocation);
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box.x2 = clutter_actor_box_get_width (&priv->allocation);
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