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configure: Include gl2ext.h or glext.h under GLES
Under big GL, glext.h is included automatically by gl.h. However under GLES this doesn't appear to happen so it has to be included explicitly to get the defines for extensions. This patch changes the clutter_gl_header to be called cogl_gl_headers and it can now take a space seperated list of multiple headers. This is then later converted to a list of #include lines which ends up cogl-defines.h. The gles2 and gles1 backends now add their respective ext header to this list.
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@ -25,7 +25,7 @@
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#define __COGL_DEFINES_H__
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#include <glib.h>
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#include <@CLUTTER_GL_HEADER@>
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@COGL_GL_HEADER_INCLUDES@
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G_BEGIN_DECLS
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36
configure.ac
36
configure.ac
@ -131,7 +131,7 @@ FLAVOUR_CFLAGS=""
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CLUTTER_WINSYS_BASE=
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CLUTTER_WINSYS_BASE_LIB=
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CLUTTER_WINSYS=
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clutter_gl_header=""
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cogl_gl_headers=""
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glesversion=1.1
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use_gles2_wrapper=no
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experimental_backend=no
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@ -160,7 +160,7 @@ AS_CASE([$CLUTTER_FLAVOUR],
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[glx],
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[
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clutter_gl_header="GL/gl.h"
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cogl_gl_headers="GL/gl.h"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_GLX"
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SUPPORT_X11=1
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@ -184,7 +184,7 @@ AS_CASE([$CLUTTER_FLAVOUR],
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[opengl-egl-xlib],
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[
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clutter_gl_header="GL/gl.h"
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cogl_gl_headers="GL/gl.h"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_EGL"
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SUPPORT_X11=1
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@ -267,7 +267,7 @@ AS_CASE([$CLUTTER_FLAVOUR],
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[osx],
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[
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experimental_backend="yes"
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clutter_gl_header="OpenGL/gl.h"
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cogl_gl_headers="OpenGL/gl.h"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_OSX"
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AC_DEFINE([HAVE_CLUTTER_OSX], [1], [Have the OSX backend])
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@ -284,7 +284,7 @@ AS_CASE([$CLUTTER_FLAVOUR],
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[win32],
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[
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clutter_gl_header="GL/gl.h"
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cogl_gl_headers="GL/gl.h"
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CLUTTER_STAGE_TYPE="CLUTTER_TYPE_STAGE_WIN32"
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AC_DEFINE([HAVE_CLUTTER_WIN32], [1], [Have the Win32 backend])
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AC_DEFINE([COGL_HAS_WIN32_SUPPORT], [1], [Cogl supports the win32 window system])
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@ -370,7 +370,7 @@ AS_IF([test "x$COGL_DRIVER" = "xgles"],
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[1*],
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[
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clutter_gl_header="GLES/gl.h"
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cogl_gl_headers="GLES/gl.h GLES/glext.h"
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AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
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AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES1])
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@ -380,7 +380,7 @@ AS_IF([test "x$COGL_DRIVER" = "xgles"],
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NEED_SEPARATE_EGL=yes
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],
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[
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AC_CHECK_HEADERS([$clutter_gl_header],
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AC_CHECK_HEADERS([$cogl_gl_headers],
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[],
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[AC_MSG_ERROR([Unable to locate required GLES headers])])
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@ -421,7 +421,7 @@ AS_IF([test "x$COGL_DRIVER" = "xgles"],
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[2*],
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[
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clutter_gl_header="GLES2/gl2.h"
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cogl_gl_headers="GLES2/gl2.h GLES2/gl2ext.h"
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use_gles2_wrapper=yes
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AC_DEFINE([HAVE_COGL_GLES2], 1, [Have GL/ES for rendering])
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AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES2])
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@ -429,7 +429,7 @@ AS_IF([test "x$COGL_DRIVER" = "xgles"],
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PKG_CHECK_EXISTS([glesv2],
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[BACKEND_PC_FILES="$BACKEND_PC_FILES glesv2"],
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[
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AC_CHECK_HEADERS([$clutter_gl_header],
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AC_CHECK_HEADERS([$cogl_gl_headers],
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[],
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[AC_MSG_ERROR([Unable to locate required GLES headers])])
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@ -454,7 +454,7 @@ AS_IF([test "x$COGL_DRIVER" = "xgles"],
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[fruity],
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[
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clutter_gl_header="GLES/gl.h"
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cogl_gl_headers="GLES/gl.h GLES/glext.h"
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AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
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AC_SUBST(COGL_GLES_VERSION, [COGL_HAS_GLES1])
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@ -505,8 +505,17 @@ done;
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AC_SUBST(COGL_DEFINES)
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AS_IF([test "x$clutter_gl_header" = "x"], [AC_MSG_ERROR([Internal error: no GL header set])])
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CLUTTER_GL_HEADER=$clutter_gl_header
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AS_IF([test "x$cogl_gl_headers" = "x"], [AC_MSG_ERROR([Internal error: no GL header set])])
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dnl cogl_gl_headers is a space separate list of headers to
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dnl include. We'll now convert them to a single variable with a
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dnl #include line for each header
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COGL_GL_HEADER_INCLUDES=""
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for x in $cogl_gl_headers; do
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COGL_GL_HEADER_INCLUDES="$COGL_GL_HEADER_INCLUDES
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#include <$x>"
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done;
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AC_SUBST(COGL_GL_HEADER_INCLUDES)
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dnl === Clutter substitutions =================================================
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@ -516,7 +525,6 @@ AC_SUBST([CLUTTER_WINSYS])
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# The same goes for the winsys-base...
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AC_SUBST([CLUTTER_WINSYS_BASE])
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AC_SUBST([CLUTTER_WINSYS_BASE_LIB])
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AC_SUBST(CLUTTER_GL_HEADER)
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AC_SUBST(CLUTTER_STAGE_TYPE)
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AC_SUBST(CLUTTER_SONAME_INFIX)
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@ -1108,7 +1116,7 @@ fi
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echo ""
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echo " • COGL Backend:"
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echo " Driver: ${COGL_DRIVER}"
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echo " GL header: ${CLUTTER_GL_HEADER}"
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echo " GL header: ${cogl_gl_headers}"
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if test "x$COGL_DRIVER" = "xgles"; then
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if test "x$use_gles2_wrapper" = "xyes"; then
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