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2008-02-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h: * clutter/clutter-actor.c: (clutter_actor_get_abs_opacity): Add function that does what get_opacity() does now... (clutter_actor_get_opacity): ... and make get_opacity() do what it's supposed to be doing. The original get_opacity() returned a composited value, and there's no way to actually extract the real opacity value set with set_opacity(). * clutter/clutter-clone-texture.c: * clutter/clutter-rectangle.c: * clutter/clutter-texture.c: Update to use get_abs_opacity(). * clutter/clutter-entry.c: * clutter/clutter-label.c: Ditto. Also, never change the stored alpha value. (#804) * tests/Makefile.am: * tests/test-opacity.c: Test suite for the get_opacity() and get_abs_opacity() API, and correct opacity handling. * README: Add note about the change in get_opacity().
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26
ChangeLog
26
ChangeLog
@ -1,3 +1,29 @@
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2008-02-20 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.h:
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* clutter/clutter-actor.c:
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(clutter_actor_get_abs_opacity): Add function that does what
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get_opacity() does now...
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(clutter_actor_get_opacity): ... and make get_opacity() do what
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it's supposed to be doing. The original get_opacity() returned
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a composited value, and there's no way to actually extract the
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real opacity value set with set_opacity().
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* clutter/clutter-clone-texture.c:
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* clutter/clutter-rectangle.c:
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* clutter/clutter-texture.c: Update to use get_abs_opacity().
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* clutter/clutter-entry.c:
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* clutter/clutter-label.c: Ditto. Also, never change the stored
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alpha value. (#804)
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* tests/Makefile.am:
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* tests/test-opacity.c: Test suite for the get_opacity() and
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get_abs_opacity() API, and correct opacity handling.
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* README: Add note about the change in get_opacity().
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2008-02-19 Chris Lord <chris@openedhand.com>
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* clutter/clutter-model.c: (clutter_model_resort):
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13
README
13
README
@ -140,7 +140,7 @@ RELEASE NOTES
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Relevant information for developers with existing Clutter applications
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wanting to port to newer releases (See NEWS for general new feature info).
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Release Notes for Clutter 0.6.0
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Release Notes for Clutter 0.6
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-------------------------------
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* Now that every actor has events, the class signal handlers have been
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@ -229,6 +229,17 @@ Release Notes for Clutter 0.6.0
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clutter_entry_set_cursor_position() and clutter_entry_get_cursor_position()
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respectively.
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* The behaviour of clutter_actor_get_opacity() has been slightly changed;
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instead of returning the composited opacity of the entire parents chain
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of an actor, clutter_actor_get_opacity() does what you mean, and returns
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the opacity set with clutter_actor_set_opacity(). The composited
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opacity value is now returned by clutter_actor_get_abs_opacity().
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* Until 0.6.0, clutter_label_get_color() would have returned a ClutterColor
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with the alpha component equal to the composited opacity of the label.
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Now, clutter_label_get_color() returns a copy of the exact color set
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with clutter_label_set_color().
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Release Notes for Clutter 0.4.0
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-------------------------------
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@ -3345,25 +3345,61 @@ clutter_actor_set_opacity (ClutterActor *self,
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}
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/**
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* clutter_actor_get_opacity:
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* clutter_actor_get_abs_opacity:
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* @self: A #ClutterActor
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*
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* Retrieves the actor's opacity.
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* Retrieves the absolute opacity of the actor, as it appears on the stage.
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*
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* This function traverses the hierarchy chain and composites the opacity of
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* the actor with that of its parents.
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*
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* This function is intended for subclasses to use in the paint virtual
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* function, to paint themselves with the correct opacity.
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*
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* Return value: The actor opacity value.
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*
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* Since: 0.6
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*/
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guint8
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clutter_actor_get_opacity (ClutterActor *self)
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clutter_actor_get_abs_opacity (ClutterActor *self)
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{
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ClutterActorPrivate *priv;
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ClutterActor *parent;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
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parent = self->priv->parent_actor;
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priv = self->priv;
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parent = priv->parent_actor;
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/* Factor in the actual actors opacity with parents */
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if (parent && clutter_actor_get_opacity (parent) != 0xff)
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return (clutter_actor_get_opacity(parent) * self->priv->opacity) / 0xff;
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if (G_LIKELY (parent))
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{
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guint8 opacity = clutter_actor_get_abs_opacity (parent);
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if (opacity != 0xff)
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return (opacity * priv->opacity) / 0xff;
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}
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return clutter_actor_get_opacity (self);
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}
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/**
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* clutter_actor_get_opacity:
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* @self: a #ClutterActor
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*
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* Retrieves the opacity value of an actor, as set by
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* clutter_actor_set_opacity().
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*
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* For retrieving the absolute opacity of the actor inside a paint
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* virtual function, see clutter_actor_get_abs_opacity().
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*
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* Return value: the opacity of the actor
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*/
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guint8
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clutter_actor_get_opacity (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
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return self->priv->opacity;
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}
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@ -360,6 +360,7 @@ ClutterFixed clutter_actor_get_rotationx (ClutterActor
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void clutter_actor_set_opacity (ClutterActor *self,
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guint8 opacity);
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guint8 clutter_actor_get_opacity (ClutterActor *self);
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guint8 clutter_actor_get_abs_opacity (ClutterActor *self);
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void clutter_actor_set_name (ClutterActor *self,
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const gchar *name);
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G_CONST_RETURN gchar *clutter_actor_get_name (ClutterActor *self);
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@ -213,7 +213,7 @@ clutter_clone_texture_paint (ClutterActor *self)
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cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND);
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}
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col.alpha = clutter_actor_get_opacity (self);
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col.alpha = clutter_actor_get_abs_opacity (self);
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cogl_color (&col);
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clutter_actor_get_coords (self, &x_1, &y_1, &x_2, &y_2);
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@ -396,6 +396,7 @@ clutter_entry_paint (ClutterActor *self)
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gint width, actor_width;
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gint text_width;
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gint cursor_x;
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ClutterColor color = { 0, };
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entry = CLUTTER_ENTRY(self);
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priv = entry->priv;
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@ -465,10 +466,12 @@ clutter_entry_paint (ClutterActor *self)
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priv->cursor_pos.x += priv->entry_padding;
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}
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priv->fgcol.alpha = clutter_actor_get_opacity (self);
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memcpy (&color, &priv->fgcol, sizeof (ClutterColor));
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color.alpha = clutter_actor_get_abs_opacity (self);
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pango_clutter_render_layout (priv->layout,
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priv->text_x + priv->entry_padding, 0,
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&priv->fgcol, 0);
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&color, 0);
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if (CLUTTER_ENTRY_GET_CLASS (entry)->paint_cursor)
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CLUTTER_ENTRY_GET_CLASS (entry)->paint_cursor (entry);
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@ -288,6 +288,7 @@ clutter_label_paint (ClutterActor *self)
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{
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ClutterLabel *label = CLUTTER_LABEL (self);
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ClutterLabelPrivate *priv = label->priv;
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ClutterColor color = { 0, };
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if (priv->font_desc == NULL || priv->text == NULL)
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{
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@ -302,9 +303,10 @@ clutter_label_paint (ClutterActor *self)
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clutter_label_ensure_layout (label);
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priv->fgcol.alpha = clutter_actor_get_opacity (self);
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memcpy (&color, &priv->fgcol, sizeof (ClutterColor));
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color.alpha = clutter_actor_get_abs_opacity (self);
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pango_clutter_render_layout (priv->layout, 0, 0, &priv->fgcol, 0);
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pango_clutter_render_layout (priv->layout, 0, 0, &color, 0);
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}
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static void
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@ -96,7 +96,7 @@ clutter_rectangle_paint (ClutterActor *self)
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tmp_col.red = priv->border_color.red;
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tmp_col.green = priv->border_color.green;
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tmp_col.blue = priv->border_color.blue;
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tmp_col.alpha = clutter_actor_get_opacity (self);
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tmp_col.alpha = clutter_actor_get_abs_opacity (self);
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cogl_color (&tmp_col);
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@ -134,7 +134,7 @@ clutter_rectangle_paint (ClutterActor *self)
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tmp_col.red = priv->color.red;
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tmp_col.green = priv->color.green;
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tmp_col.blue = priv->color.blue;
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tmp_col.alpha = clutter_actor_get_opacity (self);
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tmp_col.alpha = clutter_actor_get_abs_opacity (self);
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cogl_color (&tmp_col);
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@ -392,8 +392,7 @@ clutter_rectangle_set_color (ClutterRectangle *rectangle,
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priv->color.blue = color->blue;
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priv->color.alpha = color->alpha;
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clutter_actor_set_opacity (CLUTTER_ACTOR (rectangle),
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priv->color.alpha);
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clutter_actor_set_opacity (CLUTTER_ACTOR (rectangle), priv->color.alpha);
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#if 0
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/* FIXME - appears to be causing border to always get drawn */
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@ -403,7 +402,7 @@ clutter_rectangle_set_color (ClutterRectangle *rectangle,
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priv->has_border = TRUE;
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#endif
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if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (rectangle)))
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if (CLUTTER_ACTOR_IS_VISIBLE (rectangle))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
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g_object_notify (G_OBJECT (rectangle), "color");
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break;
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}
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col.alpha = clutter_actor_get_opacity (self);
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col.alpha = clutter_actor_get_abs_opacity (self);
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cogl_color (&col);
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clutter_actor_get_coords (self, &x_1, &y_1, &x_2, &y_2);
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@ -3,7 +3,8 @@ noinst_PROGRAMS = test-textures test-events test-offscreen test-scale \
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test-perspective test-rotate test-depth \
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test-threads test-timeline test-score test-script \
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test-model test-grab test-effects test-fullscreen \
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test-shader test-unproject test-viewport test-fbo
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test-shader test-unproject test-viewport test-fbo \
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test-opacity
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INCLUDES = -I$(top_srcdir)/
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LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la
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@ -34,5 +35,6 @@ test_effects_SOURCES = test-effects.c
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test_fullscreen_SOURCES = test-fullscreen.c
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test_viewport_SOURCES = test-viewport.c
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test_fbo_SOURCES = test-fbo.c
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test_opacity_SOURCES = test-opacity.c
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EXTRA_DIST = redhand.png test-script.json
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115
tests/test-opacity.c
Normal file
115
tests/test-opacity.c
Normal file
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#include <stdlib.h>
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#include <stdio.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage, *group1, *group2, *label, *rect;
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ClutterColor label_color = { 255, 0, 0, 128 };
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ClutterColor rect_color = { 0, 0, 255, 255 };
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ClutterColor color_check = { 0, };
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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label = clutter_label_new_with_text ("Sans 18px", "Label, 50% opacity");
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clutter_label_set_color (CLUTTER_LABEL (label), &label_color);
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g_print ("label 50%%.get_color()/1\n");
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clutter_label_get_color (CLUTTER_LABEL (label), &color_check);
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g_assert (color_check.alpha == label_color.alpha);
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clutter_container_add (CLUTTER_CONTAINER (stage), label, NULL);
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clutter_actor_set_position (label, 10, 10);
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g_print ("label 50%%.get_color()/2\n");
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clutter_label_get_color (CLUTTER_LABEL (label), &color_check);
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g_assert (color_check.alpha == label_color.alpha);
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g_print ("label 50%%.get_abs_opacity() = %d\n",
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clutter_actor_get_abs_opacity (label));
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g_assert (clutter_actor_get_abs_opacity (label) == 128);
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clutter_actor_show (label);
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group1 = clutter_group_new ();
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clutter_actor_set_opacity (group1, 128);
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clutter_container_add (CLUTTER_CONTAINER (stage), group1, NULL);
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clutter_actor_set_position (group1, 10, 30);
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clutter_actor_show (group1);
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label = clutter_label_new_with_text ("Sans 18px", "Label+Group, 25% opacity");
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clutter_label_set_color (CLUTTER_LABEL (label), &label_color);
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g_print ("label 50%% + group 50%%.get_color()/1\n");
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clutter_label_get_color (CLUTTER_LABEL (label), &color_check);
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g_assert (color_check.alpha == label_color.alpha);
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clutter_container_add (CLUTTER_CONTAINER (group1), label, NULL);
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g_print ("label 50%% + group 50%%.get_color()/2\n");
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clutter_label_get_color (CLUTTER_LABEL (label), &color_check);
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g_assert (color_check.alpha == label_color.alpha);
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g_print ("label 50%% + group 50%%.get_abs_opacity() = %d\n",
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clutter_actor_get_abs_opacity (label));
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g_assert (clutter_actor_get_abs_opacity (label) == 64);
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clutter_actor_show (label);
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group2 = clutter_group_new ();
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clutter_container_add (CLUTTER_CONTAINER (group1), group2, NULL);
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clutter_actor_set_position (group2, 10, 60);
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clutter_actor_show (group2);
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rect = clutter_rectangle_new_with_color (&rect_color);
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clutter_actor_set_size (rect, 128, 128);
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g_print ("rect 100%% + group 100%% + group 50%%.get_color()/1\n");
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clutter_rectangle_get_color (CLUTTER_RECTANGLE (rect), &color_check);
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g_assert (color_check.alpha == rect_color.alpha);
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clutter_container_add (CLUTTER_CONTAINER (group2), rect, NULL);
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g_print ("rect 100%% + group 100%% + group 50%%.get_color()/2\n");
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clutter_rectangle_get_color (CLUTTER_RECTANGLE (rect), &color_check);
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g_assert (color_check.alpha == rect_color.alpha);
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g_print ("rect 100%%.get_abs_opacity() = %d\n",
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clutter_actor_get_abs_opacity (rect));
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g_assert (clutter_actor_get_abs_opacity (rect) == 128);
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clutter_actor_show (rect);
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rect = clutter_rectangle_new_with_color (&rect_color);
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clutter_actor_set_size (rect, 128, 128);
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clutter_actor_set_position (rect, 150, 90);
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g_print ("rect 100%%.get_color()/1\n");
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clutter_rectangle_get_color (CLUTTER_RECTANGLE (rect), &color_check);
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g_assert (color_check.alpha == rect_color.alpha);
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clutter_container_add (CLUTTER_CONTAINER (stage), rect, NULL);
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g_print ("rect 100%%.get_color()/2\n");
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clutter_rectangle_get_color (CLUTTER_RECTANGLE (rect), &color_check);
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g_assert (color_check.alpha == rect_color.alpha);
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g_print ("rect 100%%.get_abs_opacity() = %d\n",
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clutter_actor_get_abs_opacity (rect));
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g_assert (clutter_actor_get_abs_opacity (rect) == 255);
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clutter_actor_show (rect);
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clutter_actor_show_all (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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