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[cogl] deprecate cogl_viewport() in favour of cogl_set_viewport()
cogl_viewport only accepted a viewport width and height, but there are times when it's also desireable to have a viewport offset so that a scene can be translated after projection but before hitting the framebuffer.
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6
README
6
README
@ -212,6 +212,12 @@ Release Notes for Clutter 1.2
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* Clutter now depends on the system copy of JSON-GLib, and will fall
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back to the internal copy only if JSON-GLib is not installed.
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Cogl API changes for Clutter 1.2
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--------------------------------
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* cogl_viewport is now deprecated in favour of cogl_set_viewport which
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accepts a viewport offset.
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Release Notes for Clutter 1.0
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-------------------------------
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@ -571,7 +571,7 @@ clutter_texture_paint (ClutterActor *self)
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clutter_texture_set_fbo_projection (self);
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/* Reset the viewport to the size of the FBO */
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cogl_viewport (priv->image_width, priv->image_height);
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cogl_set_viewport (0, 0, priv->image_width, priv->image_height);
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/* Reapply the source's parent transformations */
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if ((source_parent = clutter_actor_get_parent (priv->fbo_source)))
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@ -538,10 +538,10 @@ _cogl_disable_clip_planes (void)
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}
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void
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_cogl_set_viewport (int x,
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int y,
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int width,
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int height)
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cogl_set_viewport (int x,
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int y,
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int width,
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int height)
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{
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CoglHandle draw_buffer;
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@ -562,7 +562,7 @@ void
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cogl_viewport (guint width,
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guint height)
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{
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_cogl_set_viewport (0, 0, width, height);
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cogl_set_viewport (0, 0, width, height);
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}
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void
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@ -579,7 +579,7 @@ _cogl_setup_viewport (guint width,
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_viewport (width, height);
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cogl_set_viewport (0, 0, width, height);
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/* For Ortho projection.
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* _cogl_matrix_stack_ortho (projection_stack, 0, width, 0, height, -1, 1);
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@ -219,6 +219,8 @@ void _cogl_setup_viewport (guint width,
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float z_near,
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float z_far);
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#ifndef COGL_DISABLE_DEPRECATED
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/**
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* cogl_viewport:
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* @width: Width of the viewport
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@ -229,7 +231,25 @@ void _cogl_setup_viewport (guint width,
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* Since: 0.8.2
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*/
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void cogl_viewport (guint width,
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guint height);
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guint height) G_GNUC_DEPRECATED;
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#endif
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/**
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* cogl_set_viewport:
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* @x: viewport X offset
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* @x: viewport Y offset
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* @width: Width of the viewport
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* @height: Height of the viewport
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*
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* Replace the current viewport with the given values.
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*
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* Since: 1.2
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*/
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void cogl_set_viewport (int x,
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int y,
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int width,
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int height);
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/**
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* cogl_push_matrix:
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