diff --git a/clutter/clutter-paint-volume.c b/clutter/clutter-paint-volume.c index ea2f6cfda..c4b2343d6 100644 --- a/clutter/clutter-paint-volume.c +++ b/clutter/clutter-paint-volume.c @@ -242,7 +242,8 @@ _clutter_paint_volume_update_is_empty (ClutterPaintVolume *pv) * @pv: a #ClutterPaintVolume * @width: the width of the paint volume, in pixels * - * Sets the width of the paint volume. + * Sets the width of the paint volume. The width is measured along + * the x axis in the actor coordinates that @pv is associated with. * * Since: 1.6 */ @@ -253,7 +254,6 @@ clutter_paint_volume_set_width (ClutterPaintVolume *pv, gfloat right_xpos; g_return_if_fail (pv != NULL); - g_return_if_fail (pv->is_axis_aligned); g_return_if_fail (width >= 0.0f); /* If the volume is currently empty then only the origin is @@ -261,6 +261,9 @@ clutter_paint_volume_set_width (ClutterPaintVolume *pv, if (pv->is_empty) pv->vertices[1] = pv->vertices[3] = pv->vertices[4] = pv->vertices[0]; + if (!pv->is_axis_aligned) + _clutter_paint_volume_axis_align (pv); + right_xpos = pv->vertices[0].x + width; /* Move the right vertices of the paint box relative to the @@ -279,9 +282,30 @@ clutter_paint_volume_set_width (ClutterPaintVolume *pv, * clutter_paint_volume_get_width: * @pv: a #ClutterPaintVolume * - * Retrieves the width set using clutter_paint_volume_get_width() + * Retrieves the width of the volume's, axis aligned, bounding box. * - * Return value: the width, in pixels + * In other words; this takes into account what actor's coordinate + * space @pv belongs too and conceptually fits an axis aligned box + * around the volume. It returns the size of that bounding box as + * measured along the x-axis. + * + * If, for example, clutter_actor_get_transformed_paint_volume() + * is used to transform a 2D child actor that is 100px wide, 100px + * high and 0px deep into container coordinates then the width might + * not simply be 100px if the child actor has a 3D rotation applied to + * it. + * + * Remember; after clutter_actor_get_transformed_paint_volume() is + * used then a transformed child volume will be defined relative to the + * ancestor container actor and so a 2D child actor + * can have a 3D bounding volume. + * + * There are no accuracy guarantees for the reported width, + * except that it must always be >= to the true width. This is + * because actors may report simple, loose fitting paint-volumes + * for efficiency + + * Return value: the width, in units of @pv's local coordinate system. * * Since: 1.6 */ @@ -289,10 +313,19 @@ gfloat clutter_paint_volume_get_width (const ClutterPaintVolume *pv) { g_return_val_if_fail (pv != NULL, 0.0); - g_return_val_if_fail (pv->is_axis_aligned, 0); if (pv->is_empty) return 0; + else if (!pv->is_axis_aligned) + { + ClutterPaintVolume tmp; + float width; + _clutter_paint_volume_copy_static (pv, &tmp); + _clutter_paint_volume_axis_align (&tmp); + width = tmp.vertices[1].x - tmp.vertices[0].x; + clutter_paint_volume_free (&tmp); + return width; + } else return pv->vertices[1].x - pv->vertices[0].x; } @@ -302,7 +335,8 @@ clutter_paint_volume_get_width (const ClutterPaintVolume *pv) * @pv: a #ClutterPaintVolume * @height: the height of the paint volume, in pixels * - * Sets the height of the paint volume. + * Sets the height of the paint volume. The height is measured along + * the y axis in the actor coordinates that @pv is associated with. * * Since: 1.6 */ @@ -313,7 +347,6 @@ clutter_paint_volume_set_height (ClutterPaintVolume *pv, gfloat height_ypos; g_return_if_fail (pv != NULL); - g_return_if_fail (pv->is_axis_aligned); g_return_if_fail (height >= 0.0f); /* If the volume is currently empty then only the origin is @@ -321,6 +354,9 @@ clutter_paint_volume_set_height (ClutterPaintVolume *pv, if (pv->is_empty) pv->vertices[1] = pv->vertices[3] = pv->vertices[4] = pv->vertices[0]; + if (!pv->is_axis_aligned) + _clutter_paint_volume_axis_align (pv); + height_ypos = pv->vertices[0].y + height; /* Move the bottom vertices of the paint box relative to the @@ -338,10 +374,30 @@ clutter_paint_volume_set_height (ClutterPaintVolume *pv, * clutter_paint_volume_get_height: * @pv: a #ClutterPaintVolume * - * Retrieves the height of the paint volume set using - * clutter_paint_volume_get_height() + * Retrieves the height of the volume's, axis aligned, bounding box. * - * Return value: the height of the paint volume, in pixels + * In other words; this takes into account what actor's coordinate + * space @pv belongs too and conceptually fits an axis aligned box + * around the volume. It returns the size of that bounding box as + * measured along the y-axis. + * + * If, for example, clutter_actor_get_transformed_paint_volume() + * is used to transform a 2D child actor that is 100px wide, 100px + * high and 0px deep into container coordinates then the height might + * not simply be 100px if the child actor has a 3D rotation applied to + * it. + * + * Remember; after clutter_actor_get_transformed_paint_volume() is + * used then a transformed child volume will be defined relative to the + * ancestor container actor and so a 2D child actor + * can have a 3D bounding volume. + * + * There are no accuracy guarantees for the reported height, + * except that it must always be >= to the true height. This is + * because actors may report simple, loose fitting paint-volumes + * for efficiency + * + * Return value: the height, in units of @pv's local coordinate system. * * Since: 1.6 */ @@ -349,10 +405,19 @@ gfloat clutter_paint_volume_get_height (const ClutterPaintVolume *pv) { g_return_val_if_fail (pv != NULL, 0.0); - g_return_val_if_fail (pv->is_axis_aligned, 0); if (pv->is_empty) return 0; + else if (!pv->is_axis_aligned) + { + ClutterPaintVolume tmp; + float height; + _clutter_paint_volume_copy_static (pv, &tmp); + _clutter_paint_volume_axis_align (&tmp); + height = tmp.vertices[3].y - tmp.vertices[0].y; + clutter_paint_volume_free (&tmp); + return height; + } else return pv->vertices[3].y - pv->vertices[0].y; } @@ -362,7 +427,8 @@ clutter_paint_volume_get_height (const ClutterPaintVolume *pv) * @pv: a #ClutterPaintVolume * @depth: the depth of the paint volume, in pixels * - * Sets the depth of the paint volume. + * Sets the depth of the paint volume. The depth is measured along + * the z axis in the actor coordinates that @pv is associated with. * * Since: 1.6 */ @@ -373,7 +439,6 @@ clutter_paint_volume_set_depth (ClutterPaintVolume *pv, gfloat depth_zpos; g_return_if_fail (pv != NULL); - g_return_if_fail (pv->is_axis_aligned); g_return_if_fail (depth >= 0.0f); /* If the volume is currently empty then only the origin is @@ -381,6 +446,9 @@ clutter_paint_volume_set_depth (ClutterPaintVolume *pv, if (pv->is_empty) pv->vertices[1] = pv->vertices[3] = pv->vertices[4] = pv->vertices[0]; + if (!pv->is_axis_aligned) + _clutter_paint_volume_axis_align (pv); + depth_zpos = pv->vertices[0].z + depth; /* Move the back vertices of the paint box relative to the @@ -399,10 +467,30 @@ clutter_paint_volume_set_depth (ClutterPaintVolume *pv, * clutter_paint_volume_get_depth: * @pv: a #ClutterPaintVolume * - * Retrieves the depth of the paint volume set using - * clutter_paint_volume_get_depth() + * Retrieves the depth of the volume's, axis aligned, bounding box. * - * Return value: the depth + * In other words; this takes into account what actor's coordinate + * space @pv belongs too and conceptually fits an axis aligned box + * around the volume. It returns the size of that bounding box as + * measured along the z-axis. + * + * If, for example, clutter_actor_get_transformed_paint_volume() + * is used to transform a 2D child actor that is 100px wide, 100px + * high and 0px deep into container coordinates then the depth might + * not simply be 0px if the child actor has a 3D rotation applied to + * it. + * + * Remember; after clutter_actor_get_transformed_paint_volume() is + * used then the transformed volume will be defined relative to the + * container actor and in container coordinates a 2D child actor + * can have a 3D bounding volume. + * + * There are no accuracy guarantees for the reported depth, + * except that it must always be >= to the true depth. This is + * because actors may report simple, loose fitting paint-volumes + * for efficiency. + * + * Return value: the depth, in units of @pv's local coordinate system. * * Since: 1.6 */ @@ -410,10 +498,19 @@ gfloat clutter_paint_volume_get_depth (const ClutterPaintVolume *pv) { g_return_val_if_fail (pv != NULL, 0.0); - g_return_val_if_fail (pv->is_axis_aligned, 0); if (pv->is_empty) return 0; + else if (!pv->is_axis_aligned) + { + ClutterPaintVolume tmp; + float depth; + _clutter_paint_volume_copy_static (pv, &tmp); + _clutter_paint_volume_axis_align (&tmp); + depth = tmp.vertices[4].z - tmp.vertices[0].z; + clutter_paint_volume_free (&tmp); + return depth; + } else return pv->vertices[4].z - pv->vertices[0].z; }