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conform/actor: Add unit for the Container signals
ClutterActor should be emitting signals defined on the ClutterContainer interface, as well as ensuring that manipulating the scene graph is still possible from within them. The new unit checks that we're emitting signals, by implementing something similar to the Bin class available in toolkits like gtk, st, and mx — i.e. a container that can only hold one child at any given point.
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@ -374,3 +374,77 @@ actor_remove_all (TestConformSimpleFixture *fixture,
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clutter_actor_destroy (actor);
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g_object_unref (actor);
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}
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static void
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actor_added (ClutterContainer *container,
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ClutterActor *child,
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gpointer data)
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{
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ClutterActor *actor = CLUTTER_ACTOR (container);
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int *counter = data;
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ClutterActor *old_child;
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if (g_test_verbose ())
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g_print ("Adding actor '%s'\n", clutter_actor_get_name (child));
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old_child = clutter_actor_get_child_at_index (actor, 0);
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if (old_child != child)
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clutter_actor_remove_child (actor, old_child);
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*counter += 1;
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}
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static void
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actor_removed (ClutterContainer *container,
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ClutterActor *child,
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gpointer data)
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{
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int *counter = data;
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if (g_test_verbose ())
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g_print ("Removing actor '%s'\n", clutter_actor_get_name (child));
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*counter += 1;
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}
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void
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actor_container_signals (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
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gconstpointer data G_GNUC_UNUSED)
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{
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ClutterActor *actor = clutter_actor_new ();
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int add_count, remove_count;
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g_object_ref_sink (actor);
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add_count = remove_count = 0;
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g_signal_connect (actor,
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"actor-added", G_CALLBACK (actor_added),
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&add_count);
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g_signal_connect (actor,
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"actor-removed", G_CALLBACK (actor_removed),
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&remove_count);
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clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR,
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"name", "foo",
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NULL));
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g_assert_cmpint (add_count, ==, 1);
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g_assert_cmpint (remove_count, ==, 0);
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 1);
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clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR,
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"name", "bar",
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NULL));
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g_assert_cmpint (add_count, ==, 2);
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g_assert_cmpint (remove_count, ==, 1);
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 1);
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g_signal_handlers_disconnect_by_func (actor, G_CALLBACK (actor_added),
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&add_count);
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g_signal_handlers_disconnect_by_func (actor, G_CALLBACK (actor_removed),
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&remove_count);
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clutter_actor_destroy (actor);
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g_object_unref (actor);
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}
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@ -135,6 +135,7 @@ main (int argc, char **argv)
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TEST_CONFORM_SIMPLE ("/actor", actor_replace_child);
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TEST_CONFORM_SIMPLE ("/actor", actor_remove_child);
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TEST_CONFORM_SIMPLE ("/actor", actor_remove_all);
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TEST_CONFORM_SIMPLE ("/actor", actor_container_signals);
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TEST_CONFORM_SIMPLE ("/actor", actor_destruction);
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TEST_CONFORM_SIMPLE ("/actor", actor_anchors);
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TEST_CONFORM_SIMPLE ("/actor", actor_picking);
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