mirror of
https://github.com/brl/mutter.git
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MSVC 2008 Projects: Use Custom Build Rules
...for all of the copying of the pre-configured headers for Cogl. This makes it much easier for people using the projects for building Cogl to clean up files that are "generated", and this commit is the last bit for it. Also clean up the property sheets as a result. Also fix the Cogl project that it does indeed look for headers in cogl/deprecated, so that the build is fixed. Similar updates to the Visual Studio 2010 Projects will follow.
This commit is contained in:
parent
a0441778ad
commit
8b9f545e4c
@ -27,15 +27,12 @@
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefines)
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$(PreBuildCmd)
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"
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CommandLine=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -65,15 +62,12 @@ $(PreBuildCmd)
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefinesSDL)
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$(PreBuildCmd)
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"
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CommandLine=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -102,15 +96,12 @@ $(PreBuildCmd)
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefines)
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$(PreBuildCmd)
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"
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CommandLine=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -140,15 +131,12 @@ $(PreBuildCmd)
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefinesSDL)
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$(PreBuildCmd)
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"
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CommandLine=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -178,15 +166,12 @@ $(PreBuildCmd)
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefines)
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$(PreBuildCmd)
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"
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CommandLine=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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@ -219,15 +204,12 @@ $(PreBuildCmd)
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefinesSDL)
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$(PreBuildCmd)
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"
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CommandLine=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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@ -258,14 +240,11 @@ $(PreBuildCmd)
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefines)
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$(PreBuildCmd)
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"
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CommandLine=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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@ -295,14 +274,11 @@ $(PreBuildCmd)
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefinesSDL)
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$(PreBuildCmd)
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"
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CommandLine=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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@ -364,6 +340,182 @@ $(PreBuildCmd)
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>
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</Filter>
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<Filter Name="Resource Files">
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<File RelativePath="..\..\..\config.h.win32">
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<FileConfiguration Name="Debug|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Copying config.h from config.h.win32"
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CommandLine="$(CopyConfigH)"
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Outputs="..\..\..\config.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Debug_SDL|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Copying config.h from config.h.win32"
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CommandLine="$(CopyConfigH)"
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Outputs="..\..\..\config.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Copying config.h from config.h.win32"
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CommandLine="$(CopyConfigH)"
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Outputs="..\..\..\config.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release_SDL|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Copying config.h from config.h.win32"
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CommandLine="$(CopyConfigH)"
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Outputs="..\..\..\config.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Debug|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Copying config.h from config.h.win32"
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CommandLine="$(CopyConfigH)"
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Outputs="..\..\..\config.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Debug_SDL|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Copying config.h from config.h.win32"
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CommandLine="$(CopyConfigH)"
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Outputs="..\..\..\config.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Copying config.h from config.h.win32"
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CommandLine="$(CopyConfigH)"
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Outputs="..\..\..\config.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release_SDL|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Copying config.h from config.h.win32"
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CommandLine="$(CopyConfigH)"
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Outputs="..\..\..\config.h"
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/>
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</FileConfiguration>
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</File>
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<File RelativePath="..\..\..\cogl\cogl-gl-header.h.win32">
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<FileConfiguration Name="Debug|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
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CommandLine="$(CopyGLHeaderH)"
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Outputs="..\..\..\cogl\cogl-gl-header.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Debug_SDL|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
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CommandLine="$(CopyGLHeaderH)"
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Outputs="..\..\..\cogl\cogl-gl-header.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
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CommandLine="$(CopyGLHeaderH)"
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Outputs="..\..\..\cogl\cogl-gl-header.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release_SDL|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
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CommandLine="$(CopyGLHeaderH)"
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Outputs="..\..\..\cogl\cogl-gl-header.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Debug|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
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CommandLine="$(CopyGLHeaderH)"
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Outputs="..\..\..\cogl\cogl-gl-header.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Debug_SDL|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
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CommandLine="$(CopyGLHeaderH)"
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Outputs="..\..\..\cogl\cogl-gl-header.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
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CommandLine="$(CopyGLHeaderH)"
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Outputs="..\..\..\cogl\cogl-gl-header.h"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release_SDL|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
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CommandLine="$(CopyGLHeaderH)"
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Outputs="..\..\..\cogl\cogl-gl-header.h"
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/>
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</FileConfiguration>
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</File>
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<File RelativePath="..\..\..\cogl\cogl-defines.h.win32">
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<FileConfiguration Name="Debug|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-defines.h from cogl-defines.h.win32..."
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CommandLine="$(CopyDefinesH)"
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Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-defines.h from cogl-defines.h.win32..."
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CommandLine="$(CopyDefinesH)"
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Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Debug|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-defines.h from cogl-defines.h.win32..."
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CommandLine="$(CopyDefinesH)"
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Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-defines.h from cogl-defines.h.win32..."
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CommandLine="$(CopyDefinesH)"
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Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES"
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/>
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</FileConfiguration>
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</File>
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<File RelativePath="..\..\..\cogl\cogl-defines.h.win32_sdl">
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<FileConfiguration Name="Debug_SDL|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-defines.h from cogl-defines.h.win32_sdl..."
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CommandLine="$(CopyDefinesSDLH)"
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Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release_SDL|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-defines.h from cogl-defines.h.win32_sdl..."
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CommandLine="$(CopyDefinesSDLH)"
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Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Debug_SDL|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-defines.h from cogl-defines.h.win32_sdl..."
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CommandLine="$(CopyDefinesSDLH)"
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Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release_SDL|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Copying cogl-defines.h from cogl-defines.h.win32_sdl..."
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CommandLine="$(CopyDefinesSDLH)"
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Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES"
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/>
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</FileConfiguration>
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</File>
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<File RelativePath="..\..\..\cogl\cogl.symbols">
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<FileConfiguration Name="Debug|Win32">
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<Tool Name="VCCustomBuildTool"
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@ -74,7 +74,7 @@
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Value="COGL_COMPILATION"
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/>
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<UserMacro
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Name="DoDefinesSDL"
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Name="CopyDefinesSDLH"
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Value="
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if exist ..\..\..\cogl\SDL_DEFINES goto DONE_COGL_DEFINES_H

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if not exist ..\..\..\cogl\WGL_DEFINES goto DO_COGL_DEFINES_H

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@ -87,7 +87,7 @@ copy ..\..\..\cogl\SDL_DEFINES ..\..\..\cogl\cogl-defines.h

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"
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/>
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<UserMacro
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Name="DoDefines"
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Name="CopyDefinesH"
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Value="
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if exist ..\..\..\cogl\WGL_DEFINES goto DONE_COGL_DEFINES_H

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if not exist ..\..\..\cogl\SDL_DEFINES goto DO_COGL_DEFINES_H

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@ -100,52 +100,43 @@ copy ..\..\..\cogl\WGL_DEFINES ..\..\..\cogl\cogl-defines.h

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"
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/>
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<UserMacro
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Name="PreBuildCmd"
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Value="
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if exist ..\..\..\config.h goto DONE_CONFIG_H

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copy ..\..\..\config.h.win32 ..\..\..\config.h

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if not exist ..\..\..\cogl\cogl-gl-header.h copy ..\..\..\cogl\cogl-gl-header.h.win32 ..\..\..\cogl\cogl-gl-header.h

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:DONE_CONFIG_H

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"
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Name="CopyConfigH"
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Value="copy ..\..\..\config.h.win32 ..\..\..\config.h"
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/>
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<UserMacro
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||||
Name="CopyGLHeaderH"
|
||||
Value="copy ..\..\..\cogl\cogl-gl-header.h.win32 ..\..\..\cogl\cogl-gl-header.h"
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/>
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<UserMacro
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Name="GenCoglPathEnumsH"
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Value="
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if exist ..\..\..\cogl-path\cogl-path-enum-types.h goto DONE_COGLPATH_ENUMS_H

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cd ..\..\..\cogl-path

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perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.h.in cogl-path-types.h cogl1-path-functions.h > cogl-path-enum-types.h

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cd $(SolutionDir)

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||||
:DONE_COGLPATH_ENUMS_H

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||||
"
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||||
/>
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||||
<UserMacro
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||||
Name="GenCoglPathEnumsC"
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||||
Value="
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if exist ..\..\..\cogl-path\cogl-path-enum-types.c goto DONE_COGLPATH_ENUMS_C

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cd ..\..\..\cogl-path

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perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.c.in cogl-path-types.h cogl1-path-functions.h > cogl-path-enum-types.c

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cd $(SolutionDir)

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:DONE_COGLPATH_ENUMS_C

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||||
"
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||||
/>
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||||
<UserMacro
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||||
Name="GenCoglEnumsH"
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||||
Value="
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if exist ..\..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H

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cd ..\..\..\cogl

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perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in cogl1-context.h cogl-bitmap.h cogl-color.h cogl-fixed.h cogl-material-compat.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-shader.h cogl-texture.h cogl-types.h cogl-vertex-buffer.h cogl-clutter.h cogl.h cogl-win32-renderer.h > cogl-enum-types.h

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perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h > cogl-enum-types.h

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cd $(SolutionDir)

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:DONE_COGL_ENUMS_H

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||||
"
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||||
/>
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<UserMacro
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Name="GenCoglEnumsC"
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||||
Value="
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if exist ..\..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C

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cd ..\..\..\cogl

|
||||
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in cogl1-context.h cogl-bitmap.h cogl-color.h cogl-fixed.h cogl-material-compat.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-shader.h cogl-texture.h cogl-types.h cogl-vertex-buffer.h cogl-clutter.h cogl.h cogl-win32-renderer.h > cogl-enum-types.c

|
||||
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h > cogl-enum-types.c

|
||||
cd $(SolutionDir)

|
||||
:DONE_COGL_ENUMS_C

|
||||
"
|
||||
/>
|
||||
<UserMacro
|
||||
|
Loading…
Reference in New Issue
Block a user