window-actor: Don't do any special initialization in _new

https://bugzilla.gnome.org/show_bug.cgi?id=678989
This commit is contained in:
Jasper St. Pierre 2013-12-06 01:00:13 -05:00
parent df35234841
commit 8b2a85f636

View File

@ -34,6 +34,8 @@
#include "monitor-private.h"
#include "meta-cullable.h"
static void meta_window_actor_queue_create_pixmap (MetaWindowActor *self);
struct _MetaWindowActorPrivate
{
MetaWindow *window;
@ -250,6 +252,9 @@ meta_window_actor_init (MetaWindowActor *self)
MetaWindowActorPrivate);
priv->opacity = 0xff;
priv->shadow_class = NULL;
priv->last_width = -1;
priv->last_height = -1;
}
static void
@ -344,10 +349,26 @@ meta_window_actor_constructed (GObject *object)
}
meta_window_actor_update_opacity (self);
meta_window_actor_sync_actor_position (self);
priv->mapped = meta_window_toplevel_is_mapped (priv->window);
if (priv->mapped)
meta_window_actor_queue_create_pixmap (self);
meta_window_actor_set_updates_frozen (self,
meta_window_updates_are_frozen (priv->window));
/* If a window doesn't start off with updates frozen, we should
* we should send a _NET_WM_FRAME_DRAWN immediately after the first drawn.
*/
if (priv->window->extended_sync_request_counter && !priv->updates_frozen)
meta_window_actor_queue_frame_drawn (self, FALSE);
/* Start off with an empty region to maintain the invariant that
the shape region is always set */
priv->shape_region = cairo_region_create ();
G_OBJECT_CLASS (meta_window_actor_parent_class)->constructed (object);
}
static void
@ -1463,39 +1484,9 @@ meta_window_actor_unmaximize (MetaWindowActor *self,
MetaWindowActor *
meta_window_actor_new (MetaWindow *window)
{
MetaWindowActor *self;
MetaWindowActorPrivate *priv;
self = g_object_new (META_TYPE_WINDOW_ACTOR,
return g_object_new (META_TYPE_WINDOW_ACTOR,
"meta-window", window,
NULL);
priv = self->priv;
priv->last_width = -1;
priv->last_height = -1;
priv->mapped = meta_window_toplevel_is_mapped (priv->window);
if (priv->mapped)
meta_window_actor_queue_create_pixmap (self);
meta_window_actor_set_updates_frozen (self,
meta_window_updates_are_frozen (priv->window));
/* If a window doesn't start off with updates frozen, we should
* we should send a _NET_WM_FRAME_DRAWN immediately after the first drawn.
*/
if (priv->window->extended_sync_request_counter && !priv->updates_frozen)
meta_window_actor_queue_frame_drawn (self, FALSE);
meta_window_actor_sync_actor_geometry (self, priv->window->placed);
/* Initial position in the stack is arbitrary; stacking will be synced
* before we first paint.
*/
info->windows = g_list_append (info->windows, self);
return self;
}
void