From 8aa80eb55fdfbcfdb85b9e56bebd183123f98871 Mon Sep 17 00:00:00 2001 From: Robert Bragg Date: Wed, 17 Jun 2009 15:02:56 +0100 Subject: [PATCH] [vertex-buffer] Remove the COGL_INDICES_TYPE_UNSIGNED_INT indicies type Since some embedded GPUs may not support 32bit integer indices we wont include it until there is a particular need. --- cogl-vertex-buffer.h | 2 -- 1 file changed, 2 deletions(-) diff --git a/cogl-vertex-buffer.h b/cogl-vertex-buffer.h index 1912d9f29..d856f9425 100644 --- a/cogl-vertex-buffer.h +++ b/cogl-vertex-buffer.h @@ -301,7 +301,6 @@ cogl_vertex_buffer_draw (CoglHandle handle, * CoglIndicesType: * @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes * @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts - * @COGL_INDICES_TYPE_UNSIGNED_INT: You indices are unsigned integers * * You should aim to use the smallest data type that gives you enough * range, since it reduces the size of your index array and can help @@ -311,7 +310,6 @@ typedef enum _CoglIndicesType { COGL_INDICES_TYPE_UNSIGNED_BYTE, COGL_INDICES_TYPE_UNSIGNED_SHORT, - COGL_INDICES_TYPE_UNSIGNED_INT } CoglIndicesType; /**