mirror of
https://github.com/brl/mutter.git
synced 2024-12-24 12:02:04 +00:00
[cogl] Add a PANGO debug flag for CoglPango use
The CoglPango code falls under the COGL "jurisdiction"; this means that it cannot include Clutter headers unless strictly necessary. The CoglPangoRenderer code was using the CLUTTER_NOTE() macro. Now that COGL has it's own COGL_NOTE() similar macro, CoglPango should use that and avoid including clutter-debug.h (which pulls in clutter-private.h which in turn pulls in clutter-actor.h). A new flag, COGL_DEBUG_PANGO, has been added to the COGL debug flags.
This commit is contained in:
parent
3a4538e4f2
commit
8a1eca7287
@ -11,7 +11,8 @@ typedef enum {
|
||||
COGL_DEBUG_MATERIAL = 1 << 2,
|
||||
COGL_DEBUG_SHADER = 1 << 3,
|
||||
COGL_DEBUG_OFFSCREEN = 1 << 4,
|
||||
COGL_DEBUG_DRAW = 1 << 5
|
||||
COGL_DEBUG_DRAW = 1 << 5,
|
||||
COGL_DEBUG_PANGO = 1 << 6
|
||||
} CoglDebugFlags;
|
||||
|
||||
#ifdef COGL_ENABLE_DEBUG
|
||||
|
@ -13,7 +13,8 @@ static const GDebugKey cogl_debug_keys[] = {
|
||||
{ "material", COGL_DEBUG_MATERIAL },
|
||||
{ "shader", COGL_DEBUG_SHADER },
|
||||
{ "offscreen", COGL_DEBUG_OFFSCREEN },
|
||||
{ "draw", COGL_DEBUG_DRAW }
|
||||
{ "draw", COGL_DEBUG_DRAW },
|
||||
{ "pango", COGL_DEBUG_PANGO }
|
||||
};
|
||||
|
||||
static const gint n_cogl_debug_keys = G_N_ELEMENTS (cogl_debug_keys);
|
||||
|
@ -36,7 +36,6 @@
|
||||
|
||||
#include "cogl-pango-private.h"
|
||||
#include "cogl-pango-glyph-cache.h"
|
||||
#include "../clutter-debug.h"
|
||||
|
||||
struct _CoglPangoRenderer
|
||||
{
|
||||
@ -375,10 +374,10 @@ cogl_pango_renderer_get_cached_glyph (PangoRenderer *renderer,
|
||||
|
||||
cairo_surface_destroy (surface);
|
||||
|
||||
CLUTTER_NOTE (PANGO, "cache fail %i", glyph);
|
||||
COGL_NOTE (PANGO, "cache fail %i", glyph);
|
||||
}
|
||||
else
|
||||
CLUTTER_NOTE (PANGO, "cache success %i", glyph);
|
||||
COGL_NOTE (PANGO, "cache success %i", glyph);
|
||||
|
||||
return value;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user