diff --git a/clutter/cogl/cogl/cogl-types.h b/clutter/cogl/cogl/cogl-types.h index b246c28fa..a2b5fc929 100644 --- a/clutter/cogl/cogl/cogl-types.h +++ b/clutter/cogl/cogl/cogl-types.h @@ -465,6 +465,54 @@ typedef enum { /*< prefix=COGL_ERROR >*/ GQuark _cogl_error_quark (void); +/** + * CoglIndicesType: + * @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes + * @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts + * @COGL_INDICES_TYPE_UNSIGNED_INT: Your indices are unsigned ints + * + * You should aim to use the smallest data type that gives you enough + * range, since it reduces the size of your index array and can help + * reduce the demand on memory bandwidth. + * + * Note that %COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the + * %COGL_FEATURE_UNSIGNED_INT_INDICES feature is available. This + * should always be available on OpenGL but on OpenGL ES it will only + * be available if the GL_OES_element_index_uint extension is + * advertized. + */ +typedef enum { + COGL_INDICES_TYPE_UNSIGNED_BYTE, + COGL_INDICES_TYPE_UNSIGNED_SHORT, + COGL_INDICES_TYPE_UNSIGNED_INT +} CoglIndicesType; + +/** + * CoglVerticesMode: + * @COGL_VERTICES_MODE_POINTS: FIXME, equivalent to %GL_POINTS + * @COGL_VERTICES_MODE_LINES: FIXME, equivalent to %GL_LINES + * @COGL_VERTICES_MODE_LINE_LOOP: FIXME, equivalent to %GL_LINE_LOOP + * @COGL_VERTICES_MODE_LINE_STRIP: FIXME, equivalent to %GL_LINE_STRIP + * @COGL_VERTICES_MODE_TRIANGLES: FIXME, equivalent to %GL_TRIANGLES + * @COGL_VERTICES_MODE_TRIANGLE_STRIP: FIXME, equivalent to %GL_TRIANGLE_STRIP + * @COGL_VERTICES_MODE_TRIANGLE_FAN: FIXME, equivalent to %GL_TRIANGLE_FAN + * + * Different ways of interpreting vertices when drawing. + * + * Since: 1.0 + */ +typedef enum { + COGL_VERTICES_MODE_POINTS = 0x0000, + COGL_VERTICES_MODE_LINES = 0x0001, + COGL_VERTICES_MODE_LINE_LOOP = 0x0002, + COGL_VERTICES_MODE_LINE_STRIP = 0x0003, + COGL_VERTICES_MODE_TRIANGLES = 0x0004, + COGL_VERTICES_MODE_TRIANGLE_STRIP = 0x0005, + COGL_VERTICES_MODE_TRIANGLE_FAN = 0x0006 +} CoglVerticesMode; + +/* NB: The above definitions are taken from gl.h equivalents */ + G_END_DECLS #endif /* __COGL_TYPES_H__ */ diff --git a/clutter/cogl/cogl/cogl-vertex-buffer.h b/clutter/cogl/cogl/cogl-vertex-buffer.h index 383077128..a2093bb9a 100644 --- a/clutter/cogl/cogl/cogl-vertex-buffer.h +++ b/clutter/cogl/cogl/cogl-vertex-buffer.h @@ -253,31 +253,6 @@ void cogl_vertex_buffer_enable (CoglHandle handle, const char *attribute_name); -/** - * CoglVerticesMode: - * @COGL_VERTICES_MODE_POINTS: FIXME, equivalent to %GL_POINTS - * @COGL_VERTICES_MODE_LINE_STRIP: FIXME, equivalent to %GL_LINE_STRIP - * @COGL_VERTICES_MODE_LINE_LOOP: FIXME, equivalent to %GL_LINE_LOOP - * @COGL_VERTICES_MODE_LINES: FIXME, equivalent to %GL_LINES - * @COGL_VERTICES_MODE_TRIANGLE_STRIP: FIXME, equivalent to %GL_TRIANGLE_STRIP - * @COGL_VERTICES_MODE_TRIANGLE_FAN: FIXME, equivalent to %GL_TRIANGLE_FAN - * @COGL_VERTICES_MODE_TRIANGLES: FIXME, equivalent to %GL_TRIANGLES - * - * How vertices passed to cogl_vertex_buffer_draw() and - * cogl_vertex_buffer_draw_elements() should be interpreted - * - * Since: 1.0 - */ -typedef enum { - COGL_VERTICES_MODE_POINTS = GL_POINTS, - COGL_VERTICES_MODE_LINE_STRIP = GL_LINE_STRIP, - COGL_VERTICES_MODE_LINE_LOOP = GL_LINE_LOOP, - COGL_VERTICES_MODE_LINES = GL_LINES, - COGL_VERTICES_MODE_TRIANGLE_STRIP = GL_TRIANGLE_STRIP, - COGL_VERTICES_MODE_TRIANGLE_FAN = GL_TRIANGLE_FAN, - COGL_VERTICES_MODE_TRIANGLES = GL_TRIANGLES -} CoglVerticesMode; - /** * cogl_vertex_buffer_draw: * @handle: A vertex buffer handle @@ -298,28 +273,6 @@ cogl_vertex_buffer_draw (CoglHandle handle, int first, int count); -/** - * CoglIndicesType: - * @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes - * @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts - * @COGL_INDICES_TYPE_UNSIGNED_INT: Your indices are unsigned ints - * - * You should aim to use the smallest data type that gives you enough - * range, since it reduces the size of your index array and can help - * reduce the demand on memory bandwidth. - * - * Note that %COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the - * %COGL_FEATURE_UNSIGNED_INT_INDICES feature is available. This - * should always be available on OpenGL but on OpenGL ES it will only - * be available if the GL_OES_element_index_uint extension is - * advertized. - */ -typedef enum { - COGL_INDICES_TYPE_UNSIGNED_BYTE, - COGL_INDICES_TYPE_UNSIGNED_SHORT, - COGL_INDICES_TYPE_UNSIGNED_INT -} CoglIndicesType; - /** * cogl_vertex_buffer_indices_new: * @indices_type: a #CoglIndicesType specifying the data type used for