work towards consistent platform file/symbol naming

we've got into a bit of a mess with how we name platform specific
symbols and files, so this is a first pass at trying to tidy that up.

All platform specific symbols should be named like
cogl_<platform>_symbol_name and similarly files should be named like
cogl-<platform>-filename.c

This patch tackles the X11 specific renderer/display APIs as a start.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Robert Bragg
2011-06-28 14:16:24 +01:00
parent 3b64a439f0
commit 89562dda73
16 changed files with 277 additions and 241 deletions

View File

@ -123,7 +123,7 @@ cogl_renderer_new (void)
#if COGL_HAS_XLIB_SUPPORT
void
cogl_renderer_xlib_set_foreign_display (CoglRenderer *renderer,
cogl_xlib_renderer_set_foreign_display (CoglRenderer *renderer,
Display *xdisplay)
{
g_return_if_fail (cogl_is_renderer (renderer));
@ -135,7 +135,7 @@ cogl_renderer_xlib_set_foreign_display (CoglRenderer *renderer,
}
Display *
cogl_renderer_xlib_get_foreign_display (CoglRenderer *renderer)
cogl_xlib_renderer_get_foreign_display (CoglRenderer *renderer)
{
g_return_val_if_fail (cogl_is_renderer (renderer), NULL);