cogl: Remove always-true COGL_FEATURE_SHADERS_GLSL

https://gitlab.gnome.org/GNOME/mutter/merge_requests/546
This commit is contained in:
Adam Jackson 2019-03-08 15:40:41 -05:00
parent 2aaed7bdfc
commit 893e894fff
14 changed files with 24 additions and 82 deletions

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@ -73,7 +73,6 @@ clutter_features_from_cogl (guint cogl_flags)
if (cogl_flags & COGL_FEATURE_TEXTURE_READ_PIXELS) if (cogl_flags & COGL_FEATURE_TEXTURE_READ_PIXELS)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_READ_PIXELS; clutter_flags |= CLUTTER_FEATURE_TEXTURE_READ_PIXELS;
if (cogl_flags & COGL_FEATURE_SHADERS_GLSL)
clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL; clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL;
if (cogl_flags & COGL_FEATURE_OFFSCREEN) if (cogl_flags & COGL_FEATURE_OFFSCREEN)

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@ -199,7 +199,6 @@ cogl_is_context (void *object);
* offscreen framebuffers * offscreen framebuffers
* @COGL_FEATURE_ID_ONSCREEN_MULTIPLE: Multiple onscreen framebuffers * @COGL_FEATURE_ID_ONSCREEN_MULTIPLE: Multiple onscreen framebuffers
* supported. * supported.
* @COGL_FEATURE_ID_GLSL: GLSL support
* @COGL_FEATURE_ID_UNSIGNED_INT_INDICES: Set if * @COGL_FEATURE_ID_UNSIGNED_INT_INDICES: Set if
* %COGL_INDICES_TYPE_UNSIGNED_INT is supported in * %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
* cogl_indices_new(). * cogl_indices_new().
@ -240,7 +239,6 @@ typedef enum _CoglFeatureID
COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT,
COGL_FEATURE_ID_TEXTURE_NPOT, COGL_FEATURE_ID_TEXTURE_NPOT,
COGL_FEATURE_ID_TEXTURE_RECTANGLE, COGL_FEATURE_ID_TEXTURE_RECTANGLE,
COGL_FEATURE_ID_GLSL,
COGL_FEATURE_ID_OFFSCREEN, COGL_FEATURE_ID_OFFSCREEN,
COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE, COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE,
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, COGL_FEATURE_ID_ONSCREEN_MULTIPLE,

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@ -1992,15 +1992,6 @@ get_wire_line_indices (CoglContext *ctx,
return ret; return ret;
} }
static gboolean
remove_layer_cb (CoglPipeline *pipeline,
int layer_index,
void *user_data)
{
cogl_pipeline_remove_layer (pipeline, layer_index);
return TRUE;
}
static void static void
pipeline_destroyed_cb (CoglPipeline *weak_pipeline, void *user_data) pipeline_destroyed_cb (CoglPipeline *weak_pipeline, void *user_data)
{ {
@ -2052,6 +2043,8 @@ draw_wireframe (CoglContext *ctx,
if (!wire_pipeline) if (!wire_pipeline)
{ {
static CoglSnippet *snippet = NULL;
wire_pipeline = wire_pipeline =
_cogl_pipeline_weak_copy (pipeline, pipeline_destroyed_cb, NULL); _cogl_pipeline_weak_copy (pipeline, pipeline_destroyed_cb, NULL);
@ -2063,9 +2056,6 @@ draw_wireframe (CoglContext *ctx,
* vertex program and since we'd like to see the results of the * vertex program and since we'd like to see the results of the
* vertex program in the wireframe we just add a final clobber * vertex program in the wireframe we just add a final clobber
* of the wire color leaving the rest of the state untouched. */ * of the wire color leaving the rest of the state untouched. */
if (cogl_has_feature (framebuffer->context, COGL_FEATURE_ID_GLSL))
{
static CoglSnippet *snippet = NULL;
/* The snippet is cached so that it will reuse the program /* The snippet is cached so that it will reuse the program
* from the pipeline cache if possible */ * from the pipeline cache if possible */
@ -2081,12 +2071,6 @@ draw_wireframe (CoglContext *ctx,
cogl_pipeline_add_snippet (wire_pipeline, snippet); cogl_pipeline_add_snippet (wire_pipeline, snippet);
} }
else
{
cogl_pipeline_foreach_layer (wire_pipeline, remove_layer_cb, NULL);
cogl_pipeline_set_color4f (wire_pipeline, 0, 1, 0, 1);
}
}
/* temporarily disable the wireframe to avoid recursion! */ /* temporarily disable the wireframe to avoid recursion! */
flags |= COGL_DRAW_SKIP_DEBUG_WIREFRAME; flags |= COGL_DRAW_SKIP_DEBUG_WIREFRAME;

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@ -626,10 +626,6 @@ cogl_pipeline_get_user_program (CoglPipeline *pipeline);
* meantime we hope this will handle most practical GLSL and ARBfp * meantime we hope this will handle most practical GLSL and ARBfp
* requirements. * requirements.
* *
* Also remember you need to check for either the
* %COGL_FEATURE_SHADERS_GLSL or %COGL_FEATURE_SHADERS_ARBFP before
* using the cogl_program or cogl_shader API.
*
* Since: 2.0 * Since: 2.0
* Stability: Unstable * Stability: Unstable
*/ */

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@ -3054,10 +3054,9 @@ _cogl_pipeline_get_layer_state_for_fragment_codegen (CoglContext *context)
COGL_PIPELINE_LAYER_STATE_UNIT | COGL_PIPELINE_LAYER_STATE_UNIT |
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS); COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS);
/* If the driver supports GLSL then we might be using gl_PointCoord /* Since the driver supports GLSL then we might be using gl_PointCoord
* to implement the sprite coords. In that case the generated code * to implement the sprite coords. In that case the generated code
* depends on the point sprite state */ * depends on the point sprite state */
if (cogl_has_feature (context, COGL_FEATURE_ID_GLSL))
state |= COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS; state |= COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS;
return state; return state;

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@ -784,7 +784,6 @@ cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer)
_COGL_GET_CONTEXT (ctx, 0); _COGL_GET_CONTEXT (ctx, 0);
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2) #if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2)
if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL))
GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n)); GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n));
#endif #endif

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@ -322,7 +322,6 @@ typedef enum /*< prefix=COGL_PIXEL_FORMAT >*/
* and %COGL_FEATURE_TEXTURE_NPOT_REPEAT features combined. * and %COGL_FEATURE_TEXTURE_NPOT_REPEAT features combined.
* @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support * @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support
* @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support * @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support
* @COGL_FEATURE_SHADERS_GLSL: GLSL support
* @COGL_FEATURE_OFFSCREEN: FBO support * @COGL_FEATURE_OFFSCREEN: FBO support
* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs * @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs
* @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs * @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs
@ -364,7 +363,6 @@ typedef enum
COGL_FEATURE_TEXTURE_NPOT = (1 << 2), COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
COGL_FEATURE_TEXTURE_YUV = (1 << 3), COGL_FEATURE_TEXTURE_YUV = (1 << 3),
COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4), COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
COGL_FEATURE_SHADERS_GLSL = (1 << 5),
COGL_FEATURE_OFFSCREEN = (1 << 6), COGL_FEATURE_OFFSCREEN = (1 << 6),
COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7), COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8), COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),

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@ -756,10 +756,6 @@ cogl_material_get_user_program (CoglMaterial *material);
* meantime we hope this will handle most practical GLSL and ARBfp * meantime we hope this will handle most practical GLSL and ARBfp
* requirements. * requirements.
* *
* Also remember you need to check for either the
* %COGL_FEATURE_SHADERS_GLSL or %COGL_FEATURE_SHADERS_ARBFP before
* using the cogl_program or cogl_shader API.
*
* Since: 1.4 * Since: 1.4
* Deprecated: 1.16: Use #CoglSnippet api instead instead * Deprecated: 1.16: Use #CoglSnippet api instead instead
*/ */

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@ -48,11 +48,6 @@ G_BEGIN_DECLS
* Cogl allows accessing the GL programmable pipeline in order to create * Cogl allows accessing the GL programmable pipeline in order to create
* vertex and fragment shaders. * vertex and fragment shaders.
* *
* The shader source code can either be GLSL or ARBfp. If the source
* code is ARBfp, it must begin with the string !!ARBfp1.0. The
* application should check for the %COGL_FEATURE_SHADERS_GLSL or
* %COGL_FEATURE_SHADERS_ARBFP features before using shaders.
*
* When using GLSL Cogl provides replacement names for most of the * When using GLSL Cogl provides replacement names for most of the
* builtin varyings and uniforms. It is recommended to use these names * builtin varyings and uniforms. It is recommended to use these names
* wherever possible to increase portability between OpenGL 2.0 and * wherever possible to increase portability between OpenGL 2.0 and

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@ -673,20 +673,11 @@ get_max_activateable_texture_units (void)
#ifdef HAVE_COGL_GL #ifdef HAVE_COGL_GL
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_EMBEDDED)) if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_EMBEDDED))
{ {
/* GL_MAX_TEXTURE_COORDS is provided for both GLSL and ARBfp. It /* GL_MAX_TEXTURE_COORDS defines the number of texture coordinates
defines the number of texture coordinates that can be * that can be uploaded (but doesn't necessarily relate to how many
uploaded (but doesn't necessarily relate to how many texture * texture images can be sampled) */
images can be sampled) */ GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_COORDS, values + n_values++));
if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL))
/* Previously this code subtracted the value by one but there
was no explanation for why it did this and it doesn't seem
to make sense so it has been removed */
GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_COORDS,
values + n_values++));
/* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is defined for GLSL but
not ARBfp */
if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL))
GE (ctx, glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GE (ctx, glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
values + n_values++)); values + n_values++));
} }

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@ -644,9 +644,6 @@ _cogl_pipeline_progend_glsl_start (CoglPipeline *pipeline)
_COGL_GET_CONTEXT (ctx, FALSE); _COGL_GET_CONTEXT (ctx, FALSE);
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL))
return FALSE;
user_program = cogl_pipeline_get_user_program (pipeline); user_program = cogl_pipeline_get_user_program (pipeline);
if (user_program && if (user_program &&
_cogl_program_get_language (user_program) != COGL_SHADER_LANGUAGE_GLSL) _cogl_program_get_language (user_program) != COGL_SHADER_LANGUAGE_GLSL)

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@ -451,9 +451,6 @@ _cogl_driver_update_features (CoglContext *ctx,
COGL_FLAGS_SET (private_features, COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_BLEND_CONSTANT, TRUE); COGL_PRIVATE_FEATURE_BLEND_CONSTANT, TRUE);
flags |= COGL_FEATURE_SHADERS_GLSL;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE);
flags |= COGL_FEATURE_POINT_SPRITE; flags |= COGL_FEATURE_POINT_SPRITE;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE); COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE);

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@ -302,12 +302,11 @@ _cogl_driver_update_features (CoglContext *context,
gl_minor, gl_minor,
gl_extensions); gl_extensions);
flags |= COGL_FEATURE_SHADERS_GLSL | COGL_FEATURE_OFFSCREEN; flags |= COGL_FEATURE_OFFSCREEN;
/* Note GLES 2 core doesn't support mipmaps for npot textures or /* Note GLES 2 core doesn't support mipmaps for npot textures or
* repeat modes other than CLAMP_TO_EDGE. */ * repeat modes other than CLAMP_TO_EDGE. */
flags |= COGL_FEATURE_TEXTURE_NPOT_BASIC; flags |= COGL_FEATURE_TEXTURE_NPOT_BASIC;
flags |= COGL_FEATURE_DEPTH_RANGE; flags |= COGL_FEATURE_DEPTH_RANGE;
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_GLSL, TRUE);
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_OFFSCREEN, TRUE); COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
COGL_FLAGS_SET (context->features, COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE); COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);

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@ -66,12 +66,6 @@ check_flags (TestFlags flags,
return FALSE; return FALSE;
} }
if (flags & TEST_REQUIREMENT_GLSL &&
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_GLSL))
{
return FALSE;
}
if (flags & TEST_REQUIREMENT_OFFSCREEN && if (flags & TEST_REQUIREMENT_OFFSCREEN &&
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_OFFSCREEN)) !cogl_has_feature (test_ctx, COGL_FEATURE_ID_OFFSCREEN))
{ {