[cogl] Avoid shadowing math.h symbols

As usual, y1 and y2 end up shadowing symbols exported by math.h.
This commit is contained in:
Emmanuele Bassi 2009-03-13 15:28:20 +00:00
parent e1742af368
commit 89060a9bb3
2 changed files with 69 additions and 69 deletions

View File

@ -52,17 +52,17 @@ G_BEGIN_DECLS
/**
* cogl_rectangle:
* @x1: X coordinate of the top-left corner
* @y1: Y coordinate of the top-left corner
* @x2: X coordinate of the bottom-right corner
* @y2: Y coordinate of the bottom-right corner
* @x_1: X coordinate of the top-left corner
* @y_1: Y coordinate of the top-left corner
* @x_2: X coordinate of the bottom-right corner
* @y_2: Y coordinate of the bottom-right corner
*
* Fills a rectangle at the given coordinates with the current source material
**/
void cogl_rectangle (float x1,
float y1,
float x2,
float y2);
void cogl_rectangle (float x_1,
float y_1,
float x_2,
float y_2);
/**
* cogl_path_fill:
@ -185,10 +185,10 @@ void cogl_path_arc (float center_x,
/**
* cogl_path_curve_to:
* @x1: X coordinate of the second bezier control point
* @y1: Y coordinate of the second bezier control point
* @x2: X coordinate of the third bezier control point
* @y2: Y coordinate of the third bezier control point
* @x_1: X coordinate of the second bezier control point
* @y_1: Y coordinate of the second bezier control point
* @x_2: X coordinate of the third bezier control point
* @y_2: Y coordinate of the third bezier control point
* @x3: X coordinate of the fourth bezier control point
* @y3: Y coordinate of the fourth bezier control point
*
@ -196,19 +196,19 @@ void cogl_path_arc (float center_x,
* second, third and fourth control points and using current pen location
* as the first control point.
**/
void cogl_path_curve_to (float x1,
float y1,
float x2,
float y2,
float x3,
float y3);
void cogl_path_curve_to (float x_1,
float y_1,
float x_2,
float y_2,
float x_3,
float y_3);
/**
* cogl_path_rel_curve_to:
* @x1: X coordinate of the second bezier control point
* @y1: Y coordinate of the second bezier control point
* @x2: X coordinate of the third bezier control point
* @y2: Y coordinate of the third bezier control point
* @x_1: X coordinate of the second bezier control point
* @y_1: Y coordinate of the second bezier control point
* @x_2: X coordinate of the third bezier control point
* @y_2: Y coordinate of the third bezier control point
* @x3: X coordinate of the fourth bezier control point
* @y3: Y coordinate of the fourth bezier control point
*
@ -217,12 +217,12 @@ void cogl_path_curve_to (float x1,
* as the first control point. The given coordinates are relative to the
* current pen location.
*/
void cogl_path_rel_curve_to (float x1,
float y1,
float x2,
float y2,
float x3,
float y3);
void cogl_path_rel_curve_to (float x_1,
float y_1,
float x_2,
float y_2,
float x_3,
float y_3);
/**
* cogl_path_close:
@ -234,19 +234,19 @@ void cogl_path_close (void);
/**
* cogl_path_line:
* @x1: X coordinate of the start line vertex
* @y1: Y coordinate of the start line vertex
* @x2: X coordinate of the end line vertex
* @y2: Y coordinate of the end line vertex
* @x_1: X coordinate of the start line vertex
* @y_1: Y coordinate of the start line vertex
* @x_2: X coordinate of the end line vertex
* @y_2: Y coordinate of the end line vertex
*
* Constructs a straight line shape starting and ending at the given
* coordinates. If there is an existing path this will start a new
* disjoint sub-path.
**/
void cogl_path_line (float x1,
float y1,
float x2,
float y2);
void cogl_path_line (float x_1,
float y_1,
float x_2,
float y_2);
/**
* cogl_path_polyline:
@ -290,18 +290,18 @@ void cogl_path_polygon (float *coords,
/**
* cogl_path_rectangle:
* @x1: X coordinate of the top-left corner.
* @y1: Y coordinate of the top-left corner.
* @x2: X coordinate of the bottom-right corner.
* @y2: Y coordinate of the bottom-right corner.
* @x_1: X coordinate of the top-left corner.
* @y_1: Y coordinate of the top-left corner.
* @x_2: X coordinate of the bottom-right corner.
* @y_2: Y coordinate of the bottom-right corner.
*
* Constructs a rectangular shape at the given coordinates. If there
* is an existing path this will start a new disjoint sub-path.
**/
void cogl_path_rectangle (float x1,
float y1,
float x2,
float y2);
void cogl_path_rectangle (float x_1,
float y_1,
float x_2,
float y_2);
/**
* cogl_path_ellipse:
@ -320,10 +320,10 @@ void cogl_path_ellipse (float center_x,
/**
* cogl_path_round_rectangle:
* @x1: X coordinate of the top-left corner.
* @y1: Y coordinate of the top-left corner.
* @x2: X coordinate of the bottom-right corner.
* @y2: Y coordinate of the bottom-right corner.
* @x_1: X coordinate of the top-left corner.
* @y_1: Y coordinate of the top-left corner.
* @x_2: X coordinate of the bottom-right corner.
* @y_2: Y coordinate of the bottom-right corner.
* @radius: Radius of the corner arcs.
* @arc_step: Angle increment resolution for subdivision of
* the corner arcs.
@ -331,10 +331,10 @@ void cogl_path_ellipse (float center_x,
* Constructs a rectangular shape with rounded corners. If there is an
* existing path this will start a new disjoint sub-path.
**/
void cogl_path_round_rectangle (float x1,
float y1,
float x2,
float y2,
void cogl_path_round_rectangle (float x_1,
float y_1,
float x_2,
float y_2,
float radius,
float arc_step);

View File

@ -193,15 +193,15 @@ cogl_path_polygon (float *coords,
}
void
cogl_path_rectangle (float x1,
float y1,
float x2,
float y2)
cogl_path_rectangle (float x_1,
float y_1,
float x_2,
float y_2)
{
cogl_path_move_to (x1, y1);
cogl_path_line_to (x2, y1);
cogl_path_line_to (x2, y2);
cogl_path_line_to (x1, y2);
cogl_path_move_to (x_1, y_1);
cogl_path_line_to (x_2, y_1);
cogl_path_line_to (x_2, y_2);
cogl_path_line_to (x_1, y_2);
cogl_path_close ();
}
@ -327,19 +327,19 @@ cogl_path_ellipse (float center_x,
}
void
cogl_path_round_rectangle (float x1,
float y1,
float x2,
float y2,
cogl_path_round_rectangle (float x_1,
float y_1,
float x_2,
float y_2,
float radius,
float arc_step)
{
float inner_width = x2 - x1 - radius * 2;
float inner_height = y2 - y1 - radius * 2;
float inner_width = x_2 - x_1 - radius * 2;
float inner_height = y_2 - y_1 - radius * 2;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl_path_move_to (x1, y1 + radius);
cogl_path_move_to (x_1, y_1 + radius);
cogl_path_arc_rel (radius, 0,
radius, radius,
180,