mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 01:20:42 -05:00
cogl/matrix-stack: Move GL code to GL
This commit is contained in:
parent
97206476ac
commit
88be11f6e2
@ -170,13 +170,6 @@ typedef enum
|
||||
COGL_MATRIX_TEXTURE
|
||||
} CoglMatrixMode;
|
||||
|
||||
void
|
||||
_cogl_matrix_entry_flush_to_gl_builtins (CoglContext *ctx,
|
||||
CoglMatrixEntry *entry,
|
||||
CoglMatrixMode mode,
|
||||
CoglFramebuffer *framebuffer,
|
||||
gboolean disable_flip);
|
||||
|
||||
void
|
||||
_cogl_matrix_entry_cache_init (CoglMatrixEntryCache *cache);
|
||||
|
||||
|
@ -801,127 +801,6 @@ cogl_matrix_entry_is_identity (CoglMatrixEntry *entry)
|
||||
return entry ? entry->op == COGL_MATRIX_OP_LOAD_IDENTITY : FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_matrix_flush_to_gl_builtin (CoglContext *ctx,
|
||||
gboolean is_identity,
|
||||
CoglMatrix *matrix,
|
||||
CoglMatrixMode mode)
|
||||
{
|
||||
g_assert (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED));
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
if (ctx->flushed_matrix_mode != mode)
|
||||
{
|
||||
GLenum gl_mode = 0;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case COGL_MATRIX_MODELVIEW:
|
||||
gl_mode = GL_MODELVIEW;
|
||||
break;
|
||||
|
||||
case COGL_MATRIX_PROJECTION:
|
||||
gl_mode = GL_PROJECTION;
|
||||
break;
|
||||
|
||||
case COGL_MATRIX_TEXTURE:
|
||||
gl_mode = GL_TEXTURE;
|
||||
break;
|
||||
}
|
||||
|
||||
GE (ctx, glMatrixMode (gl_mode));
|
||||
ctx->flushed_matrix_mode = mode;
|
||||
}
|
||||
|
||||
if (is_identity)
|
||||
GE (ctx, glLoadIdentity ());
|
||||
else
|
||||
GE (ctx, glLoadMatrixf (cogl_matrix_get_array (matrix)));
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_matrix_entry_flush_to_gl_builtins (CoglContext *ctx,
|
||||
CoglMatrixEntry *entry,
|
||||
CoglMatrixMode mode,
|
||||
CoglFramebuffer *framebuffer,
|
||||
gboolean disable_flip)
|
||||
{
|
||||
g_assert (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED));
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
{
|
||||
gboolean needs_flip;
|
||||
CoglMatrixEntryCache *cache;
|
||||
|
||||
if (mode == COGL_MATRIX_PROJECTION)
|
||||
{
|
||||
/* Because Cogl defines texture coordinates to have a top left
|
||||
* origin and because offscreen framebuffers may be used for
|
||||
* rendering to textures we always render upside down to
|
||||
* offscreen buffers. Also for some backends we need to render
|
||||
* onscreen buffers upside-down too.
|
||||
*/
|
||||
if (disable_flip)
|
||||
needs_flip = FALSE;
|
||||
else
|
||||
needs_flip = cogl_is_offscreen (framebuffer);
|
||||
|
||||
cache = &ctx->builtin_flushed_projection;
|
||||
}
|
||||
else
|
||||
{
|
||||
needs_flip = FALSE;
|
||||
|
||||
if (mode == COGL_MATRIX_MODELVIEW)
|
||||
cache = &ctx->builtin_flushed_modelview;
|
||||
else
|
||||
cache = NULL;
|
||||
}
|
||||
|
||||
/* We don't need to do anything if the state is the same */
|
||||
if (!cache ||
|
||||
_cogl_matrix_entry_cache_maybe_update (cache, entry, needs_flip))
|
||||
{
|
||||
gboolean is_identity;
|
||||
CoglMatrix matrix;
|
||||
|
||||
if (entry->op == COGL_MATRIX_OP_LOAD_IDENTITY)
|
||||
is_identity = TRUE;
|
||||
else
|
||||
{
|
||||
is_identity = FALSE;
|
||||
cogl_matrix_entry_get (entry, &matrix);
|
||||
}
|
||||
|
||||
if (needs_flip)
|
||||
{
|
||||
CoglMatrix flipped_matrix;
|
||||
|
||||
cogl_matrix_multiply (&flipped_matrix,
|
||||
&ctx->y_flip_matrix,
|
||||
is_identity ?
|
||||
&ctx->identity_matrix :
|
||||
&matrix);
|
||||
|
||||
_cogl_matrix_flush_to_gl_builtin (ctx,
|
||||
/* not identity */
|
||||
FALSE,
|
||||
&flipped_matrix,
|
||||
mode);
|
||||
}
|
||||
else
|
||||
{
|
||||
_cogl_matrix_flush_to_gl_builtin (ctx,
|
||||
is_identity,
|
||||
&matrix,
|
||||
mode);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
|
||||
CoglMatrixEntry *entry1)
|
||||
|
@ -50,6 +50,121 @@
|
||||
#define GL_CLIP_PLANE5 0x3005
|
||||
#endif
|
||||
|
||||
|
||||
static void
|
||||
flush_matrix_to_gl_builtin (CoglContext *ctx,
|
||||
gboolean is_identity,
|
||||
CoglMatrix *matrix,
|
||||
CoglMatrixMode mode)
|
||||
{
|
||||
g_assert (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED));
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
if (ctx->flushed_matrix_mode != mode)
|
||||
{
|
||||
GLenum gl_mode = 0;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case COGL_MATRIX_MODELVIEW:
|
||||
gl_mode = GL_MODELVIEW;
|
||||
break;
|
||||
|
||||
case COGL_MATRIX_PROJECTION:
|
||||
gl_mode = GL_PROJECTION;
|
||||
break;
|
||||
|
||||
case COGL_MATRIX_TEXTURE:
|
||||
gl_mode = GL_TEXTURE;
|
||||
break;
|
||||
}
|
||||
|
||||
GE (ctx, glMatrixMode (gl_mode));
|
||||
ctx->flushed_matrix_mode = mode;
|
||||
}
|
||||
|
||||
if (is_identity)
|
||||
GE (ctx, glLoadIdentity ());
|
||||
else
|
||||
GE (ctx, glLoadMatrixf (cogl_matrix_get_array (matrix)));
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
flush_matrix_entry_to_gl_builtins (CoglContext *ctx,
|
||||
CoglMatrixEntry *entry,
|
||||
CoglMatrixMode mode,
|
||||
CoglFramebuffer *framebuffer,
|
||||
gboolean disable_flip)
|
||||
{
|
||||
g_assert (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED));
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
{
|
||||
gboolean needs_flip;
|
||||
CoglMatrixEntryCache *cache;
|
||||
|
||||
if (mode == COGL_MATRIX_PROJECTION)
|
||||
{
|
||||
/* Because Cogl defines texture coordinates to have a top left
|
||||
* origin and because offscreen framebuffers may be used for
|
||||
* rendering to textures we always render upside down to
|
||||
* offscreen buffers. Also for some backends we need to render
|
||||
* onscreen buffers upside-down too.
|
||||
*/
|
||||
if (disable_flip)
|
||||
needs_flip = FALSE;
|
||||
else
|
||||
needs_flip = cogl_is_offscreen (framebuffer);
|
||||
|
||||
cache = &ctx->builtin_flushed_projection;
|
||||
}
|
||||
else
|
||||
{
|
||||
needs_flip = FALSE;
|
||||
|
||||
if (mode == COGL_MATRIX_MODELVIEW)
|
||||
cache = &ctx->builtin_flushed_modelview;
|
||||
else
|
||||
cache = NULL;
|
||||
}
|
||||
|
||||
/* We don't need to do anything if the state is the same */
|
||||
if (!cache ||
|
||||
_cogl_matrix_entry_cache_maybe_update (cache, entry, needs_flip))
|
||||
{
|
||||
gboolean is_identity;
|
||||
CoglMatrix matrix;
|
||||
|
||||
if (entry->op == COGL_MATRIX_OP_LOAD_IDENTITY)
|
||||
is_identity = TRUE;
|
||||
else
|
||||
{
|
||||
is_identity = FALSE;
|
||||
cogl_matrix_entry_get (entry, &matrix);
|
||||
}
|
||||
|
||||
if (needs_flip)
|
||||
{
|
||||
CoglMatrix flipped_matrix;
|
||||
|
||||
cogl_matrix_multiply (&flipped_matrix,
|
||||
&ctx->y_flip_matrix,
|
||||
is_identity ?
|
||||
&ctx->identity_matrix :
|
||||
&matrix);
|
||||
|
||||
flush_matrix_to_gl_builtin (ctx, FALSE, &flipped_matrix, mode);
|
||||
}
|
||||
else
|
||||
{
|
||||
flush_matrix_to_gl_builtin (ctx, is_identity, &matrix, mode);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
project_vertex (const CoglMatrix *modelview_projection,
|
||||
float *vertex)
|
||||
@ -106,7 +221,7 @@ set_clip_plane (CoglFramebuffer *framebuffer,
|
||||
/* Clip planes can only be used when a fixed function backend is in
|
||||
use so we know we can directly push this matrix to the builtin
|
||||
state */
|
||||
_cogl_matrix_entry_flush_to_gl_builtins (ctx,
|
||||
flush_matrix_entry_to_gl_builtins (ctx,
|
||||
modelview_stack->last_entry,
|
||||
COGL_MATRIX_MODELVIEW,
|
||||
framebuffer,
|
||||
|
Loading…
Reference in New Issue
Block a user