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clutter/util: Generalize ROUND_TO_256THS
It'll be reused in other bits of the Clutter codebase. Move it to an inline function in clutter-private.h https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
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@ -268,6 +268,12 @@ gboolean _clutter_run_progress_function (GType gtype,
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void clutter_timeline_cancel_delay (ClutterTimeline *timeline);
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static inline void
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clutter_round_to_256ths (float *f)
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{
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*f = roundf ((*f) * 256) / 256;
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}
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static inline int64_t
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us (int64_t us)
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{
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@ -47,8 +47,6 @@
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#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - (((((y) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
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#define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2)))
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#define ROUND_TO_256THS(x) (roundf ((x) * 256) / 256)
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typedef struct
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{
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float x;
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@ -108,14 +106,16 @@ _clutter_util_fully_transform_vertices (const graphene_matrix_t *modelview,
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ClutterVertex4 vertex_tmp = vertices_tmp[i];
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graphene_point3d_t *vertex_out = &vertices_out[i];
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/* Finally translate from OpenGL coords to window coords */
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vertex_out->x = ROUND_TO_256THS (MTX_GL_SCALE_X (vertex_tmp.x,
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vertex_out->x = MTX_GL_SCALE_X (vertex_tmp.x,
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vertex_tmp.w,
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viewport[2],
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viewport[0]));
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vertex_out->y = ROUND_TO_256THS (MTX_GL_SCALE_Y (vertex_tmp.y,
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viewport[0]);
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vertex_out->y = MTX_GL_SCALE_Y (vertex_tmp.y,
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vertex_tmp.w,
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viewport[3],
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viewport[1]));
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viewport[1]);
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clutter_round_to_256ths (&vertex_out->x);
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clutter_round_to_256ths (&vertex_out->y);
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}
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}
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