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2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 981 - clutter_stage_read_pixels temprow fix (Haakon Sporsheim) * clutter/clutter-stage.c (clutter_stage_read_pixels): Allocate the temporary row data used to flip the buffer from glReadPixels() in order to fix compilation under MSVC. Also validate the input parameters to avoid random segfaults.
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2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
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Bug 981 - clutter_stage_read_pixels temprow fix (Haakon Sporsheim)
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* clutter/clutter-stage.c (clutter_stage_read_pixels): Allocate
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the temporary row data used to flip the buffer from glReadPixels()
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in order to fix compilation under MSVC. Also validate the input
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parameters to avoid random segfaults.
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2008-06-23 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-actor.c:
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@ -1086,10 +1086,10 @@ clutter_stage_hide_cursor (ClutterStage *stage)
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*
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* Makes a screenshot of the stage in RGBA 8bit data, returns a
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* linear buffer with @width * 4 as rowstride.
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* Gets a pixel based representation of the current rendered stage.
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*
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* Return value: a pointer to newly allocated memory with the buffer
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* that should be free with g_free, or NULL if the read back failed.
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* or %NULL if the read failed. Use g_free() on the returned data
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* to release the resources it has allocated.
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*/
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guchar *
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clutter_stage_read_pixels (ClutterStage *stage,
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@ -1099,6 +1099,7 @@ clutter_stage_read_pixels (ClutterStage *stage,
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gint height)
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{
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guchar *pixels;
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guchar *temprow;
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GLint viewport[4];
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gint rowstride;
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gint stage_x, stage_y, stage_width, stage_height;
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@ -1117,11 +1118,19 @@ clutter_stage_read_pixels (ClutterStage *stage,
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glGetIntegerv (GL_VIEWPORT, viewport);
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stage_x = viewport[0];
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stage_y = viewport[1];
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stage_width = viewport[2] - x;
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stage_height = viewport[3] - y;
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stage_width = viewport[2];
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stage_height = viewport[3];
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if (width < 0 || width > stage_width)
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width = stage_width;
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if (height < 0 || height > stage_height)
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height = stage_height;
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rowstride = width * 4;
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pixels = g_malloc (height * rowstride);
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temprow = g_malloc (rowstride);
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/* check whether we need to read into a smaller temporary buffer */
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glReadPixels (x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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@ -1129,7 +1138,6 @@ clutter_stage_read_pixels (ClutterStage *stage,
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/* vertically flip the buffer in-place */
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for (y = 0; y < height / 2; y++)
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{
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guchar temprow[rowstride];
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if (y != height - y - 1) /* skip center row */
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{
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memcpy (temprow,
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@ -1142,6 +1150,8 @@ clutter_stage_read_pixels (ClutterStage *stage,
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}
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}
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g_free (temprow);
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return pixels;
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}
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