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framebuffer: Support texture based depth buffers
This commit introduces some new framebuffer api to be able to enable texture based depth buffers for a framebuffer (currently only supported for offscreen framebuffers) and once allocated to be able to retrieve the depth buffer as a texture for further usage, say, to implement shadow mapping. The API works as follow: * Before the framebuffer is allocated, you can request that a depth texture is created with cogl_framebuffer_set_depth_texture_enabled() * cogl_framebuffer_get_depth_texture() can then be used to grab a CoglTexture once the framebuffer has been allocated.
This commit is contained in:

committed by
Robert Bragg

parent
58bbf8499a
commit
87bc616d34
@@ -109,6 +109,12 @@ struct {
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"GLES2 API integration supported",
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"Support for creating a GLES2 context for using the GLES2 API in a "
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"way that's integrated with Cogl."
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},
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{
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COGL_FEATURE_ID_DEPTH_TEXTURE,
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"Depth Textures",
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"CoglFramebuffers can be configured to render their depth buffer into "
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"a texture"
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}
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};
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