mirror of
https://github.com/brl/mutter.git
synced 2024-12-24 12:02:04 +00:00
Remove CloneTexture from the API
ClutterClone supercedes ClutterCloneTexture, since it can clone every kind of actor -- including composite ones. This is another "brain surgery with a shotgun" kind of commit: it removes CloneTexture and updates every test case using CloneTexture to ClutterClone. The API fallout is minimal, luckily for us.
This commit is contained in:
parent
cd5c1bd98b
commit
86e95a779a
@ -60,7 +60,6 @@ source_h = \
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$(srcdir)/clutter-binding-pool.h \
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$(srcdir)/clutter-cairo-texture.h \
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$(srcdir)/clutter-child-meta.h \
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$(srcdir)/clutter-clone-texture.h \
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$(srcdir)/clutter-clone.h \
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$(srcdir)/clutter-color.h \
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$(srcdir)/clutter-container.h \
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@ -152,7 +151,6 @@ source_c = \
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clutter-binding-pool.c \
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clutter-cairo-texture.c \
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clutter-child-meta.c \
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clutter-clone-texture.c \
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clutter-clone.c \
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clutter-color.c \
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clutter-container.c \
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@ -1,455 +0,0 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-clone-texture
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* @short_description: Actor for cloning existing textures in an
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* efficient way.
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*
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* #ClutterCloneTexture allows the cloning of existing #ClutterTexture based
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* actors whilst saving underlying graphics resources.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-clone-texture.h"
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#include "clutter-main.h"
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#include "clutter-feature.h"
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#include "clutter-actor.h"
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#include "clutter-util.h"
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#include "clutter-enum-types.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "cogl/cogl.h"
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enum
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{
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PROP_0,
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PROP_PARENT_TEXTURE,
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PROP_REPEAT_Y,
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PROP_REPEAT_X
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};
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G_DEFINE_TYPE (ClutterCloneTexture,
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clutter_clone_texture,
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CLUTTER_TYPE_ACTOR);
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#define CLUTTER_CLONE_TEXTURE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexturePrivate))
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struct _ClutterCloneTexturePrivate
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{
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ClutterTexture *parent_texture;
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guint repeat_x : 1;
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guint repeat_y : 1;
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};
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static void
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clutter_clone_texture_get_preferred_width (ClutterActor *self,
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ClutterUnit for_height,
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ClutterUnit *min_width_p,
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ClutterUnit *natural_width_p)
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{
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ClutterCloneTexturePrivate *priv = CLUTTER_CLONE_TEXTURE (self)->priv;
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ClutterActor *parent_texture;
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ClutterActorClass *parent_texture_class;
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/* Note that by calling the get_width_request virtual method directly
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* and skipping the clutter_actor_get_preferred_width() wrapper, we
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* are ignoring any size request override set on the parent texture
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* and just getting the normal size of the parent texture.
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*/
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parent_texture = CLUTTER_ACTOR (priv->parent_texture);
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if (!parent_texture)
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{
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if (min_width_p)
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*min_width_p = 0;
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if (natural_width_p)
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*natural_width_p = 0;
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return;
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}
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parent_texture_class = CLUTTER_ACTOR_GET_CLASS (parent_texture);
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parent_texture_class->get_preferred_width (parent_texture,
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for_height,
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min_width_p,
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natural_width_p);
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}
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static void
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clutter_clone_texture_get_preferred_height (ClutterActor *self,
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ClutterUnit for_width,
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ClutterUnit *min_height_p,
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ClutterUnit *natural_height_p)
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{
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ClutterCloneTexturePrivate *priv = CLUTTER_CLONE_TEXTURE (self)->priv;
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ClutterActor *parent_texture;
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ClutterActorClass *parent_texture_class;
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/* Note that by calling the get_height_request virtual method directly
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* and skipping the clutter_actor_get_preferred_height() wrapper, we
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* are ignoring any size request override set on the parent texture and
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* just getting the normal size of the parent texture.
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*/
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parent_texture = CLUTTER_ACTOR (priv->parent_texture);
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if (!parent_texture)
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{
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if (min_height_p)
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*min_height_p = 0;
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if (natural_height_p)
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*natural_height_p = 0;
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return;
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}
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parent_texture_class = CLUTTER_ACTOR_GET_CLASS (parent_texture);
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parent_texture_class->get_preferred_height (parent_texture,
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for_width,
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min_height_p,
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natural_height_p);
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}
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static void
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clutter_clone_texture_paint (ClutterActor *self)
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{
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ClutterCloneTexturePrivate *priv;
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ClutterActor *parent_texture;
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gint x_1, y_1, x_2, y_2;
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CoglHandle cogl_texture;
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ClutterFixed t_w, t_h;
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guint tex_width, tex_height;
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priv = CLUTTER_CLONE_TEXTURE (self)->priv;
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/* no need to paint stuff if we don't have a texture to clone */
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if (!priv->parent_texture)
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return;
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CLUTTER_NOTE (PAINT,
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"painting clone texture '%s'",
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clutter_actor_get_name (self) ? clutter_actor_get_name (self)
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: "unknown");
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/* parent texture may have been hidden, there for need to make sure its
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* realised with resources available.
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*/
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parent_texture = CLUTTER_ACTOR (priv->parent_texture);
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if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
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clutter_actor_realize (parent_texture);
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/* If 'parent' texture isn't visible we run its paint to be sure it
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* updates. Needed for TFP and likely FBOs.
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* Potentially could cause issues
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*/
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if (!clutter_actor_get_paint_visibility(parent_texture))
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{
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CLUTTER_SET_PRIVATE_FLAGS(parent_texture,
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CLUTTER_TEXTURE_IN_CLONE_PAINT);
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g_signal_emit_by_name (priv->parent_texture, "paint", NULL);
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CLUTTER_UNSET_PRIVATE_FLAGS(parent_texture,
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CLUTTER_TEXTURE_IN_CLONE_PAINT);
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}
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cogl_set_source_color4ub (255, 255, 255,
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clutter_actor_get_paint_opacity (self));
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clutter_actor_get_allocation_coords (self, &x_1, &y_1, &x_2, &y_2);
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CLUTTER_NOTE (PAINT, "paint to x1: %i, y1: %i x2: %i, y2: %i "
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"opacity: %i",
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x_1, y_1, x_2, y_2,
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clutter_actor_get_opacity (self));
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cogl_texture = clutter_texture_get_cogl_texture (priv->parent_texture);
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if (cogl_texture == COGL_INVALID_HANDLE)
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return;
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tex_width = cogl_texture_get_width (cogl_texture);
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tex_height = cogl_texture_get_height (cogl_texture);
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if (priv->repeat_x && tex_width > 0)
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t_w = COGL_FIXED_DIV (COGL_FIXED_FROM_INT (x_2 - x_1),
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COGL_FIXED_FROM_INT (tex_width));
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else
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t_w = COGL_FIXED_1;
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if (priv->repeat_y && tex_height > 0)
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t_h = COGL_FIXED_DIV (COGL_FIXED_FROM_INT (y_2 - y_1),
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COGL_FIXED_FROM_INT (tex_height));
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else
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t_h = COGL_FIXED_1;
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/* Parent paint translated us into position */
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cogl_texture_rectangle (cogl_texture, 0, 0,
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COGL_FIXED_FROM_INT (x_2 - x_1),
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COGL_FIXED_FROM_INT (y_2 - y_1),
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0, 0, t_w, t_h);
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}
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static void
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set_parent_texture (ClutterCloneTexture *ctexture,
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ClutterTexture *texture)
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{
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ClutterCloneTexturePrivate *priv = ctexture->priv;
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ClutterActor *actor = CLUTTER_ACTOR (ctexture);
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gboolean was_visible = CLUTTER_ACTOR_IS_VISIBLE (ctexture);
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if (priv->parent_texture == texture)
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return;
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if (priv->parent_texture)
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{
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g_object_unref (priv->parent_texture);
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priv->parent_texture = NULL;
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if (was_visible)
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clutter_actor_hide (actor);
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}
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if (texture)
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{
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priv->parent_texture = g_object_ref (texture);
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/* queue a redraw if the cloned texture is already visible */
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if (CLUTTER_ACTOR_IS_VISIBLE (priv->parent_texture) &&
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was_visible)
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{
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clutter_actor_show (actor);
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clutter_actor_queue_redraw (actor);
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}
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clutter_actor_queue_relayout (actor);
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}
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}
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static void
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clutter_clone_texture_dispose (GObject *object)
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{
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ClutterCloneTexture *self = CLUTTER_CLONE_TEXTURE(object);
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ClutterCloneTexturePrivate *priv = self->priv;
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if (priv->parent_texture)
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g_object_unref (priv->parent_texture);
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priv->parent_texture = NULL;
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G_OBJECT_CLASS (clutter_clone_texture_parent_class)->dispose (object);
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}
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static void
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clutter_clone_texture_finalize (GObject *object)
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{
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G_OBJECT_CLASS (clutter_clone_texture_parent_class)->finalize (object);
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}
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static void
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clutter_clone_texture_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object);
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ClutterCloneTexturePrivate *priv;
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priv = ctexture->priv;
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switch (prop_id)
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{
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case PROP_PARENT_TEXTURE:
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set_parent_texture (ctexture, g_value_get_object (value));
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break;
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case PROP_REPEAT_X:
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if (priv->repeat_x != g_value_get_boolean (value))
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{
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priv->repeat_x = !priv->repeat_x;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (ctexture));
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}
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break;
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case PROP_REPEAT_Y:
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if (priv->repeat_y != g_value_get_boolean (value))
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{
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priv->repeat_y = !priv->repeat_y;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (ctexture));
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_clone_texture_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object);
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ClutterCloneTexturePrivate *priv;
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priv = ctexture->priv;
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switch (prop_id)
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{
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case PROP_PARENT_TEXTURE:
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g_value_set_object (value, ctexture->priv->parent_texture);
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break;
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case PROP_REPEAT_X:
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g_value_set_boolean (value, priv->repeat_x);
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break;
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case PROP_REPEAT_Y:
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g_value_set_boolean (value, priv->repeat_y);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_clone_texture_class_init (ClutterCloneTextureClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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actor_class->paint =
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clutter_clone_texture_paint;
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actor_class->get_preferred_width =
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clutter_clone_texture_get_preferred_width;
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actor_class->get_preferred_height =
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clutter_clone_texture_get_preferred_height;
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gobject_class->finalize = clutter_clone_texture_finalize;
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gobject_class->dispose = clutter_clone_texture_dispose;
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gobject_class->set_property = clutter_clone_texture_set_property;
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gobject_class->get_property = clutter_clone_texture_get_property;
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g_object_class_install_property
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(gobject_class, PROP_PARENT_TEXTURE,
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g_param_spec_object ("parent-texture",
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"Parent Texture",
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"The parent texture to clone",
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CLUTTER_TYPE_TEXTURE,
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CLUTTER_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class, PROP_REPEAT_X,
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g_param_spec_boolean ("repeat-x",
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"Tile underlying pixbuf in x direction",
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"Reapeat underlying pixbuf rather than scale "
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"in x direction.",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class, PROP_REPEAT_Y,
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g_param_spec_boolean ("repeat-y",
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"Tile underlying pixbuf in y direction",
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"Reapeat underlying pixbuf rather than scale "
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"in y direction.",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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g_type_class_add_private (gobject_class, sizeof (ClutterCloneTexturePrivate));
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}
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static void
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clutter_clone_texture_init (ClutterCloneTexture *self)
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{
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ClutterCloneTexturePrivate *priv;
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self->priv = priv = CLUTTER_CLONE_TEXTURE_GET_PRIVATE (self);
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priv->parent_texture = NULL;
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}
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/**
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* clutter_clone_texture_new:
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* @texture: a #ClutterTexture, or %NULL
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*
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* Creates an efficient 'clone' of a pre-existing texture with which it
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* shares the underlying pixbuf data.
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*
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* You can use clutter_clone_texture_set_parent_texture() to change the
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* cloned texture.
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*
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* Return value: the newly created #ClutterCloneTexture
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*/
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ClutterActor *
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clutter_clone_texture_new (ClutterTexture *texture)
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{
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g_return_val_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture), NULL);
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return g_object_new (CLUTTER_TYPE_CLONE_TEXTURE,
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"parent-texture", texture,
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NULL);
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}
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/**
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* clutter_clone_texture_get_parent_texture:
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* @clone: a #ClutterCloneTexture
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*
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* Retrieves the parent #ClutterTexture used by @clone.
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*
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* Return value: a #ClutterTexture actor, or %NULL
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*
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* Since: 0.2
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*/
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ClutterTexture *
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clutter_clone_texture_get_parent_texture (ClutterCloneTexture *clone)
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{
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g_return_val_if_fail (CLUTTER_IS_CLONE_TEXTURE (clone), NULL);
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return clone->priv->parent_texture;
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}
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/**
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* clutter_clone_texture_set_parent_texture:
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* @clone: a #ClutterCloneTexture
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* @texture: a #ClutterTexture or %NULL
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*
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* Sets the parent texture cloned by the #ClutterCloneTexture.
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*
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* Since: 0.2
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*/
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void
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clutter_clone_texture_set_parent_texture (ClutterCloneTexture *clone,
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ClutterTexture *texture)
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{
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g_return_if_fail (CLUTTER_IS_CLONE_TEXTURE (clone));
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g_return_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture));
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g_object_ref (clone);
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set_parent_texture (clone, texture);
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g_object_notify (G_OBJECT (clone), "parent-texture");
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g_object_unref (clone);
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}
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@ -1,76 +0,0 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
|
||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2006 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __CLUTTER_CLONE_TEXTURE_H__
|
||||
#define __CLUTTER_CLONE_TEXTURE_H__
|
||||
|
||||
#include <clutter/clutter-actor.h>
|
||||
#include <clutter/clutter-texture.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_CLONE_TEXTURE (clutter_clone_texture_get_type ())
|
||||
#define CLUTTER_CLONE_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexture))
|
||||
#define CLUTTER_CLONE_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTextureClass))
|
||||
#define CLUTTER_IS_CLONE_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CLONE_TEXTURE))
|
||||
#define CLUTTER_IS_CLONE_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_CLONE_TEXTURE))
|
||||
#define CLUTTER_CLONE_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTextureClass))
|
||||
|
||||
typedef struct _ClutterCloneTexture ClutterCloneTexture;
|
||||
typedef struct _ClutterCloneTexturePrivate ClutterCloneTexturePrivate;
|
||||
typedef struct _ClutterCloneTextureClass ClutterCloneTextureClass;
|
||||
|
||||
struct _ClutterCloneTexture
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterActor parent;
|
||||
|
||||
ClutterCloneTexturePrivate *priv;
|
||||
};
|
||||
|
||||
struct _ClutterCloneTextureClass
|
||||
{
|
||||
/*< private >*/
|
||||
ClutterActorClass parent_class;
|
||||
|
||||
/* padding for future expansion */
|
||||
void (*_clutter_clone_1) (void);
|
||||
void (*_clutter_clone_2) (void);
|
||||
void (*_clutter_clone_3) (void);
|
||||
void (*_clutter_clone_4) (void);
|
||||
};
|
||||
|
||||
GType clutter_clone_texture_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterActor * clutter_clone_texture_new (ClutterTexture *texture);
|
||||
ClutterTexture *clutter_clone_texture_get_parent_texture (ClutterCloneTexture *clone);
|
||||
void clutter_clone_texture_set_parent_texture (ClutterCloneTexture *clone,
|
||||
ClutterTexture *texture);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_CLONE_TEXTURE_H__ */
|
@ -22,13 +22,21 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:clutter-actor-clone
|
||||
* @short_description: An actor that displays a scaled clone of another
|
||||
* actor.
|
||||
* SECTION:clutterclone
|
||||
* @short_description: An actor that displays a clone of a source actor
|
||||
*
|
||||
* #ClutterClone is a #ClutterActor which draws with the paint
|
||||
* function of another actor, scaled to fit its own allocation.
|
||||
*
|
||||
* #ClutterClone can be used to efficiently clone any other actor.
|
||||
*
|
||||
* <note><para>This is different from clutter_texture_new_from_actor()
|
||||
* which requires support for FBOs in the underlying GL
|
||||
* implementation.</para></note>
|
||||
*
|
||||
* #ClutterClone is available since Clutter 1.0
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
@ -43,7 +43,6 @@
|
||||
#include "clutter-binding-pool.h"
|
||||
#include "clutter-cairo-texture.h"
|
||||
#include "clutter-child-meta.h"
|
||||
#include "clutter-clone-texture.h"
|
||||
#include "clutter-clone.h"
|
||||
#include "clutter-color.h"
|
||||
#include "clutter-container.h"
|
||||
|
@ -10,10 +10,15 @@
|
||||
<releaseinfo>Version &version;</releaseinfo>
|
||||
|
||||
<copyright>
|
||||
<year>2008</year>
|
||||
<year>2006,2007,2008</year>
|
||||
<holder>OpenedHand LTD</holder>
|
||||
</copyright>
|
||||
|
||||
<copyright>
|
||||
<year>2009</year>
|
||||
<holder>Intel Corporation</holder>
|
||||
</copyright>
|
||||
|
||||
<legalnotice>
|
||||
<para>
|
||||
Permission is granted to copy, distribute and/or modify this
|
||||
@ -56,7 +61,7 @@
|
||||
<title>Base actors</title>
|
||||
<xi:include href="xml/clutter-rectangle.xml"/>
|
||||
<xi:include href="xml/clutter-texture.xml"/>
|
||||
<xi:include href="xml/clutter-clone-texture.xml"/>
|
||||
<xi:include href="xml/clutter-clone.xml"/>
|
||||
<xi:include href="xml/clutter-text.xml"/>
|
||||
<xi:include href="xml/clutter-cairo-texture.xml"/>
|
||||
</chapter>
|
||||
|
@ -154,23 +154,23 @@ clutter_alpha_get_type
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
<FILE>clutter-clone-texture</FILE>
|
||||
<TITLE>ClutterCloneTexture</TITLE>
|
||||
ClutterCloneTexture
|
||||
ClutterCloneTextureClass
|
||||
clutter_clone_texture_new
|
||||
clutter_clone_texture_get_parent_texture
|
||||
clutter_clone_texture_set_parent_texture
|
||||
<FILE>clutter-clone</FILE>
|
||||
<TITLE>ClutterClone</TITLE>
|
||||
ClutterClone
|
||||
ClutterCloneClass
|
||||
clutter_clone_new
|
||||
clutter_clone_set_source
|
||||
clutter_clone_get_source
|
||||
<SUBSECTION Standard>
|
||||
CLUTTER_CLONE_TEXTURE
|
||||
CLUTTER_IS_CLONE_TEXTURE
|
||||
CLUTTER_TYPE_CLONE_TEXTURE
|
||||
CLUTTER_CLONE_TEXTURE_CLASS
|
||||
CLUTTER_IS_CLONE_TEXTURE_CLASS
|
||||
CLUTTER_CLONE_TEXTURE_GET_CLASS
|
||||
CLUTTER_CLONE
|
||||
CLUTTER_IS_CLONE
|
||||
CLUTTER_TYPE_CLONE
|
||||
CLUTTER_CLONE_CLASS
|
||||
CLUTTER_IS_CLONE_CLASS
|
||||
CLUTTER_CLONE_GET_CLASS
|
||||
<SUBSECTION Private>
|
||||
ClutterCloneTexturePrivate
|
||||
clutter_clone_texture_get_type
|
||||
ClutterClonePrivate
|
||||
clutter_clone_get_type
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
|
@ -1,24 +1,27 @@
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
#if defined (_MSC_VER) && !defined (_USE_MATH_DEFINES)
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
#include <errno.h>
|
||||
#include <stdlib.h>
|
||||
#include <glib.h>
|
||||
#include <gmodule.h>
|
||||
|
||||
#define TRAILS 0
|
||||
#define NHANDS 6
|
||||
#define RADIUS ((CLUTTER_STAGE_WIDTH()+CLUTTER_STAGE_HEIGHT())/NHANDS)
|
||||
|
||||
typedef struct SuperOH
|
||||
{
|
||||
ClutterActor **hand, *bgtex;
|
||||
ClutterActor *real_hand;
|
||||
ClutterActor *group;
|
||||
ClutterActor *stage;
|
||||
|
||||
gint stage_width;
|
||||
gint stage_height;
|
||||
gfloat radius;
|
||||
|
||||
ClutterBehaviour *scaler_1;
|
||||
ClutterBehaviour *scaler_2;
|
||||
ClutterTimeline *timeline;
|
||||
} SuperOH;
|
||||
|
||||
static gint n_hands = NHANDS;
|
||||
@ -50,12 +53,14 @@ input_cb (ClutterActor *stage,
|
||||
clutter_event_get_coords (event, &x, &y);
|
||||
|
||||
button_event = (ClutterButtonEvent *) event;
|
||||
g_print ("*** button press event (button:%d) ***\n",
|
||||
button_event->button);
|
||||
g_print ("*** button press event (button:%d) at %d, %d ***\n",
|
||||
button_event->button,
|
||||
x, y);
|
||||
|
||||
e = clutter_stage_get_actor_at_pos (CLUTTER_STAGE (stage), x, y);
|
||||
|
||||
if (e && (CLUTTER_IS_TEXTURE (e) || CLUTTER_IS_CLONE_TEXTURE (e)))
|
||||
/* only allow hiding the clones */
|
||||
if (e && (CLUTTER_IS_TEXTURE (e) || CLUTTER_IS_CLONE (e)))
|
||||
{
|
||||
clutter_actor_hide (e);
|
||||
return TRUE;
|
||||
@ -99,41 +104,35 @@ frame_cb (ClutterTimeline *timeline,
|
||||
|
||||
/* Rotate everything clockwise about stage center*/
|
||||
|
||||
clutter_actor_set_rotation (CLUTTER_ACTOR (oh->group),
|
||||
clutter_actor_set_rotation (oh->group,
|
||||
CLUTTER_Z_AXIS,
|
||||
frame_num,
|
||||
CLUTTER_STAGE_WIDTH () / 2,
|
||||
CLUTTER_STAGE_HEIGHT () / 2,
|
||||
oh->stage_width / 2,
|
||||
oh->stage_height / 2,
|
||||
0);
|
||||
|
||||
for (i = 0; i < n_hands; i++)
|
||||
{
|
||||
gdouble scale_x, scale_y;
|
||||
|
||||
clutter_actor_get_scale (oh->hand[i], &scale_x, &scale_y);
|
||||
|
||||
/* Rotate each hand around there centers - to get this we need
|
||||
* to take into account any scaling.
|
||||
*
|
||||
* FIXME: scaling causes drift so disabled for now. Need rotation
|
||||
* unit based functions to fix.
|
||||
*/
|
||||
clutter_actor_set_rotation (oh->hand[i], CLUTTER_Z_AXIS,
|
||||
- 6.0 * frame_num, 0, 0, 0);
|
||||
clutter_actor_set_rotation (oh->hand[i],
|
||||
CLUTTER_Z_AXIS,
|
||||
-6.0 * frame_num,
|
||||
0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
G_MODULE_EXPORT int
|
||||
test_actors_main (int argc, char *argv[])
|
||||
{
|
||||
ClutterTimeline *timeline;
|
||||
ClutterAlpha *alpha;
|
||||
ClutterBehaviour *scaler_1, *scaler_2;
|
||||
ClutterActor *stage;
|
||||
ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
|
||||
SuperOH *oh;
|
||||
gint i;
|
||||
GError *error;
|
||||
ClutterActor *real_hand;
|
||||
|
||||
error = NULL;
|
||||
|
||||
@ -148,70 +147,72 @@ test_actors_main (int argc, char *argv[])
|
||||
error->message);
|
||||
g_error_free (error);
|
||||
|
||||
exit (1);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
clutter_actor_set_size (stage, 800, 600);
|
||||
|
||||
clutter_stage_set_title (CLUTTER_STAGE (stage), "Actors Test");
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage),
|
||||
&stage_color);
|
||||
clutter_stage_set_title (CLUTTER_STAGE (stage), "Clone Test");
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
|
||||
oh = g_new (SuperOH, 1);
|
||||
oh->stage = stage;
|
||||
|
||||
/* Create a timeline to manage animation */
|
||||
timeline = clutter_timeline_new (360, 60); /* num frames, fps */
|
||||
g_object_set (timeline, "loop", TRUE, NULL); /* have it loop */
|
||||
oh->timeline = clutter_timeline_new (360, 60);
|
||||
clutter_timeline_set_loop (oh->timeline, TRUE);
|
||||
|
||||
/* fire a callback for frame change */
|
||||
g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), oh);
|
||||
g_signal_connect (oh->timeline, "new-frame", G_CALLBACK (frame_cb), oh);
|
||||
|
||||
/* Set up some behaviours to handle scaling */
|
||||
alpha = clutter_alpha_new_with_func (timeline, clutter_sine_func,
|
||||
alpha = clutter_alpha_new_with_func (oh->timeline, clutter_sine_func,
|
||||
NULL, NULL);
|
||||
|
||||
scaler_1 = clutter_behaviour_scale_new (alpha,
|
||||
0.5, 0.5,
|
||||
1.0, 1.0);
|
||||
oh->scaler_1 = clutter_behaviour_scale_new (alpha, 0.5, 0.5, 1.0, 1.0);
|
||||
oh->scaler_2 = clutter_behaviour_scale_new (alpha, 1.0, 1.0, 0.5, 0.5);
|
||||
|
||||
scaler_2 = clutter_behaviour_scale_new (alpha,
|
||||
1.0, 1.0,
|
||||
0.5, 0.5);
|
||||
real_hand = clutter_texture_new_from_file ("redhand.png", &error);
|
||||
if (real_hand == NULL)
|
||||
{
|
||||
g_error ("image load failed: %s", error->message);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
/* create a new group to hold multiple actors in a group */
|
||||
oh->group = clutter_group_new();
|
||||
|
||||
oh->hand = g_new (ClutterActor*, n_hands);
|
||||
|
||||
oh->stage_width = clutter_actor_get_width (stage);
|
||||
oh->stage_height = clutter_actor_get_height (stage);
|
||||
oh->radius = (oh->stage_width + oh->stage_height)
|
||||
/ n_hands;
|
||||
|
||||
for (i = 0; i < n_hands; i++)
|
||||
{
|
||||
gint x, y, w, h;
|
||||
|
||||
/* Create a texture from file, then clone in to same resources */
|
||||
if (i == 0)
|
||||
{
|
||||
if ((oh->hand[i] = clutter_texture_new_from_file ("redhand.png",
|
||||
&error)) == NULL)
|
||||
{
|
||||
g_error ("image load failed: %s", error->message);
|
||||
exit (1);
|
||||
}
|
||||
}
|
||||
oh->hand[i] = real_hand;
|
||||
else
|
||||
oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE(oh->hand[0]));
|
||||
oh->hand[i] = clutter_clone_new (real_hand);
|
||||
|
||||
clutter_actor_set_size (oh->hand[i], 200, 213);
|
||||
|
||||
/* Place around a circle */
|
||||
w = clutter_actor_get_width (oh->hand[0]);
|
||||
h = clutter_actor_get_height (oh->hand[0]);
|
||||
w = clutter_actor_get_width (oh->hand[i]);
|
||||
h = clutter_actor_get_height (oh->hand[i]);
|
||||
|
||||
x = CLUTTER_STAGE_WIDTH () / 2
|
||||
+ RADIUS
|
||||
* cos (i * M_PI / (n_hands / 2))
|
||||
x = oh->stage_width / 2
|
||||
+ oh->radius
|
||||
* cos (i * G_PI / (n_hands / 2))
|
||||
- w / 2;
|
||||
|
||||
y = CLUTTER_STAGE_HEIGHT () / 2
|
||||
+ RADIUS
|
||||
* sin (i * M_PI / (n_hands / 2))
|
||||
y = oh->stage_height / 2
|
||||
+ oh->radius
|
||||
* sin (i * G_PI / (n_hands / 2))
|
||||
- h / 2;
|
||||
|
||||
clutter_actor_set_position (oh->hand[i], x, y);
|
||||
@ -222,22 +223,18 @@ test_actors_main (int argc, char *argv[])
|
||||
/* Add to our group group */
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]);
|
||||
|
||||
#if 1 /* FIXME: disabled as causes drift? - see comment above */
|
||||
if (i % 2)
|
||||
clutter_behaviour_apply (scaler_1, oh->hand[i]);
|
||||
clutter_behaviour_apply (oh->scaler_1, oh->hand[i]);
|
||||
else
|
||||
clutter_behaviour_apply (scaler_2, oh->hand[i]);
|
||||
#endif
|
||||
clutter_behaviour_apply (oh->scaler_2, oh->hand[i]);
|
||||
}
|
||||
|
||||
/* Add the group to the stage */
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage),
|
||||
CLUTTER_ACTOR (oh->group));
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), oh->group);
|
||||
|
||||
/* Show everying ( and map window ) */
|
||||
/* Show everying */
|
||||
clutter_actor_show (stage);
|
||||
|
||||
|
||||
g_signal_connect (stage, "button-press-event",
|
||||
G_CALLBACK (input_cb),
|
||||
oh);
|
||||
@ -246,12 +243,16 @@ test_actors_main (int argc, char *argv[])
|
||||
oh);
|
||||
|
||||
/* and start it */
|
||||
clutter_timeline_start (timeline);
|
||||
clutter_timeline_start (oh->timeline);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
/* clean up */
|
||||
g_object_unref (oh->scaler_1);
|
||||
g_object_unref (oh->scaler_2);
|
||||
g_object_unref (oh->timeline);
|
||||
g_free (oh->hand);
|
||||
g_free (oh);
|
||||
|
||||
return 0;
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
@ -24,43 +24,43 @@ raise_top (gpointer ignored)
|
||||
}
|
||||
|
||||
static ClutterActor *
|
||||
clone_box (ClutterTexture *original)
|
||||
clone_box (ClutterActor *original)
|
||||
{
|
||||
guint width, height;
|
||||
ClutterActor *group;
|
||||
ClutterActor *clone;
|
||||
|
||||
clutter_actor_get_size (CLUTTER_ACTOR (original), &width, &height);
|
||||
clutter_actor_get_size (original, &width, &height);
|
||||
|
||||
group = clutter_group_new ();
|
||||
clone = clutter_clone_texture_new (original);
|
||||
clone = clutter_clone_new (original);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
|
||||
clutter_actor_set_depth (clone, width/2);
|
||||
|
||||
clone = clutter_clone_texture_new (original);
|
||||
clone = clutter_clone_new (original);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
|
||||
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
|
||||
clutter_actor_set_depth (clone, -(gint)width/2);
|
||||
|
||||
clone = clutter_clone_texture_new (original);
|
||||
clone = clutter_clone_new (original);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
|
||||
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
|
||||
clutter_actor_set_depth (clone, width/2);
|
||||
clutter_actor_set_position (clone, 0, 0);
|
||||
|
||||
clone = clutter_clone_texture_new (original);
|
||||
clone = clutter_clone_new (original);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
|
||||
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
|
||||
clutter_actor_set_depth (clone, width/2);
|
||||
clutter_actor_set_position (clone, width, 0);
|
||||
|
||||
clone = clutter_clone_texture_new (original);
|
||||
clone = clutter_clone_new (original);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
|
||||
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
|
||||
clutter_actor_set_depth (clone, -(gint)width/2);
|
||||
clutter_actor_set_position (clone, 0, height);
|
||||
|
||||
clone = clutter_clone_texture_new (original);
|
||||
clone = clutter_clone_new (original);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
|
||||
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
|
||||
clutter_actor_set_depth (clone, -(gint)width/2);
|
||||
@ -178,9 +178,8 @@ test_depth_main (int argc, char *argv[])
|
||||
0, 360);
|
||||
clutter_behaviour_apply (r_behave, janus);
|
||||
|
||||
|
||||
/* add hand box */
|
||||
box = clone_box (CLUTTER_TEXTURE (hand));
|
||||
box = clone_box (hand);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
|
||||
clutter_actor_set_position (box, 200, 250);
|
||||
clutter_actor_set_scale (box, 0.5, 0.5);
|
||||
|
@ -149,7 +149,7 @@ test_fbo_main (gint argc, gchar *argv[])
|
||||
1.0f / clutter_util_next_p2 (fbo_height));
|
||||
|
||||
/* Third from cloning the fbo texture */
|
||||
clone = clutter_clone_texture_new (CLUTTER_TEXTURE(fbo));
|
||||
clone = clutter_clone_new (fbo);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), clone);
|
||||
clutter_actor_set_position (clone, padx*2, 0);
|
||||
|
||||
|
@ -625,8 +625,7 @@ decrease_property_value (ClutterActor *actor,
|
||||
static ClutterActor *
|
||||
create_item (void)
|
||||
{
|
||||
ClutterActor *clone =
|
||||
clutter_clone_texture_new (CLUTTER_TEXTURE (icon));
|
||||
ClutterActor *clone = clutter_clone_new (icon);
|
||||
|
||||
gint32 size = g_random_int_range (MIN_SIZE, MAX_SIZE);
|
||||
|
||||
|
@ -61,7 +61,7 @@ input_cb (ClutterStage *stage,
|
||||
|
||||
e = clutter_stage_get_actor_at_pos (stage, x, y);
|
||||
|
||||
if (e && (CLUTTER_IS_TEXTURE (e) || CLUTTER_IS_CLONE_TEXTURE (e)))
|
||||
if (e && (CLUTTER_IS_TEXTURE (e) || CLUTTER_IS_CLONE (e)))
|
||||
{
|
||||
clutter_actor_hide (e);
|
||||
return TRUE;
|
||||
@ -235,7 +235,7 @@ test_paint_wrapper_main (int argc, char *argv[])
|
||||
}
|
||||
}
|
||||
else
|
||||
oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE(oh->hand[0]));
|
||||
oh->hand[i] = clutter_clone_new (oh->hand[0]);
|
||||
|
||||
/* paint something before each hand */
|
||||
g_signal_connect (oh->hand[i],
|
||||
|
Loading…
Reference in New Issue
Block a user