cogl/texture: Add support for sized textures with explicit format

Add API that introduce a method to allocate 2d textures given a
passed pixel format (e.g. xrgb210101010).

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2461>
This commit is contained in:
Naveen Kumar 2022-06-06 13:19:11 +00:00 committed by Marge Bot
parent d8612720f6
commit 86b7b5bc06
7 changed files with 74 additions and 11 deletions

View File

@ -693,9 +693,10 @@ cogl_atlas_texture_new_with_size (CoglContext *ctx,
g_return_val_if_fail (width > 0 && height > 0, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZE;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.format = COGL_PIXEL_FORMAT_ANY;
return _cogl_atlas_texture_create_base (ctx, width, height,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
@ -782,7 +783,11 @@ allocate_with_size (CoglAtlasTexture *atlas_tex,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (atlas_tex);
CoglPixelFormat internal_format =
CoglPixelFormat internal_format;
g_warn_if_fail (loader->src.sized.format == COGL_PIXEL_FORMAT_ANY);
internal_format =
_cogl_texture_determine_internal_format (tex, COGL_PIXEL_FORMAT_ANY);
if (allocate_space (atlas_tex,
@ -873,7 +878,7 @@ _cogl_atlas_texture_allocate (CoglTexture *tex,
switch (loader->src_type)
{
case COGL_TEXTURE_SOURCE_TYPE_SIZED:
case COGL_TEXTURE_SOURCE_TYPE_SIZE:
return allocate_with_size (atlas_tex, loader, error);
case COGL_TEXTURE_SOURCE_TYPE_BITMAP:
return allocate_from_bitmap (atlas_tex, loader, error);

View File

@ -872,9 +872,10 @@ cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
int max_waste)
{
CoglTextureLoader *loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZE;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.format = COGL_PIXEL_FORMAT_ANY;
return _cogl_texture_2d_sliced_create_base (ctx,
width,
@ -987,7 +988,11 @@ allocate_with_size (CoglTexture2DSliced *tex_2ds,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
CoglPixelFormat internal_format =
CoglPixelFormat internal_format;
g_warn_if_fail (loader->src.sized.format == COGL_PIXEL_FORMAT_ANY);
internal_format =
_cogl_texture_determine_internal_format (tex, COGL_PIXEL_FORMAT_ANY);
if (allocate_slices (tex_2ds,
@ -1071,7 +1076,7 @@ _cogl_texture_2d_sliced_allocate (CoglTexture *tex,
switch (loader->src_type)
{
case COGL_TEXTURE_SOURCE_TYPE_SIZED:
case COGL_TEXTURE_SOURCE_TYPE_SIZE:
return allocate_with_size (tex_2ds, loader, error);
case COGL_TEXTURE_SOURCE_TYPE_BITMAP:
return allocate_from_bitmap (tex_2ds, loader, error);

View File

@ -110,6 +110,26 @@ _cogl_texture_2d_create_base (CoglContext *ctx,
return _cogl_texture_2d_object_new (tex_2d);
}
CoglTexture2D *
cogl_texture_2d_new_with_format (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format)
{
CoglTextureLoader *loader;
g_return_val_if_fail (width >= 1, NULL);
g_return_val_if_fail (height >= 1, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZE;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.format = format;
return _cogl_texture_2d_create_base (ctx, width, height, format, loader);
}
CoglTexture2D *
cogl_texture_2d_new_with_size (CoglContext *ctx,
int width,
@ -121,9 +141,10 @@ cogl_texture_2d_new_with_size (CoglContext *ctx,
g_return_val_if_fail (height >= 1, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZE;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.format = COGL_PIXEL_FORMAT_ANY;
return _cogl_texture_2d_create_base (ctx, width, height,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, loader);

View File

@ -87,6 +87,37 @@ GType cogl_texture_2d_get_gtype (void);
COGL_EXPORT gboolean
cogl_is_texture_2d (void *object);
/**
* cogl_texture_2d_new_with_format: (skip)
* @ctx: A #CoglContext
* @width: Width of the texture to allocate
* @height: Height of the texture to allocate
* @format: format of the texture to allocate
*
* Creates a low-level #CoglTexture2D texture with a given @width and
* @height that your GPU can texture from directly.
*
* The storage for the texture is not allocated before this function
* returns. You can call cogl_texture_allocate() to explicitly
* allocate the underlying storage or preferably let Cogl
* automatically allocate storage lazily when it may know more about
* how the texture is being used and can optimize how it is allocated.
*
* The texture is still configurable until it has been allocated so
* for example you can influence the internal format of the texture
* using cogl_texture_set_components() and
* cogl_texture_set_premultiplied().
*
* Returns: (transfer full): A new #CoglTexture2D object with no storage yet allocated.
*
* Since: 2.0
*/
COGL_EXPORT CoglTexture2D *
cogl_texture_2d_new_with_format (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format);
/**
* cogl_texture_2d_new_with_size: (skip)
* @ctx: A #CoglContext

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@ -151,7 +151,7 @@ struct _CoglTextureVtable
};
typedef enum _CoglTextureSoureType {
COGL_TEXTURE_SOURCE_TYPE_SIZED = 1,
COGL_TEXTURE_SOURCE_TYPE_SIZE = 1,
COGL_TEXTURE_SOURCE_TYPE_BITMAP,
COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE,
COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE_EXTERNAL
@ -165,6 +165,7 @@ typedef struct _CoglTextureLoader
int width;
int height;
int depth; /* for 3d textures */
CoglPixelFormat format;
} sized;
struct {
CoglBitmap *bitmap;

View File

@ -147,7 +147,7 @@ _cogl_texture_free_loader (CoglTexture *texture)
CoglTextureLoader *loader = texture->loader;
switch (loader->src_type)
{
case COGL_TEXTURE_SOURCE_TYPE_SIZED:
case COGL_TEXTURE_SOURCE_TYPE_SIZE:
case COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE:
case COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE_EXTERNAL:
break;

View File

@ -137,7 +137,7 @@ allocate_with_size (CoglTexture2D *tex_2d,
GLenum gl_texture;
internal_format =
_cogl_texture_determine_internal_format (tex, COGL_PIXEL_FORMAT_ANY);
_cogl_texture_determine_internal_format (tex, loader->src.sized.format);
if (!_cogl_texture_2d_gl_can_create (ctx,
width,
@ -428,7 +428,7 @@ _cogl_texture_2d_gl_allocate (CoglTexture *tex,
switch (loader->src_type)
{
case COGL_TEXTURE_SOURCE_TYPE_SIZED:
case COGL_TEXTURE_SOURCE_TYPE_SIZE:
return allocate_with_size (tex_2d, loader, error);
case COGL_TEXTURE_SOURCE_TYPE_BITMAP:
return allocate_from_bitmap (tex_2d, loader, error);