doc: Fix various mismatches between arguments and their documentation

Argument names and @$arg suffered from various little mismatches, fix
them in a batch commit.

(cherry picked from commit d2ac3c5a88d980e7519c98bd261111b93cf73a6e)
This commit is contained in:
Damien Lespiau 2012-12-30 18:08:50 +00:00 committed by Robert Bragg
parent 6aadb4a0db
commit 864e5562df
13 changed files with 39 additions and 20 deletions

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@ -160,6 +160,7 @@ cogl_display_setup (CoglDisplay *display,
/**
* cogl_gdl_display_set_plane:
* @display: a #CoglDisplay
* @plane: the GDL plane id
*
* Request that Cogl output to a specific GDL overlay @plane.
*

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@ -204,7 +204,7 @@ cogl_euler_init_from_quaternion (CoglEuler *euler,
/**
* cogl_euler_equal:
* @v1: The first euler angle to compare
* @v1: The second euler angle to compare
* @v2: The second euler angle to compare
*
* Compares the two given euler angles @v1 and @v1 and it they are
* equal returns %TRUE else %FALSE.

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@ -620,11 +620,9 @@ cogl_framebuffer_push_path_clip (CoglFramebuffer *framebuffer,
* bounds
* @bounds_y1: y coordinate for the top-left corner of the primitives
* bounds
* @bounds_x2: x coordinate for the top-left corner of the primitives
* bounds
* @bounds_y2: x coordinate for the bottom-right corner of the
* @bounds_x2: x coordinate for the bottom-right corner of the
* primitives bounds.
* @bounds_x1: y coordinate for the bottom-right corner of the
* @bounds_y2: y coordinate for the bottom-right corner of the
* primitives bounds.
*
* Sets a new clipping area using a 2D shaped described with a
@ -1525,8 +1523,8 @@ cogl_framebuffer_draw_multitextured_rectangle (CoglFramebuffer *framebuffer,
void
cogl_framebuffer_draw_rectangles (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
const float *verts,
unsigned int n_rects);
const float *coordinates,
unsigned int n_rectangles);
/**
* cogl_framebuffer_draw_textured_rectangles:

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@ -283,6 +283,10 @@ cogl_gles2_get_current_vtable (void);
* cogl_gles2_context_new()
* @handle: An OpenGL ES 2.0 texture handle created with
* glGenTextures()
* @width: Width of the texture to allocate
* @height: Height of the texture to allocate
* @internal_format: The format of the texture
* @error: A #CoglError for exceptions
*
* Creates a #CoglTexture2D from an OpenGL ES 2.0 texture handle that
* was created within the given @gles2_ctx via glGenTextures(). The
@ -311,6 +315,7 @@ cogl_gles2_texture_2d_new_from_handle (CoglContext *ctx,
/**
* cogl_gles2_texture_get_handle:
* @texture: A #CoglTexture
* @handle: A return location for an OpenGL ES 2.0 texture handle
* @target: A return location for an OpenGL ES 2.0 texture target
*

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@ -69,6 +69,7 @@ typedef void (*CoglOnscreenX11MaskCallback) (CoglOnscreen *onscreen,
* @xid: The XID of an existing X window
* @update: A callback that notifies of updates to what Cogl requires
* to be in the core X protocol event mask.
* @user_data: user data passed to @update
*
* Ideally we would recommend that you let Cogl be responsible for
* creating any X window required to back an onscreen framebuffer but

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@ -172,7 +172,7 @@ cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
void
cogl_pipeline_set_layer_null_texture (CoglPipeline *pipeline,
int layer_index,
CoglTextureType texure_type);
CoglTextureType texture_type);
/**
* cogl_pipeline_get_layer_texture:

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@ -712,6 +712,8 @@ cogl_pipeline_get_cull_face_mode (CoglPipeline *pipeline);
/**
* cogl_pipeline_set_front_face_winding:
* @pipeline: a #CoglPipeline
* @front_winding: the winding order
*
* The order of the vertices within a primitive specifies whether it
* is considered to be front or back facing. This function specifies
@ -729,7 +731,8 @@ cogl_pipeline_set_front_face_winding (CoglPipeline *pipeline,
CoglWinding front_winding);
/**
* cogl_pipeline_set_front_face_winding:
* cogl_pipeline_get_front_face_winding:
* @pipeline: a #CoglPipeline
*
* The order of the vertices within a primitive specifies whether it
* is considered to be front or back facing. This function specifies
@ -739,6 +742,8 @@ cogl_pipeline_set_front_face_winding (CoglPipeline *pipeline,
* %COGL_WINDING_CLOCKWISE sets them to be clockwise. The default is
* %COGL_WINDING_COUNTER_CLOCKWISE.
*
* Returns: The @pipeline front face winding
*
* Status: Unstable
* Since: 2.0
*/

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@ -218,7 +218,7 @@ typedef struct
* cogl_primitive_new:
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to process when drawing
* @Varargs: A %NULL terminated list of attributes
* @...: A %NULL terminated list of attributes
*
* Combines a set of #CoglAttribute<!-- -->s with a specific draw @mode
* and defines a vertex count so a #CoglPrimitive object can be retained and
@ -744,8 +744,8 @@ cogl_primitive_set_mode (CoglPrimitive *primitive,
/**
* cogl_primitive_set_attributes:
* @primitive: A #CoglPrimitive object
* @attributes: A %NULL terminated array of #CoglAttribute
* pointers
* @attributes: an array of #CoglAttribute pointers
* @n_attributes: the number of elements in @attributes
*
* Replaces all the attributes of the given #CoglPrimitive object.
*

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@ -633,10 +633,6 @@ cogl_quaternion_nlerp (CoglQuaternion *result,
cogl_quaternion_normalize (result);
}
/**
* cogl_quaternion_squad:
*
*/
void
cogl_quaternion_squad (CoglQuaternion *result,
const CoglQuaternion *prev,

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@ -165,6 +165,7 @@ cogl_quaternion_init (CoglQuaternion *quaternion,
/**
* cogl_quaternion_init_from_angle_vector:
* @quaternion: An uninitialized #CoglQuaternion
* @angle: The angle to rotate around @axis3f
* @axis3f: your 3 component axis vector about which you want to rotate.
*
* Initializes a quaternion that rotates @angle degrees around the
@ -343,7 +344,7 @@ cogl_quaternion_get_rotation_angle (const CoglQuaternion *quaternion);
/**
* cogl_quaternion_get_rotation_axis:
* @quaternion: A #CoglQuaternion
*
* @vector3: (out): an allocated 3-float array
*
* Since: 2.0
*/
@ -407,6 +408,7 @@ cogl_quaternion_multiply (CoglQuaternion *result,
/**
* cogl_quaternion_pow:
* @quaternion: A #CoglQuaternion
* @exponent: the exponent
*
*
* Since: 2.0
@ -416,6 +418,11 @@ cogl_quaternion_pow (CoglQuaternion *quaternion, float exponent);
/**
* cogl_quaternion_slerp:
* @result: The destination #CoglQuaternion
* @a: The first #CoglQuaternion
* @b: The second #CoglQuaternion
* @t: The factor in the range [0,1] used to interpolate between
* quaternion @a and @b.
*
* Performs a spherical linear interpolation between two quaternions.
*
@ -483,6 +490,13 @@ cogl_quaternion_nlerp (CoglQuaternion *result,
float t);
/**
* cogl_quaternion_squad:
* @result: The destination #CoglQuaternion
* @prev: A #CoglQuaternion used before @a
* @a: The first #CoglQuaternion
* @b: The second #CoglQuaternion
* @next: A #CoglQuaternion that will be used after @b
* @t: The factor in the range [0,1] used to interpolate between
* quaternion @a and @b.
*
*
* Since: 2.0

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@ -49,7 +49,7 @@ typedef struct _CoglSubTexture CoglSubTexture;
/**
* cogl_sub_texture_new:
* @context: A #CoglContext pointer
* @ctx: A #CoglContext pointer
* @parent_texture: The full texture containing a sub-region you want
* to make a #CoglSubTexture from.
* @sub_x: The top-left x coordinate of the parent region to make

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@ -78,7 +78,7 @@ cogl_is_texture_rectangle (void *object);
/**
* cogl_texture_rectangle_new_with_size:
* @context: A #CoglContext pointer
* @ctx: A #CoglContext pointer
* @width: The texture width to allocate
* @height: The texture height to allocate
* @internal_format: The desired internal texture format

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@ -63,7 +63,6 @@ cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer,
/**
* cogl_wayland_renderer_get_display:
* @renderer: A #CoglRenderer
* @display: A Wayland display
*
* Retrieves the Wayland display that Cogl is using. If a foreign
* display has been specified using