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Animate ClutterColor properties
We can animate a ClutterColor-based property between an interval of two colors by simply applying the factor to each color component.
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@ -57,9 +57,10 @@
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#include <glib-object.h>
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#include <gobject/gvaluecollector.h>
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#include "clutter-color.h"
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#include "clutter-fixed.h"
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#include "clutter-interval.h"
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#include "clutter-units.h"
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#include "clutter-fixed.h"
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enum
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{
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@ -249,6 +250,24 @@ clutter_interval_real_compute_value (ClutterInterval *interval,
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g_value_set_boolean (value, FALSE);
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break;
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case G_TYPE_BOXED:
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if (value_type == CLUTTER_TYPE_COLOR)
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{
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const ClutterColor *ia, *ib;
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ClutterColor res = { 0, };
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ia = clutter_value_get_color (initial);
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ib = clutter_value_get_color (final);
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res.red = (factor * (ib->red - (gdouble) ia->red)) + ia->red;
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res.green = (factor * (ib->green - (gdouble) ia->green)) + ia->green;
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res.blue = (factor * (ib->blue - (gdouble) ia->blue)) + ia->blue;
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res.alpha = (factor * (ib->alpha - (gdouble) ia->alpha)) + ia->alpha;
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clutter_value_set_color (value, &res);
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}
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break;
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default:
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break;
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}
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@ -23,13 +23,12 @@ on_button_press (ClutterActor *actor,
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ClutterAnimation *animation;
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gint old_x, old_y, new_x, new_y;
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guint old_width, old_height, new_width, new_height;
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guint8 old_op, new_op;
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gdouble new_angle;
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ClutterVertex vertex = { 0, };
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ClutterColor new_color = { 0, };
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clutter_actor_get_position (actor, &old_x, &old_y);
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clutter_actor_get_size (actor, &old_width, &old_height);
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old_op = clutter_actor_get_opacity (actor);
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/* determine the final state of the animation depending on
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* the state of the actor
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@ -40,8 +39,12 @@ on_button_press (ClutterActor *actor,
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new_y = old_y - 100;
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new_width = old_width + 200;
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new_height = old_height + 200;
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new_op = 255;
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new_angle = 360.0;
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new_color.red = 0xdd;
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new_color.green = 0x44;
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new_color.blue = 0xdd;
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new_color.alpha = 0xff;
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}
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else
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{
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@ -49,8 +52,12 @@ on_button_press (ClutterActor *actor,
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new_y = old_y + 100;
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new_width = old_width - 200;
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new_height = old_height - 200;
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new_op = 128;
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new_angle = 0.0;
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new_color.red = 0x44;
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new_color.green = 0xdd;
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new_color.blue = 0x44;
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new_color.alpha = 0x88;
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}
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vertex.x = CLUTTER_UNITS_FROM_FLOAT ((float) new_width / 2);
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@ -62,7 +69,7 @@ on_button_press (ClutterActor *actor,
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"y", new_y,
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"width", new_width,
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"height", new_height,
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"opacity", new_op,
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"color", &new_color,
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"rotation-angle-z", new_angle,
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"fixed::rotation-center-z", &vertex,
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"fixed::reactive", FALSE,
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