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actor: Only care about a child's paint volume when clip_to_allocation isn't set
If we're clipping to the allocation, then the child can paint wherever it wants, and we don't care. The paint volume is the allocation here.
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@ -4705,46 +4705,49 @@ clutter_actor_real_get_paint_volume (ClutterActor *self,
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*/
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*/
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res = TRUE;
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res = TRUE;
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}
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}
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else if (priv->has_clip &&
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else
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priv->clip.width >= 0 &&
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priv->clip.height >= 0)
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{
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{
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ClutterVertex origin;
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if (priv->has_clip &&
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priv->clip.width >= 0 &&
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origin.x = priv->clip.x;
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priv->clip.height >= 0)
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origin.y = priv->clip.y;
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origin.z = 0;
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clutter_paint_volume_set_origin (volume, &origin);
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clutter_paint_volume_set_width (volume, priv->clip.width);
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clutter_paint_volume_set_height (volume, priv->clip.height);
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res = TRUE;
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}
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/* if we don't have children we just bail out here... */
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if (priv->n_children == 0)
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return res;
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/* ...but if we have children then we ask for their paint volume in
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* our coordinates. if any of our children replies that it doesn't
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* have a paint volume, we bail out
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*/
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for (child = priv->first_child;
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child != NULL;
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child = child->priv->next_sibling)
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{
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const ClutterPaintVolume *child_volume;
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child_volume = clutter_actor_get_transformed_paint_volume (child, self);
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if (child_volume == NULL)
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{
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{
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res = FALSE;
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ClutterVertex origin;
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break;
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origin.x = priv->clip.x;
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origin.y = priv->clip.y;
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origin.z = 0;
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clutter_paint_volume_set_origin (volume, &origin);
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clutter_paint_volume_set_width (volume, priv->clip.width);
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clutter_paint_volume_set_height (volume, priv->clip.height);
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res = TRUE;
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}
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}
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clutter_paint_volume_union (volume, child_volume);
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/* if we don't have children we just bail out here... */
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res = TRUE;
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if (priv->n_children == 0)
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return res;
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/* ...but if we have children then we ask for their paint volume in
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* our coordinates. if any of our children replies that it doesn't
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* have a paint volume, we bail out
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*/
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for (child = priv->first_child;
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child != NULL;
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child = child->priv->next_sibling)
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{
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const ClutterPaintVolume *child_volume;
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child_volume = clutter_actor_get_transformed_paint_volume (child, self);
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if (child_volume == NULL)
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{
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res = FALSE;
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break;
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}
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clutter_paint_volume_union (volume, child_volume);
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res = TRUE;
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}
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}
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}
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return res;
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return res;
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