Do not use set_parent()/unparent() internally

Use add_child()/remove_child() instead.
This commit is contained in:
Emmanuele Bassi
2011-11-17 15:23:05 +00:00
committed by Emmanuele Bassi
parent 53aa64aeb9
commit 8462b5ba45
4 changed files with 26 additions and 21 deletions

View File

@ -3746,7 +3746,7 @@ clutter_actor_dispose (GObject *object)
clutter_container_remove_actor (CLUTTER_CONTAINER (parent), self); clutter_container_remove_actor (CLUTTER_CONTAINER (parent), self);
} }
else else
clutter_actor_unparent (self); clutter_actor_remove_child (parent, self);
} }
/* parent should be gone */ /* parent should be gone */
@ -8259,8 +8259,8 @@ clutter_actor_add_child (ClutterActor *self,
if (child->priv->parent_actor != NULL) if (child->priv->parent_actor != NULL)
{ {
g_warning ("Cannot set a parent on an actor which has a parent.\n" g_warning ("Cannot set a parent on an actor which has a parent. "
"You must use clutter_actor_unparent() first.\n"); "You must use clutter_actor_remove_child() first.");
return; return;
} }
@ -8542,19 +8542,19 @@ clutter_actor_reparent (ClutterActor *self,
if (CLUTTER_IS_CONTAINER (priv->parent_actor) && if (CLUTTER_IS_CONTAINER (priv->parent_actor) &&
!CLUTTER_ACTOR_IS_INTERNAL_CHILD (self)) !CLUTTER_ACTOR_IS_INTERNAL_CHILD (self))
{ {
ClutterContainer *parent = CLUTTER_CONTAINER (priv->parent_actor); ClutterContainer *parent = CLUTTER_CONTAINER (old_parent);
/* this will have to call unparent() */ /* this will have to call unparent() */
clutter_container_remove_actor (parent, self); clutter_container_remove_actor (parent, self);
} }
else else
clutter_actor_unparent (self); clutter_actor_remove_child (old_parent, self);
/* Note, will call parent() */ /* Note, will call parent() */
if (CLUTTER_IS_CONTAINER (new_parent)) if (CLUTTER_IS_CONTAINER (new_parent))
clutter_container_add_actor (CLUTTER_CONTAINER (new_parent), self); clutter_container_add_actor (CLUTTER_CONTAINER (new_parent), self);
else else
clutter_actor_set_parent (self, new_parent); clutter_actor_add_child (new_parent, self);
/* we emit the ::parent-set signal once */ /* we emit the ::parent-set signal once */
g_signal_emit (self, actor_signals[PARENT_SET], 0, old_parent); g_signal_emit (self, actor_signals[PARENT_SET], 0, old_parent);

View File

@ -165,7 +165,7 @@ clutter_box_real_add (ClutterContainer *container,
else else
priv->children = l; priv->children = l;
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container)); clutter_actor_add_child (CLUTTER_ACTOR (container), actor);
clutter_actor_queue_relayout (actor); clutter_actor_queue_relayout (actor);
@ -183,7 +183,7 @@ clutter_box_real_remove (ClutterContainer *container,
g_object_ref (actor); g_object_ref (actor);
priv->children = g_list_remove (priv->children, actor); priv->children = g_list_remove (priv->children, actor);
clutter_actor_unparent (actor); clutter_actor_remove_child (CLUTTER_ACTOR (container), actor);
clutter_actor_queue_relayout (CLUTTER_ACTOR (container)); clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
@ -974,7 +974,7 @@ clutter_box_pack_at (ClutterBox *box,
actor, actor,
position); position);
clutter_actor_set_parent (actor, CLUTTER_ACTOR (box)); clutter_actor_add_child (CLUTTER_ACTOR (box), actor);
clutter_actor_queue_relayout (actor); clutter_actor_queue_relayout (actor);
/* we need to explicitly call this, because we're not going through /* we need to explicitly call this, because we're not going through

View File

@ -111,7 +111,7 @@ clutter_group_real_add (ClutterContainer *container,
g_object_ref (actor); g_object_ref (actor);
priv->children = g_list_append (priv->children, actor); priv->children = g_list_append (priv->children, actor);
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container)); clutter_actor_add_child (CLUTTER_ACTOR (container), actor);
/* queue a relayout, to get the correct positioning inside /* queue a relayout, to get the correct positioning inside
* the ::actor-added signal handlers * the ::actor-added signal handlers
@ -134,7 +134,7 @@ clutter_group_real_remove (ClutterContainer *container,
g_object_ref (actor); g_object_ref (actor);
priv->children = g_list_remove (priv->children, actor); priv->children = g_list_remove (priv->children, actor);
clutter_actor_unparent (actor); clutter_actor_remove_child (CLUTTER_ACTOR (container), actor);
/* queue a relayout, to get the correct positioning inside /* queue a relayout, to get the correct positioning inside
* the ::actor-removed signal handlers * the ::actor-removed signal handlers

View File

@ -2386,12 +2386,14 @@ on_fbo_parent_change (ClutterActor *actor,
ClutterActor *parent = CLUTTER_ACTOR(texture); ClutterActor *parent = CLUTTER_ACTOR(texture);
while ((parent = clutter_actor_get_parent (parent)) != NULL) while ((parent = clutter_actor_get_parent (parent)) != NULL)
if (parent == actor) {
{ if (parent == actor)
g_warning ("Offscreen texture is ancestor of source!"); {
/* Desperate but will avoid infinite loops */ g_warning ("Offscreen texture is ancestor of source!");
clutter_actor_unparent (actor); /* Desperate but will avoid infinite loops */
} clutter_actor_remove_child (parent, actor);
}
}
} }
static void static void
@ -2544,7 +2546,7 @@ clutter_texture_new_from_actor (ClutterActor *actor)
/* If the actor doesn't have a parent then claim it so that it will /* If the actor doesn't have a parent then claim it so that it will
get a size allocation during layout */ get a size allocation during layout */
if (clutter_actor_get_parent (actor) == NULL) if (clutter_actor_get_parent (actor) == NULL)
clutter_actor_set_parent (actor, CLUTTER_ACTOR (texture)); clutter_actor_add_child (CLUTTER_ACTOR (texture), actor);
/* Connect up any signals which could change our underlying size */ /* Connect up any signals which could change our underlying size */
g_signal_connect (actor, g_signal_connect (actor,
@ -2606,11 +2608,14 @@ texture_fbo_free_resources (ClutterTexture *texture)
if (priv->fbo_source != NULL) if (priv->fbo_source != NULL)
{ {
ClutterActor *parent;
parent = clutter_actor_get_parent (priv->fbo_source);
/* If we parented the texture then unparent it again so that it /* If we parented the texture then unparent it again so that it
will lose the reference */ will lose the reference */
if (clutter_actor_get_parent (priv->fbo_source) if (parent == CLUTTER_ACTOR (texture))
== CLUTTER_ACTOR (texture)) clutter_actor_remove_child (parent, priv->fbo_source);
clutter_actor_unparent (priv->fbo_source);
g_signal_handlers_disconnect_by_func g_signal_handlers_disconnect_by_func
(priv->fbo_source, (priv->fbo_source,