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* clutter/cogl/cogl.h.in: renaming of API's in cogl to make the
primitives and path API a bit smaller and more resembling cairo. * clutter/cogl/gl/cogl-primitives.c: * clutter/cogl/gles/cogl-primitives.c: * clutter/cogl/gles/cogl.c: * clutter/clutter-actor.c: * clutter/clutter-rectangle.c: * tests/test-cogl-offscreen.c: * tests/test-cogl-primitives.c: * tests/test-cogl-tex-convert.c: * tests/test-cogl-tex-foreign.c: * tests/test-cogl-tex-getset.c: * tests/test-cogl-tex-tile.c: updated according to changes in cogl.
This commit is contained in:
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17
ChangeLog
17
ChangeLog
@ -1,3 +1,20 @@
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2008-04-29 Øyvind Kolås <pippin@o-hand.com>
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* clutter/cogl/cogl.h.in: renaming of API's in cogl to make the
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primitives and path API a bit smaller and more resembling cairo.
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* clutter/cogl/gl/cogl-primitives.c:
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* clutter/cogl/gles/cogl-primitives.c:
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* clutter/cogl/gles/cogl.c:
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* clutter/clutter-actor.c:
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* clutter/clutter-rectangle.c:
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* tests/test-cogl-offscreen.c:
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* tests/test-cogl-primitives.c:
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* tests/test-cogl-tex-convert.c:
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* tests/test-cogl-tex-foreign.c:
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* tests/test-cogl-tex-getset.c:
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* tests/test-cogl-tex-tile.c: updated according to changes in cogl.
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2008-04-29 Robert Bragg <bob@o-hand.com>
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* clutter/x11/clutter-x11-texture-pixmap.c:
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@ -488,10 +488,9 @@ clutter_actor_real_pick (ClutterActor *self,
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if (clutter_actor_should_pick_paint (self))
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{
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cogl_color (color);
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cogl_fast_fill_rectangle (0,
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0,
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clutter_actor_get_width(self),
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clutter_actor_get_height(self));
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cogl_rectangle (0, 0,
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clutter_actor_get_width(self),
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clutter_actor_get_height(self));
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}
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}
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@ -101,22 +101,22 @@ clutter_rectangle_paint (ClutterActor *self)
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cogl_color (&tmp_col);
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/* this sucks, but it's the only way to make a border */
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cogl_fast_fill_rectangle (priv->border_width, 0,
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geom.width - priv->border_width,
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priv->border_width);
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cogl_rectangle (priv->border_width, 0,
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geom.width - priv->border_width,
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priv->border_width);
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cogl_fast_fill_rectangle (geom.width - priv->border_width,
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priv->border_width,
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priv->border_width,
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geom.height - priv->border_width);
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cogl_rectangle (geom.width - priv->border_width,
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priv->border_width,
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priv->border_width,
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geom.height - priv->border_width);
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cogl_fast_fill_rectangle (0, geom.height - priv->border_width,
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geom.width - priv->border_width,
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priv->border_width);
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cogl_rectangle (0, geom.height - priv->border_width,
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geom.width - priv->border_width,
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priv->border_width);
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cogl_fast_fill_rectangle (0, 0,
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priv->border_width,
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geom.height - priv->border_width);
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cogl_rectangle (0, 0,
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priv->border_width,
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geom.height - priv->border_width);
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tmp_col.red = priv->color.red;
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tmp_col.green = priv->color.green;
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@ -124,10 +124,10 @@ clutter_rectangle_paint (ClutterActor *self)
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cogl_color (&tmp_col);
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cogl_fast_fill_rectangle (priv->border_width,
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priv->border_width,
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geom.width - priv->border_width * 2,
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geom.height - priv->border_width * 2);
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cogl_rectangle (priv->border_width,
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priv->border_width,
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geom.width - priv->border_width * 2,
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geom.height - priv->border_width * 2);
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}
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else
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{
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@ -138,7 +138,7 @@ clutter_rectangle_paint (ClutterActor *self)
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cogl_color (&tmp_col);
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cogl_fast_fill_rectangle (0, 0, geom.width, geom.height);
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cogl_rectangle (0, 0, geom.width, geom.height);
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}
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cogl_pop_matrix();
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@ -892,9 +892,9 @@ void cogl_texture_rectangle (CoglHandle handle,
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* to CGL_NEAREST.
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*/
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void cogl_texture_polygon (CoglHandle handle,
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guint n_vertices,
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CoglTextureVertex *vertices,
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gboolean use_color);
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guint n_vertices,
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CoglTextureVertex *vertices,
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gboolean use_color);
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/* Primitives API */
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@ -933,7 +933,7 @@ void cogl_color (const ClutterColor *color);
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/**
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* cogl_fast_fill_rectangle:
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* cogl_rectangle:
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* @x: X coordinate of the top-left corner
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* @y: Y coordinate of the top-left corner
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* @width: Width of the rectangle
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@ -942,13 +942,13 @@ void cogl_color (const ClutterColor *color);
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* Fills a rectangle at the given coordinates with the current
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* drawing color in a highly optimizied fashion.
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**/
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void cogl_fast_fill_rectangle (gint x,
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void cogl_rectangle (gint x,
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gint y,
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guint width,
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guint height);
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/**
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* cogl_fast_fill_rectanglex:
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* cogl_rectanglex:
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* @x: X coordinate of the top-left corner
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* @y: Y coordinate of the top-left corner
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* @width: Width of the rectangle
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@ -956,13 +956,13 @@ void cogl_fast_fill_rectangle (gint x,
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*
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* A fixed-point version of cogl_fast_fill_rectangle.
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**/
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void cogl_fast_fill_rectanglex (ClutterFixed x,
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ClutterFixed y,
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ClutterFixed width,
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ClutterFixed height);
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void cogl_rectanglex (ClutterFixed x,
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ClutterFixed y,
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ClutterFixed width,
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ClutterFixed height);
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#if 0
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/**
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* cogl_fast_fill_trapezoid:
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* cogl_trapezoid:
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* @y1: Y coordinate of the top two vertices.
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* @x11: X coordinate of the top-left vertex.
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* @x21: X coordinate of the top-right vertex.
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@ -973,15 +973,15 @@ void cogl_fast_fill_rectanglex (ClutterFixed x,
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* Fills a trapezoid at the given coordinates with the current
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* drawing color in a highly optimized fashion.
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**/
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void cogl_fast_fill_trapezoid (gint y1,
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gint x11,
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gint x21,
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gint y2,
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gint x12,
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gint x22);
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void cogl_trapezoid (gint y1,
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gint x11,
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gint x21,
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gint y2,
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gint x12,
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gint x22);
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/**
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* cogl_fast_fill_trapezoidx:
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* cogl_trapezoidx:
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* @y1: Y coordinate of the top two vertices.
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* @x11: X coordinate of the top-left vertex.
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* @x21: X coordinate of the top-right vertex.
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@ -989,30 +989,31 @@ void cogl_fast_fill_trapezoid (gint y1,
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* @x12: X coordinate of the bottom-left vertex.
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* @x22: X coordinate of the bottom-right vertex.
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*
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* A fixed-point version of cogl_fast_fill_trapezoid.
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* A fixed-point version of cogl_trapezoid.
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**/
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void cogl_fast_fill_trapezoidx (ClutterFixed y1,
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ClutterFixed x11,
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ClutterFixed x21,
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ClutterFixed y2,
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ClutterFixed x12,
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ClutterFixed x22);
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void cogl_trapezoidx (ClutterFixed y1,
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ClutterFixed x11,
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ClutterFixed x21,
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ClutterFixed y2,
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ClutterFixed x12,
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ClutterFixed x22);
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#endif
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/**
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* cogl_fill:
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* cogl_path_fill:
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*
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* Fills the constructed shape using the current drawing color.
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**/
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void cogl_fill (void);
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void cogl_path_fill (void);
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/**
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* cogl_stroke:
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* cogl_path_stroke:
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*
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* Strokes the constructed shape using the current drawing color
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* and a width of 1 pixel (regardless of the current transformation
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* matrix).
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**/
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void cogl_stroke (void);
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void cogl_path_stroke (void);
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/**
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@ -1023,12 +1024,12 @@ void cogl_stroke (void);
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* Clears the previously constructed shape and begins a new path
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* contour by moving the pen to the given coordinates.
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**/
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void cogl_path_move_to (ClutterFixed x,
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ClutterFixed y);
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void cogl_path_move_to (ClutterFixed x,
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ClutterFixed y);
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/**
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* cogl_path_move_to_rel:
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* cogl_path_rel_move_to:
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* @x: X offset from the current pen location to move the pen to.
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* @y: Y offset from the current pen location to move the pen to.
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*
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@ -1036,8 +1037,8 @@ void cogl_path_move_to (ClutterFixed x,
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* contour by moving the pen to the given coordinates relative
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* to the current pen location.
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**/
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void cogl_path_move_to_rel (ClutterFixed x,
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ClutterFixed y);
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void cogl_path_rel_move_to (ClutterFixed x,
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ClutterFixed y);
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/**
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* cogl_path_line_to:
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@ -1047,57 +1048,19 @@ void cogl_path_move_to_rel (ClutterFixed x,
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* Adds a straight line segment to the current path that ends at the
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* given coordinates.
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**/
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void cogl_path_line_to (ClutterFixed x,
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ClutterFixed y);
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void cogl_path_line_to (ClutterFixed x,
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ClutterFixed y);
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/**
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* cogl_path_line_to_rel:
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* cogl_path_rel_line_to:
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* @x: X offset from the current pen location of the end line vertex
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* @y: Y offset from the current pen location of the end line vertex
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*
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* Adds a straight line segment to the current path that ends at the
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* given coordinates relative to the current pen location.
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**/
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void cogl_path_line_to_rel (ClutterFixed x,
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ClutterFixed y);
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/**
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* cogl_path_h_line_to:
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* @x: X coordinate of the end line vertex
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*
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* Adds a straight horizontal line segment to the current path that
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* ends at the given X coordinate and current pen Y coordinate.
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**/
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void cogl_path_h_line_to (ClutterFixed x);
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/**
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* cogl_path_v_line_to:
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* @y: Y coordinate of the end line vertex
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*
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* Adds a stright vertical line segment to the current path that ends
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* at the current pen X coordinate and the given Y coordinate.
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**/
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void cogl_path_v_line_to (ClutterFixed y);
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/**
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* cogl_path_h_line_to_rel:
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* @x: X offset from the current pen location of the end line vertex
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*
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* Adds a straight horizontal line segment to the current path that
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* ends at the given X coordinate relative to the current pen location
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* and current pen Y coordinate.
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**/
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void cogl_path_h_line_to_rel (ClutterFixed x);
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/**
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* cogl_path_v_line_to_rel:
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* @y: Y offset from the current pen location of the end line vertex
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*
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* Adds a stright vertical line segment to the current path that ends
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* at the current pen X coordinate and the given Y coordinate relative
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* to the current pen location.
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**/
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void cogl_path_v_line_to_rel (ClutterFixed y);
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void cogl_path_rel_line_to (ClutterFixed x,
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ClutterFixed y);
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/**
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@ -1108,7 +1071,6 @@ void cogl_path_v_line_to_rel (ClutterFixed y);
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* @radius_y: Y radious of the elliptical arc
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* @angle_1: Angle in the unit-circle at which the arc begin
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* @angle_2: Angle in the unit-circle at which the arc ends
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* @angle_step: Angle increment resolution for subdivision
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*
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* Adds an elliptical arc segment to the current path. A straight line
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* segment will link the current pen location with the first vertex
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@ -1119,69 +1081,12 @@ void cogl_path_arc (ClutterFixed center_x,
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ClutterFixed radius_x,
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ClutterFixed radius_y,
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ClutterAngle angle_1,
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ClutterAngle angle_2,
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ClutterAngle angle_step);
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ClutterAngle angle_2);
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/**
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* cogl_path_arc_rel:
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* @center_x: X offset from the current pen location of the elliptical
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* arc center
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* @center_y: Y offset from the current pen location of the elliptical
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* arc center
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* @radius_x: X radius of the elliptical arc
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* @radius_y: Y radious of the elliptical arc
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* @angle_1: Angle in the unit-circle at which the arc begin
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* @angle_2: Angle in the unit-circle at which the arc ends
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* @angle_step: Angle increment resolution for subdivision
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*
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* Adds an elliptical arc segment to the current path. A straight line
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* segment will link the current pen location with the first vertex
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* of the arc.
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**/
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void cogl_path_arc_rel (ClutterFixed center_x,
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ClutterFixed center_y,
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ClutterFixed radius_x,
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ClutterFixed radius_y,
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ClutterAngle angle_1,
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ClutterAngle angle_2,
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ClutterAngle angle_step);
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/**
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* cogl_path_bezier2_to:
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* @x1: X coordinate of the second bezier control point
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* @y1: Y coordinate of the second bezier control point
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* @x2: X coordinate of the third bezier control point
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* @y2: Y coordinate of the third bezier control point
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*
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* Adds a quadratic bezier curve segment to the current path with the given
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* second and third control points and using current pen location as the
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* first control point.
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**/
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void cogl_path_bezier2_to (ClutterFixed x1,
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ClutterFixed y1,
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ClutterFixed x2,
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ClutterFixed y2);
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/**
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* cogl_path_bezier2_to_rel:
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* @x1: X coordinate of the second bezier control point
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* @y1: Y coordinate of the second bezier control point
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* @x2: X coordinate of the third bezier control point
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* @y2: Y coordinate of the third bezier control point
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*
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* Adds a quadratic bezier curve segment to the current path with the given
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* second and third control points and using current pen location as the
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* first control point. The given coordinates are relative to the current
|
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* pen location.
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**/
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void cogl_path_bezier2_to_rel (ClutterFixed x1,
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ClutterFixed y1,
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ClutterFixed x2,
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ClutterFixed y2);
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/**
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* cogl_path_bezier3_to:
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* cogl_path_curve_to:
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* @x1: X coordinate of the second bezier control point
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* @y1: Y coordinate of the second bezier control point
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* @x2: X coordinate of the third bezier control point
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@ -1193,7 +1098,7 @@ void cogl_path_bezier2_to_rel (ClutterFixed x1,
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* second, third and fourth control points and using current pen location
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* as the first control point.
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**/
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void cogl_path_bezier3_to (ClutterFixed x1,
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void cogl_path_curve_to (ClutterFixed x1,
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ClutterFixed y1,
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ClutterFixed x2,
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ClutterFixed y2,
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@ -1201,7 +1106,7 @@ void cogl_path_bezier3_to (ClutterFixed x1,
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ClutterFixed y3);
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/**
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* cogl_path_bezier3_to_rel:
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* cogl_path_rel_curve_to:
|
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* @x1: X coordinate of the second bezier control point
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* @y1: Y coordinate of the second bezier control point
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* @x2: X coordinate of the third bezier control point
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@ -1214,7 +1119,7 @@ void cogl_path_bezier3_to (ClutterFixed x1,
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* as the first control point. The given coordinates are relative to the
|
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* current pen location.
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*/
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void cogl_path_bezier3_to_rel (ClutterFixed x1,
|
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void cogl_path_rel_curve_to (ClutterFixed x1,
|
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ClutterFixed y1,
|
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ClutterFixed x2,
|
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ClutterFixed y2,
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@ -1230,7 +1135,7 @@ void cogl_path_bezier3_to_rel (ClutterFixed x1,
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void cogl_path_close (void);
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/**
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* cogl_line:
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* cogl_path_line:
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* @x1: X coordinate of the start line vertex
|
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* @y1: Y coordinate of the start line vertex
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* @x2: X coordinate of the end line vertex
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@ -1239,13 +1144,13 @@ void cogl_path_close (void);
|
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* Clears the previously constructed shape and constructs a straight
|
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* line shape start and ending at the given coordinates.
|
||||
**/
|
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void cogl_line (ClutterFixed x1,
|
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void cogl_path_line (ClutterFixed x1,
|
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ClutterFixed y1,
|
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ClutterFixed x2,
|
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ClutterFixed y2);
|
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/**
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* cogl_polyline:
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* cogl_path_polyline:
|
||||
* @coords: A pointer to the first element of an array of fixed-point
|
||||
* values that specify the vertex coordinates.
|
||||
* @num_points: The total number of vertices.
|
||||
@ -1261,12 +1166,12 @@ void cogl_line (ClutterFixed x1,
|
||||
* fashion for the rest of the vertices. (num_points - 1) segments will
|
||||
* be constructed.
|
||||
**/
|
||||
void cogl_polyline (ClutterFixed *coords,
|
||||
void cogl_path_polyline (ClutterFixed *coords,
|
||||
gint num_points);
|
||||
|
||||
|
||||
/**
|
||||
* cogl_polygon:
|
||||
* cogl_path_polygon:
|
||||
* @coords: A pointer to the first element of an array of fixed-point
|
||||
* values that specify the vertex coordinates.
|
||||
* @num_points: The total number of vertices.
|
||||
@ -1279,12 +1184,12 @@ void cogl_polyline (ClutterFixed *coords,
|
||||
* represents the Y coordinate of the first vertex, continuing in the same
|
||||
* fashion for the rest of the vertices.
|
||||
**/
|
||||
void cogl_polygon (ClutterFixed *coords,
|
||||
void cogl_path_polygon (ClutterFixed *coords,
|
||||
gint num_points);
|
||||
|
||||
|
||||
/**
|
||||
* cogl_rectangle:
|
||||
* cogl_path_rectangle:
|
||||
* @x: X coordinate of the top-left corner.
|
||||
* @y: Y coordinate of the top-left corner.
|
||||
* @width: Rectangle width.
|
||||
@ -1293,35 +1198,13 @@ void cogl_polygon (ClutterFixed *coords,
|
||||
* Clears the previously constructed shape and constructs a rectangular
|
||||
* shape at the given coordinates.
|
||||
**/
|
||||
void cogl_rectangle (ClutterFixed x,
|
||||
void cogl_path_rectangle (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height);
|
||||
|
||||
/**
|
||||
* cogl_arc:
|
||||
* @center_x: X coordinate of the elliptical arc center
|
||||
* @center_y: Y coordinate of the elliptical arc center
|
||||
* @radius_x: X radius of the elliptical arc
|
||||
* @radius_y: Y radious of the elliptical arc
|
||||
* @angle_1: Angle in the unit-circle at which the arc begin
|
||||
* @angle_2: Angle in the unit-circle at which the arc ends
|
||||
* @angle_step: Angle increment resolution for subdivision
|
||||
*
|
||||
* Clears the previously constructed shape and constructs and elliptical arc
|
||||
* shape.
|
||||
**/
|
||||
void cogl_arc (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2,
|
||||
ClutterAngle angle_step);
|
||||
|
||||
|
||||
/**
|
||||
* cogl_ellipse:
|
||||
* cogl_path_ellipse:
|
||||
* @center_x: X coordinate of the ellipse center
|
||||
* @center_y: Y coordinate of the ellipse center
|
||||
* @radius_x: X radius of the ellipse
|
||||
@ -1331,15 +1214,14 @@ void cogl_arc (ClutterFixed center_x,
|
||||
* Clears the previously constructed shape and constructs an ellipse
|
||||
* shape.
|
||||
**/
|
||||
void cogl_ellipse (ClutterFixed center_x,
|
||||
void cogl_path_ellipse (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_step);
|
||||
|
||||
|
||||
/**
|
||||
* cogl_round_rectangle:
|
||||
* cogl_path_round_rectangle:
|
||||
* @x: X coordinate of the top-left corner
|
||||
* @y: Y coordinate of the top-left corner
|
||||
* @width: Width of the rectangle
|
||||
@ -1351,7 +1233,7 @@ void cogl_ellipse (ClutterFixed center_x,
|
||||
* Clears the previously constructed shape and constructs a rectangular
|
||||
* shape with rounded corners.
|
||||
**/
|
||||
void cogl_round_rectangle (ClutterFixed x,
|
||||
void cogl_path_round_rectangle (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height,
|
||||
@ -1539,7 +1421,7 @@ void cogl_offscreen_unref (CoglHandle handle);
|
||||
*
|
||||
*/
|
||||
void cogl_offscreen_blit (CoglHandle src_buffer,
|
||||
CoglHandle dst_buffer);
|
||||
CoglHandle dst_buffer);
|
||||
|
||||
/**
|
||||
* cogl_offscreen_blit_region:
|
||||
|
@ -37,10 +37,10 @@
|
||||
#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
|
||||
|
||||
void
|
||||
cogl_fast_fill_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height)
|
||||
cogl_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -52,10 +52,10 @@ cogl_fast_fill_rectangle (gint x,
|
||||
|
||||
|
||||
void
|
||||
cogl_fast_fill_rectanglex (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height)
|
||||
cogl_rectanglex (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -68,13 +68,14 @@ cogl_fast_fill_rectanglex (ClutterFixed x,
|
||||
CLUTTER_FIXED_TO_FLOAT (y + height)) );
|
||||
}
|
||||
|
||||
#if 0
|
||||
void
|
||||
cogl_fast_fill_trapezoid (gint y1,
|
||||
gint x11,
|
||||
gint x21,
|
||||
gint y2,
|
||||
gint x12,
|
||||
gint x22)
|
||||
cogl_trapezoid (gint y1,
|
||||
gint x11,
|
||||
gint x21,
|
||||
gint y2,
|
||||
gint x12,
|
||||
gint x22)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -90,12 +91,12 @@ cogl_fast_fill_trapezoid (gint y1,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_fast_fill_trapezoidx (ClutterFixed y1,
|
||||
ClutterFixed x11,
|
||||
ClutterFixed x21,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x12,
|
||||
ClutterFixed x22)
|
||||
cogl_trapezoidx (ClutterFixed y1,
|
||||
ClutterFixed x11,
|
||||
ClutterFixed x21,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x12,
|
||||
ClutterFixed x22)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -114,6 +115,7 @@ cogl_fast_fill_trapezoidx (ClutterFixed y1,
|
||||
CLUTTER_FIXED_TO_FLOAT (y2)) );
|
||||
GE( glEnd () );
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
_cogl_path_clear_nodes ()
|
||||
@ -197,8 +199,7 @@ _cogl_path_fill_nodes ()
|
||||
GE( glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE) );
|
||||
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0));
|
||||
| (ctx->color_alpha < 255 ? COGL_ENABLE_BLEND : 0));
|
||||
|
||||
GE( glVertexPointer (2, GL_FLOAT, 0, ctx->path_nodes) );
|
||||
GE( glDrawArrays (GL_TRIANGLE_FAN, 0, ctx->path_nodes_size) );
|
||||
@ -212,7 +213,7 @@ _cogl_path_fill_nodes ()
|
||||
bounds_w = CLUTTER_FIXED_CEIL (ctx->path_nodes_max.x - ctx->path_nodes_min.x);
|
||||
bounds_h = CLUTTER_FIXED_CEIL (ctx->path_nodes_max.y - ctx->path_nodes_min.y);
|
||||
|
||||
cogl_fast_fill_rectangle (bounds_x, bounds_y, bounds_w, bounds_h);
|
||||
cogl_rectangle (bounds_x, bounds_y, bounds_w, bounds_h);
|
||||
|
||||
GE( glDisable (GL_STENCIL_TEST) );
|
||||
}
|
||||
@ -242,7 +243,7 @@ cogl_stroke ()
|
||||
|
||||
void
|
||||
cogl_path_move_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -258,18 +259,18 @@ cogl_path_move_to (ClutterFixed x,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_move_to_rel (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
cogl_path_rel_move_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_move_to (ctx->path_pen.x + x,
|
||||
ctx->path_pen.y + y);
|
||||
ctx->path_pen.y + y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_line_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -280,52 +281,15 @@ cogl_path_line_to (ClutterFixed x,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_line_to_rel (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
cogl_path_rel_line_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x + x,
|
||||
ctx->path_pen.y + y);
|
||||
ctx->path_pen.y + y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_h_line_to (ClutterFixed x)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_line_to (x,
|
||||
ctx->path_pen.y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_v_line_to (ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x,
|
||||
y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_h_line_to_rel (ClutterFixed x)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x + x,
|
||||
ctx->path_pen.y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_v_line_to_rel (ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x,
|
||||
ctx->path_pen.y + y);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_path_close ()
|
||||
{
|
||||
@ -367,10 +331,10 @@ cogl_polygon (ClutterFixed *coords,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rectangle (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height)
|
||||
cogl_path_rectangle (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height)
|
||||
{
|
||||
cogl_path_move_to (x, y);
|
||||
cogl_path_line_to (x + width, y);
|
||||
@ -430,13 +394,13 @@ _cogl_arc (ClutterFixed center_x,
|
||||
|
||||
void
|
||||
cogl_path_arc (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2,
|
||||
ClutterAngle angle_step)
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2)
|
||||
{
|
||||
ClutterAngle angle_step = 10;
|
||||
_cogl_arc (center_x, center_y,
|
||||
radius_x, radius_y,
|
||||
angle_1, angle_2,
|
||||
@ -462,16 +426,15 @@ cogl_path_arc_rel (ClutterFixed center_x,
|
||||
angle_step, 0 /* no move */);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_arc (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2,
|
||||
ClutterAngle angle_step)
|
||||
ClutterAngle angle_2)
|
||||
{
|
||||
ClutterAngle angle_step = 10;
|
||||
_cogl_arc (center_x, center_y,
|
||||
radius_x, radius_y,
|
||||
angle_1, angle_2,
|
||||
@ -482,9 +445,9 @@ void
|
||||
cogl_ellipse (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_step)
|
||||
ClutterFixed radius_y)
|
||||
{
|
||||
ClutterAngle angle_step = 10;
|
||||
|
||||
/* FIXME: if shows to be slow might be optimized
|
||||
* by mirroring just a quarter of it */
|
||||
@ -505,6 +468,7 @@ cogl_round_rectangle (ClutterFixed x,
|
||||
ClutterFixed radius,
|
||||
ClutterAngle arc_step)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
ClutterFixed inner_width = width - (radius << 1);
|
||||
ClutterFixed inner_height = height - (radius << 1);
|
||||
|
||||
@ -515,21 +479,25 @@ cogl_round_rectangle (ClutterFixed x,
|
||||
CLUTTER_ANGLE_FROM_DEG (270),
|
||||
arc_step);
|
||||
|
||||
cogl_path_h_line_to_rel (inner_width);
|
||||
cogl_path_line_to (ctx->path_pen.x + inner_width,
|
||||
ctx->path_pen.y);
|
||||
cogl_path_arc_rel (0, radius,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (-90),
|
||||
CLUTTER_ANGLE_FROM_DEG (0),
|
||||
arc_step);
|
||||
|
||||
cogl_path_v_line_to_rel (inner_height);
|
||||
cogl_path_line_to (ctx->path_pen.x,
|
||||
ctx->path_pen.y + inner_height);
|
||||
|
||||
cogl_path_arc_rel (-radius, 0,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (0),
|
||||
CLUTTER_ANGLE_FROM_DEG (90),
|
||||
arc_step);
|
||||
|
||||
cogl_path_h_line_to_rel (-inner_width);
|
||||
cogl_path_line_to (ctx->path_pen.x - inner_width,
|
||||
ctx->path_pen.y);
|
||||
cogl_path_arc_rel (0, -radius,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (90),
|
||||
@ -539,6 +507,7 @@ cogl_round_rectangle (ClutterFixed x,
|
||||
cogl_path_close ();
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void
|
||||
_cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
{
|
||||
@ -604,6 +573,7 @@ _cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
qright->p3 = q->p3;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
_cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
@ -696,6 +666,7 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
void
|
||||
cogl_path_bezier2_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
@ -720,15 +691,15 @@ cogl_path_bezier2_to (ClutterFixed x1,
|
||||
_cogl_path_add_node (quad.p3.x, quad.p3.y);
|
||||
ctx->path_pen = quad.p3;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void
|
||||
cogl_path_bezier3_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x3,
|
||||
ClutterFixed y3)
|
||||
cogl_path_curve_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x3,
|
||||
ClutterFixed y3)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -752,21 +723,7 @@ cogl_path_bezier3_to (ClutterFixed x1,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_bezier2_to_rel (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_bezier2_to (ctx->path_pen.x + x1,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x2,
|
||||
ctx->path_pen.y + y2);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_bezier3_to_rel (ClutterFixed x1,
|
||||
cogl_rel_curve_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2,
|
||||
@ -775,10 +732,10 @@ cogl_path_bezier3_to_rel (ClutterFixed x1,
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_bezier3_to (ctx->path_pen.x + x1,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x2,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x3,
|
||||
ctx->path_pen.y + y3);
|
||||
cogl_path_curve_to (ctx->path_pen.x + x1,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x2,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x3,
|
||||
ctx->path_pen.y + y3);
|
||||
}
|
||||
|
@ -37,10 +37,10 @@
|
||||
#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
|
||||
|
||||
void
|
||||
cogl_fast_fill_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height)
|
||||
cogl_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -54,20 +54,19 @@ cogl_fast_fill_rectangle (gint x,
|
||||
(GLshort) x, (GLshort) (y + height),
|
||||
(GLshort) (x + width), (GLshort) (y + height)
|
||||
};
|
||||
|
||||
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0));
|
||||
|
||||
GE( glVertexPointer (2, GL_SHORT, 0, rect_verts) );
|
||||
GE( glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
| (ctx->color_alpha < 255 ? COGL_ENABLE_BLEND : 0));
|
||||
GE ( glVertexPointer (2, GL_SHORT, 0, rect_verts ) );
|
||||
GE ( glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_fast_fill_rectanglex (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height)
|
||||
cogl_rectanglex (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -77,64 +76,64 @@ cogl_fast_fill_rectanglex (ClutterFixed x,
|
||||
x, y + height,
|
||||
x + width, y + height
|
||||
};
|
||||
|
||||
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0));
|
||||
|
||||
GE( glVertexPointer (2, GL_FIXED, 0, rect_verts) );
|
||||
GE( glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
|
||||
}
|
||||
|
||||
#if 0
|
||||
void
|
||||
cogl_fast_fill_trapezoid (gint y1,
|
||||
gint x11,
|
||||
gint x21,
|
||||
gint y2,
|
||||
gint x12,
|
||||
gint x22)
|
||||
cogl_trapezoid (gint y1,
|
||||
gint x11,
|
||||
gint x21,
|
||||
gint y2,
|
||||
gint x12,
|
||||
gint x22)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
GLshort trap_verts[8] = {
|
||||
(GLshort) x11, (GLshort) y1,
|
||||
(GLshort) x21, (GLshort) y1,
|
||||
(GLshort) x12, (GLshort) y2,
|
||||
(GLshort) x22, (GLshort) y2
|
||||
};
|
||||
cogl_enable (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0);
|
||||
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0));
|
||||
|
||||
GE( glVertexPointer (2, GL_SHORT, 0, trap_verts) );
|
||||
GE( glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
GE( glBegin (GL_QUADS) );
|
||||
GE( glVertex2i (x11, y1) );
|
||||
GE( glVertex2i (x21, y1) );
|
||||
GE( glVertex2i (x22, y2) );
|
||||
GE( glVertex2i (x12, y2) );
|
||||
GE( glEnd () );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_fast_fill_trapezoidx (ClutterFixed y1,
|
||||
ClutterFixed x11,
|
||||
ClutterFixed x21,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x12,
|
||||
ClutterFixed x22)
|
||||
cogl_trapezoidx (ClutterFixed y1,
|
||||
ClutterFixed x11,
|
||||
ClutterFixed x21,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x12,
|
||||
ClutterFixed x22)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
GLfixed trap_verts[8] = {
|
||||
x11, y1,
|
||||
x21, y1,
|
||||
x12, y2,
|
||||
x22, y2
|
||||
};
|
||||
cogl_enable (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0);
|
||||
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0));
|
||||
GE( glBegin (GL_QUADS) );
|
||||
|
||||
GE( glVertexPointer (2, GL_FIXED, 0, trap_verts) );
|
||||
GE( glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
GE( glVertex2f (CLUTTER_FIXED_TO_FLOAT (x11),
|
||||
CLUTTER_FIXED_TO_FLOAT (y1)) );
|
||||
GE( glVertex2f (CLUTTER_FIXED_TO_FLOAT (x21),
|
||||
CLUTTER_FIXED_TO_FLOAT (y1)) );
|
||||
GE( glVertex2f (CLUTTER_FIXED_TO_FLOAT (x22),
|
||||
CLUTTER_FIXED_TO_FLOAT (y2)) );
|
||||
GE( glVertex2f (CLUTTER_FIXED_TO_FLOAT (x12),
|
||||
CLUTTER_FIXED_TO_FLOAT (y2)) );
|
||||
GE( glEnd () );
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
_cogl_path_clear_nodes ()
|
||||
@ -142,7 +141,7 @@ _cogl_path_clear_nodes ()
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (ctx->path_nodes)
|
||||
g_free (ctx->path_nodes);
|
||||
g_free(ctx->path_nodes);
|
||||
|
||||
ctx->path_nodes = (CoglFixedVec2*) g_malloc (2 * sizeof(CoglFixedVec2));
|
||||
ctx->path_nodes_size = 0;
|
||||
@ -169,8 +168,8 @@ _cogl_path_add_node (ClutterFixed x,
|
||||
ctx->path_nodes_cap *= 2;
|
||||
}
|
||||
|
||||
ctx->path_nodes [ctx->path_nodes_size] .x = x;
|
||||
ctx->path_nodes [ctx->path_nodes_size] .y = y;
|
||||
ctx->path_nodes [ctx->path_nodes_size] .x = CLUTTER_FIXED_TO_FLOAT (x);
|
||||
ctx->path_nodes [ctx->path_nodes_size] .y = CLUTTER_FIXED_TO_FLOAT (y);
|
||||
ctx->path_nodes_size++;
|
||||
|
||||
if (ctx->path_nodes_size == 1)
|
||||
@ -196,7 +195,7 @@ _cogl_path_stroke_nodes ()
|
||||
| (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0));
|
||||
|
||||
GE( glVertexPointer (2, GL_FIXED, 0, ctx->path_nodes) );
|
||||
GE( glVertexPointer (2, GL_FLOAT, 0, ctx->path_nodes) );
|
||||
GE( glDrawArrays (GL_LINE_STRIP, 0, ctx->path_nodes_size) );
|
||||
}
|
||||
|
||||
@ -211,17 +210,16 @@ _cogl_path_fill_nodes ()
|
||||
guint bounds_h;
|
||||
|
||||
GE( glClear (GL_STENCIL_BUFFER_BIT) );
|
||||
|
||||
|
||||
GE( glEnable (GL_STENCIL_TEST) );
|
||||
GE( glStencilFunc (GL_ALWAYS, 0x0, 0x0) );
|
||||
GE( glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT) );
|
||||
GE( glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE) );
|
||||
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0));
|
||||
| (ctx->color_alpha < 255 ? COGL_ENABLE_BLEND : 0));
|
||||
|
||||
GE( glVertexPointer (2, GL_FIXED, 0, ctx->path_nodes) );
|
||||
GE( glVertexPointer (2, GL_FLOAT, 0, ctx->path_nodes) );
|
||||
GE( glDrawArrays (GL_TRIANGLE_FAN, 0, ctx->path_nodes_size) );
|
||||
|
||||
GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
|
||||
@ -233,7 +231,7 @@ _cogl_path_fill_nodes ()
|
||||
bounds_w = CLUTTER_FIXED_CEIL (ctx->path_nodes_max.x - ctx->path_nodes_min.x);
|
||||
bounds_h = CLUTTER_FIXED_CEIL (ctx->path_nodes_max.y - ctx->path_nodes_min.y);
|
||||
|
||||
cogl_fast_fill_rectangle (bounds_x, bounds_y, bounds_w, bounds_h);
|
||||
cogl_rectangle (bounds_x, bounds_y, bounds_w, bounds_h);
|
||||
|
||||
GE( glDisable (GL_STENCIL_TEST) );
|
||||
}
|
||||
@ -247,6 +245,7 @@ cogl_fill ()
|
||||
return;
|
||||
|
||||
_cogl_path_fill_nodes();
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
@ -262,8 +261,8 @@ cogl_stroke ()
|
||||
|
||||
void
|
||||
cogl_path_move_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* FIXME: handle multiple contours maybe? */
|
||||
@ -278,18 +277,18 @@ cogl_path_move_to (ClutterFixed x,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_move_to_rel (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
cogl_path_rel_move_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_move_to (ctx->path_pen.x + x,
|
||||
ctx->path_pen.y + y);
|
||||
ctx->path_pen.y + y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_line_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -300,49 +299,13 @@ cogl_path_line_to (ClutterFixed x,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_line_to_rel (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
cogl_path_rel_line_to (ClutterFixed x,
|
||||
ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x + x,
|
||||
ctx->path_pen.y + y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_h_line_to (ClutterFixed x)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_line_to (x,
|
||||
ctx->path_pen.y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_v_line_to (ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x,
|
||||
y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_h_line_to_rel (ClutterFixed x)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x + x,
|
||||
ctx->path_pen.y);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_path_v_line_to_rel (ClutterFixed y)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_line_to (ctx->path_pen.x,
|
||||
ctx->path_pen.y + y);
|
||||
ctx->path_pen.y + y);
|
||||
}
|
||||
|
||||
void
|
||||
@ -354,6 +317,7 @@ cogl_path_close ()
|
||||
ctx->path_pen = ctx->path_start;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_line (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
@ -370,10 +334,10 @@ cogl_polyline (ClutterFixed *coords,
|
||||
{
|
||||
gint c = 0;
|
||||
|
||||
cogl_path_move_to(coords[0], coords[1]);
|
||||
cogl_path_move_to (coords[0], coords[1]);
|
||||
|
||||
for (c = 1; c < num_points; ++c)
|
||||
cogl_path_line_to(coords[2*c], coords[2*c+1]);
|
||||
cogl_path_line_to (coords[2*c], coords[2*c+1]);
|
||||
}
|
||||
|
||||
void
|
||||
@ -385,10 +349,10 @@ cogl_polygon (ClutterFixed *coords,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rectangle (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height)
|
||||
cogl_path_rectangle (ClutterFixed x,
|
||||
ClutterFixed y,
|
||||
ClutterFixed width,
|
||||
ClutterFixed height)
|
||||
{
|
||||
cogl_path_move_to (x, y);
|
||||
cogl_path_line_to (x + width, y);
|
||||
@ -448,19 +412,20 @@ _cogl_arc (ClutterFixed center_x,
|
||||
|
||||
void
|
||||
cogl_path_arc (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2,
|
||||
ClutterAngle angle_step)
|
||||
{
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2)
|
||||
{
|
||||
ClutterAngle angle_step = 10;
|
||||
_cogl_arc (center_x, center_y,
|
||||
radius_x, radius_y,
|
||||
angle_1, angle_2,
|
||||
angle_step, 0 /* no move */);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_path_arc_rel (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
@ -485,9 +450,9 @@ cogl_arc (ClutterFixed center_x,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_1,
|
||||
ClutterAngle angle_2,
|
||||
ClutterAngle angle_step)
|
||||
ClutterAngle angle_2)
|
||||
{
|
||||
ClutterAngle angle_step = 10;
|
||||
_cogl_arc (center_x, center_y,
|
||||
radius_x, radius_y,
|
||||
angle_1, angle_2,
|
||||
@ -498,9 +463,9 @@ void
|
||||
cogl_ellipse (ClutterFixed center_x,
|
||||
ClutterFixed center_y,
|
||||
ClutterFixed radius_x,
|
||||
ClutterFixed radius_y,
|
||||
ClutterAngle angle_step)
|
||||
ClutterFixed radius_y)
|
||||
{
|
||||
ClutterAngle angle_step = 10;
|
||||
|
||||
/* FIXME: if shows to be slow might be optimized
|
||||
* by mirroring just a quarter of it */
|
||||
@ -521,6 +486,7 @@ cogl_round_rectangle (ClutterFixed x,
|
||||
ClutterFixed radius,
|
||||
ClutterAngle arc_step)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
ClutterFixed inner_width = width - (radius << 1);
|
||||
ClutterFixed inner_height = height - (radius << 1);
|
||||
|
||||
@ -531,21 +497,25 @@ cogl_round_rectangle (ClutterFixed x,
|
||||
CLUTTER_ANGLE_FROM_DEG (270),
|
||||
arc_step);
|
||||
|
||||
cogl_path_h_line_to_rel (inner_width);
|
||||
cogl_path_line_to (ctx->path_pen.x + inner_width,
|
||||
ctx->path_pen.y);
|
||||
cogl_path_arc_rel (0, radius,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (-90),
|
||||
CLUTTER_ANGLE_FROM_DEG (0),
|
||||
arc_step);
|
||||
|
||||
cogl_path_v_line_to_rel (inner_height);
|
||||
cogl_path_line_to (ctx->path_pen.x,
|
||||
ctx->path_pen.y + inner_height);
|
||||
|
||||
cogl_path_arc_rel (-radius, 0,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (0),
|
||||
CLUTTER_ANGLE_FROM_DEG (90),
|
||||
arc_step);
|
||||
|
||||
cogl_path_h_line_to_rel (-inner_width);
|
||||
cogl_path_line_to (ctx->path_pen.x - inner_width,
|
||||
ctx->path_pen.y);
|
||||
cogl_path_arc_rel (0, -radius,
|
||||
radius, radius,
|
||||
CLUTTER_ANGLE_FROM_DEG (90),
|
||||
@ -555,6 +525,7 @@ cogl_round_rectangle (ClutterFixed x,
|
||||
cogl_path_close ();
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void
|
||||
_cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
{
|
||||
@ -620,6 +591,7 @@ _cogl_path_bezier2_sub (CoglBezQuad *quad)
|
||||
qright->p3 = q->p3;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
_cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
@ -712,17 +684,7 @@ _cogl_path_bezier3_sub (CoglBezCubic *cubic)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* cogl_path_bezier2_to:
|
||||
* @x1: X coordinate of the second bezier control point
|
||||
* @y1: Y coordinate of the second bezier control point
|
||||
* @x2: X coordinate of the third bezier control point
|
||||
* @y2: Y coordinate of the third bezier control point
|
||||
*
|
||||
* Adds a quadratic bezier curve segment to the current path with the given
|
||||
* second and third control points and using current pen location as the
|
||||
* first control point.
|
||||
**/
|
||||
#if 0
|
||||
void
|
||||
cogl_path_bezier2_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
@ -747,27 +709,15 @@ cogl_path_bezier2_to (ClutterFixed x1,
|
||||
_cogl_path_add_node (quad.p3.x, quad.p3.y);
|
||||
ctx->path_pen = quad.p3;
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* cogl_path_bezier3_to:
|
||||
* @x1: X coordinate of the second bezier control point
|
||||
* @y1: Y coordinate of the second bezier control point
|
||||
* @x2: X coordinate of the third bezier control point
|
||||
* @y2: Y coordinate of the third bezier control point
|
||||
* @x3: X coordinate of the fourth bezier control point
|
||||
* @y3: Y coordinate of the fourth bezier control point
|
||||
*
|
||||
* Adds a cubic bezier curve segment to the current path with the given
|
||||
* second, third and fourth control points and using current pen location
|
||||
* as the first control point.
|
||||
**/
|
||||
void
|
||||
cogl_path_bezier3_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x3,
|
||||
ClutterFixed y3)
|
||||
cogl_path_curve_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2,
|
||||
ClutterFixed x3,
|
||||
ClutterFixed y3)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -790,48 +740,8 @@ cogl_path_bezier3_to (ClutterFixed x1,
|
||||
ctx->path_pen = cubic.p4;
|
||||
}
|
||||
|
||||
/**
|
||||
* cogl_path_bezier2_to_rel:
|
||||
* @x1: X coordinate of the second bezier control point
|
||||
* @y1: Y coordinate of the second bezier control point
|
||||
* @x2: X coordinate of the third bezier control point
|
||||
* @y2: Y coordinate of the third bezier control point
|
||||
*
|
||||
* Adds a quadratic bezier curve segment to the current path with the given
|
||||
* second and third control points and using current pen location as the
|
||||
* first control point. The given coordinates are relative to the current
|
||||
* pen location.
|
||||
**/
|
||||
void
|
||||
cogl_path_bezier2_to_rel (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_bezier2_to (ctx->path_pen.x + x1,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x2,
|
||||
ctx->path_pen.y + y2);
|
||||
}
|
||||
|
||||
/**
|
||||
* cogl_path_bezier3_to_rel:
|
||||
* @x1: X coordinate of the second bezier control point
|
||||
* @y1: Y coordinate of the second bezier control point
|
||||
* @x2: X coordinate of the third bezier control point
|
||||
* @y2: Y coordinate of the third bezier control point
|
||||
* @x3: X coordinate of the fourth bezier control point
|
||||
* @y3: Y coordinate of the fourth bezier control point
|
||||
*
|
||||
* Adds a cubic bezier curve segment to the current path with the given
|
||||
* second, third and fourth control points and using current pen location
|
||||
* as the first control point. The given coordinates are relative to the
|
||||
* current pen location.
|
||||
**/
|
||||
void
|
||||
cogl_path_bezier3_to_rel (ClutterFixed x1,
|
||||
cogl_rel_curve_to (ClutterFixed x1,
|
||||
ClutterFixed y1,
|
||||
ClutterFixed x2,
|
||||
ClutterFixed y2,
|
||||
@ -840,10 +750,10 @@ cogl_path_bezier3_to_rel (ClutterFixed x1,
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_path_bezier3_to (ctx->path_pen.x + x1,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x2,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x3,
|
||||
ctx->path_pen.y + y3);
|
||||
cogl_path_curve_to (ctx->path_pen.x + x1,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x2,
|
||||
ctx->path_pen.y + y2,
|
||||
ctx->path_pen.x + x3,
|
||||
ctx->path_pen.y + y3);
|
||||
}
|
||||
|
@ -332,7 +332,7 @@ cogl_clip_set (ClutterFixed x_offset,
|
||||
|
||||
GE( glColor4x (CFX_ONE, CFX_ONE, CFX_ONE, CFX_ONE ) );
|
||||
|
||||
cogl_fast_fill_rectanglex (x_offset, y_offset, width, height);
|
||||
cogl_rectanglex (x_offset, y_offset, width, height);
|
||||
|
||||
GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
|
||||
GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
|
||||
|
@ -97,7 +97,7 @@ test_coglbox_paint(ClutterActor *self)
|
||||
priv = TEST_COGLBOX_GET_PRIVATE (self);
|
||||
|
||||
cogl_color (&cback);
|
||||
cogl_fast_fill_rectangle (0,0,400,400);
|
||||
cogl_rectangle (0,0,400,400);
|
||||
|
||||
cogl_color (&cfullopaque);
|
||||
cogl_texture_rectangle (priv->texhand_id,
|
||||
@ -111,10 +111,10 @@ test_coglbox_paint(ClutterActor *self)
|
||||
cogl_draw_buffer (COGL_OFFSCREEN_BUFFER, priv->offscreen_id);
|
||||
|
||||
cogl_color (&cred);
|
||||
cogl_fast_fill_rectangle (20,20,100,100);
|
||||
cogl_rectangle (20,20,100,100);
|
||||
|
||||
cogl_color (&cgreen);
|
||||
cogl_fast_fill_rectangle (80,80,100,100);
|
||||
cogl_rectangle (80,80,100,100);
|
||||
|
||||
cogl_draw_buffer (COGL_WINDOW_BUFFER, 0);
|
||||
|
||||
|
@ -80,29 +80,29 @@ static void
|
||||
test_paint_line ()
|
||||
{
|
||||
cogl_line (CLUTTER_INT_TO_FIXED (-50),
|
||||
CLUTTER_INT_TO_FIXED (-25),
|
||||
CLUTTER_INT_TO_FIXED (50),
|
||||
CLUTTER_INT_TO_FIXED (25));
|
||||
CLUTTER_INT_TO_FIXED (-25),
|
||||
CLUTTER_INT_TO_FIXED (50),
|
||||
CLUTTER_INT_TO_FIXED (25));
|
||||
}
|
||||
|
||||
static void
|
||||
test_paint_rect ()
|
||||
{
|
||||
cogl_rectangle (CLUTTER_INT_TO_FIXED (-50),
|
||||
CLUTTER_INT_TO_FIXED (-25),
|
||||
CLUTTER_INT_TO_FIXED (100),
|
||||
CLUTTER_INT_TO_FIXED (50));
|
||||
cogl_path_rectangle (CLUTTER_INT_TO_FIXED (-50),
|
||||
CLUTTER_INT_TO_FIXED (-25),
|
||||
CLUTTER_INT_TO_FIXED (100),
|
||||
CLUTTER_INT_TO_FIXED (50));
|
||||
}
|
||||
|
||||
static void
|
||||
test_paint_rndrect()
|
||||
{
|
||||
cogl_round_rectangle (CLUTTER_INT_TO_FIXED (-50),
|
||||
CLUTTER_INT_TO_FIXED (-25),
|
||||
CLUTTER_INT_TO_FIXED (100),
|
||||
CLUTTER_INT_TO_FIXED (50),
|
||||
CLUTTER_INT_TO_FIXED (10),
|
||||
5);
|
||||
CLUTTER_INT_TO_FIXED (-25),
|
||||
CLUTTER_INT_TO_FIXED (100),
|
||||
CLUTTER_INT_TO_FIXED (50),
|
||||
CLUTTER_INT_TO_FIXED (10),
|
||||
5);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -139,52 +139,58 @@ test_paint_polyg ()
|
||||
cogl_polygon (poly_coords, 4);
|
||||
}
|
||||
|
||||
static void
|
||||
test_paint_arc ()
|
||||
{
|
||||
cogl_arc (0,0,
|
||||
CLUTTER_INT_TO_FIXED (60),
|
||||
CLUTTER_INT_TO_FIXED (40),
|
||||
CLUTTER_ANGLE_FROM_DEG (-45),
|
||||
CLUTTER_ANGLE_FROM_DEG (+45),
|
||||
10);
|
||||
}
|
||||
|
||||
static void
|
||||
test_paint_elp ()
|
||||
{
|
||||
cogl_ellipse (0, 0,
|
||||
CLUTTER_INT_TO_FIXED (60),
|
||||
CLUTTER_INT_TO_FIXED (40),
|
||||
10);
|
||||
CLUTTER_INT_TO_FIXED (60),
|
||||
CLUTTER_INT_TO_FIXED (40),
|
||||
10);
|
||||
}
|
||||
|
||||
static void
|
||||
test_paint_bezier2 ()
|
||||
{
|
||||
cogl_path_move_to (CLUTTER_INT_TO_FIXED (-50),
|
||||
CLUTTER_INT_TO_FIXED (+25));
|
||||
|
||||
cogl_path_bezier2_to (CLUTTER_INT_TO_FIXED (0),
|
||||
CLUTTER_INT_TO_FIXED (-25),
|
||||
CLUTTER_INT_TO_FIXED (+50),
|
||||
CLUTTER_INT_TO_FIXED (+25));
|
||||
CLUTTER_INT_TO_FIXED (+25));
|
||||
|
||||
/* a bezier2 is just the same as a bezier3 with both the two first
|
||||
* coordinate pairs being equal
|
||||
*/
|
||||
cogl_path_curve_to (CLUTTER_INT_TO_FIXED (0),
|
||||
CLUTTER_INT_TO_FIXED (-25),
|
||||
CLUTTER_INT_TO_FIXED (0),
|
||||
CLUTTER_INT_TO_FIXED (-25),
|
||||
CLUTTER_INT_TO_FIXED (+50),
|
||||
CLUTTER_INT_TO_FIXED (+25));
|
||||
}
|
||||
|
||||
static void
|
||||
test_paint_bezier3 ()
|
||||
{
|
||||
cogl_path_move_to (CLUTTER_INT_TO_FIXED (-50),
|
||||
CLUTTER_INT_TO_FIXED (+50));
|
||||
CLUTTER_INT_TO_FIXED (+50));
|
||||
|
||||
cogl_path_bezier3_to (CLUTTER_INT_TO_FIXED (+100),
|
||||
CLUTTER_INT_TO_FIXED (-50),
|
||||
CLUTTER_INT_TO_FIXED (-100),
|
||||
CLUTTER_INT_TO_FIXED (-50),
|
||||
CLUTTER_INT_TO_FIXED (+50),
|
||||
CLUTTER_INT_TO_FIXED (+50));
|
||||
cogl_path_curve_to (CLUTTER_INT_TO_FIXED (+100),
|
||||
CLUTTER_INT_TO_FIXED (-50),
|
||||
CLUTTER_INT_TO_FIXED (-100),
|
||||
CLUTTER_INT_TO_FIXED (-50),
|
||||
CLUTTER_INT_TO_FIXED (+50),
|
||||
CLUTTER_INT_TO_FIXED (+50));
|
||||
}
|
||||
|
||||
static PaintFunc paint_func []=
|
||||
{
|
||||
test_paint_line,
|
||||
test_paint_rect,
|
||||
test_paint_rndrect,
|
||||
test_paint_polyl,
|
||||
test_paint_polyg,
|
||||
test_paint_elp,
|
||||
test_paint_bezier2,
|
||||
test_paint_bezier3
|
||||
};
|
||||
|
||||
static void
|
||||
test_coglbox_paint(ClutterActor *self)
|
||||
{
|
||||
@ -196,20 +202,12 @@ test_coglbox_paint(ClutterActor *self)
|
||||
static GTimer *timer = NULL;
|
||||
static gint paint_index = 0;
|
||||
|
||||
const gint NUM_PAINT_FUNCS = 9;
|
||||
PaintFunc paint_func [NUM_PAINT_FUNCS];
|
||||
gint NUM_PAINT_FUNCS;
|
||||
|
||||
NUM_PAINT_FUNCS = G_N_ELEMENTS (paint_func);
|
||||
|
||||
priv = TEST_COGLBOX_GET_PRIVATE (self);
|
||||
|
||||
paint_func[0] = test_paint_line;
|
||||
paint_func[1] = test_paint_rect;
|
||||
paint_func[2] = test_paint_rndrect;
|
||||
paint_func[3] = test_paint_polyl;
|
||||
paint_func[4] = test_paint_polyg;
|
||||
paint_func[5] = test_paint_arc;
|
||||
paint_func[6] = test_paint_elp;
|
||||
paint_func[7] = test_paint_bezier2;
|
||||
paint_func[8] = test_paint_bezier3;
|
||||
|
||||
if (!timer)
|
||||
{
|
||||
|
@ -92,7 +92,7 @@ test_coglbox_paint(ClutterActor *self)
|
||||
priv = TEST_COGLBOX_GET_PRIVATE (self);
|
||||
|
||||
cogl_color (&cback);
|
||||
cogl_fast_fill_rectangle (0,0,400,400);
|
||||
cogl_rectangle (0,0,400,400);
|
||||
|
||||
cogl_color (&cwhite);
|
||||
|
||||
|
@ -92,7 +92,7 @@ test_coglbox_paint(ClutterActor *self)
|
||||
priv = TEST_COGLBOX_GET_PRIVATE (self);
|
||||
|
||||
cogl_color (&cback);
|
||||
cogl_fast_fill_rectangle (0,0,400,400);
|
||||
cogl_rectangle (0,0,400,400);
|
||||
|
||||
cogl_color (&cwhite);
|
||||
|
||||
|
@ -91,7 +91,7 @@ test_coglbox_paint(ClutterActor *self)
|
||||
priv = TEST_COGLBOX_GET_PRIVATE (self);
|
||||
|
||||
cogl_color (&cback);
|
||||
cogl_fast_fill_rectangle (0,0,400,400);
|
||||
cogl_rectangle (0,0,400,400);
|
||||
|
||||
cogl_color (&cwhite);
|
||||
|
||||
|
@ -117,7 +117,7 @@ test_coglbox_paint(ClutterActor *self)
|
||||
cogl_push_matrix ();
|
||||
|
||||
cogl_color (&cback);
|
||||
cogl_fast_fill_rectangle (0,0,400,400);
|
||||
cogl_rectangle (0,0,400,400);
|
||||
|
||||
cogl_color (&cwhite);
|
||||
cogl_translate (100,100,0);
|
||||
|
Loading…
Reference in New Issue
Block a user