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constraint: Add a private header
And move the only private ClutterConstraint method to it. This commit also sneaks in a change that makes sense for the debugging of the update_allocation() method, which checks if the allocation was effectively changed.
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@ -221,6 +221,7 @@ source_h_priv = \
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clutter-actor-private.h \
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clutter-backend-private.h \
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clutter-bezier.h \
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clutter-constraint-private.h \
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clutter-content-private.h \
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clutter-debug.h \
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clutter-device-manager-private.h \
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@ -611,7 +611,7 @@
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#include "clutter-animatable.h"
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#include "clutter-color-static.h"
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#include "clutter-color.h"
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#include "clutter-constraint.h"
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#include "clutter-constraint-private.h"
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#include "clutter-container.h"
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#include "clutter-content-private.h"
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#include "clutter-debug.h"
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@ -9650,19 +9650,21 @@ clutter_actor_update_constraints (ClutterActor *self,
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if (clutter_actor_meta_get_enabled (meta))
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{
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_clutter_constraint_update_allocation (constraint,
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gboolean changed =
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clutter_constraint_update_allocation (constraint,
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self,
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allocation);
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CLUTTER_NOTE (LAYOUT,
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"Allocation of '%s' after constraint '%s': "
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"{ %.2f, %.2f, %.2f, %.2f }",
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"{ %.2f, %.2f, %.2f, %.2f } (changed:%s)",
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_clutter_actor_get_debug_name (self),
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_clutter_actor_meta_get_debug_name (meta),
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allocation->x1,
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allocation->y1,
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allocation->x2,
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allocation->y2);
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allocation->y2,
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changed ? "yes" : "no");
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}
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}
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}
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35
clutter/clutter-constraint-private.h
Normal file
35
clutter/clutter-constraint-private.h
Normal file
@ -0,0 +1,35 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLUTTER_CONSTRAINT_PRIVATE_H__
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#define __CLUTTER_CONSTRAINT_PRIVATE_H__
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#include "clutter-constraint.h"
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G_BEGIN_DECLS
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gboolean clutter_constraint_update_allocation (ClutterConstraint *constraint,
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ClutterActor *actor,
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ClutterActorBox *allocation);
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G_END_DECLS
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#endif /* __CLUTTER_CONSTRAINT_PRIVATE_H__ */
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@ -1,3 +1,27 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-constraint
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* @Title: ClutterConstraint
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@ -110,7 +134,7 @@
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#include <string.h>
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#include "clutter-constraint.h"
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#include "clutter-constraint-private.h"
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#include "clutter-actor.h"
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#include "clutter-actor-meta-private.h"
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@ -159,16 +183,32 @@ clutter_constraint_init (ClutterConstraint *self)
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{
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}
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void
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_clutter_constraint_update_allocation (ClutterConstraint *constraint,
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/*< private >
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* clutter_constraint_update_allocation:
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* @constraint: a #ClutterConstraint
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* @actor: a #ClutterActor
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* @allocation: (inout): the allocation to modify
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*
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* Asks the @constraint to update the @allocation of a #ClutterActor.
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*
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* Returns: %TRUE if the allocation was updated
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*/
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gboolean
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clutter_constraint_update_allocation (ClutterConstraint *constraint,
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ClutterActor *actor,
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ClutterActorBox *allocation)
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{
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g_return_if_fail (CLUTTER_IS_CONSTRAINT (constraint));
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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g_return_if_fail (allocation != NULL);
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ClutterActorBox old_alloc;
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g_return_val_if_fail (CLUTTER_IS_CONSTRAINT (constraint), FALSE);
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g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
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g_return_val_if_fail (allocation != NULL, FALSE);
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old_alloc = *allocation;
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CLUTTER_CONSTRAINT_GET_CLASS (constraint)->update_allocation (constraint,
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actor,
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allocation);
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return clutter_actor_box_equal (allocation, &old_alloc);
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}
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@ -245,10 +245,6 @@ gboolean _clutter_boolean_continue_accumulator (GSignalInvocationHint *ihint,
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void _clutter_run_repaint_functions (ClutterRepaintFlags flags);
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void _clutter_constraint_update_allocation (ClutterConstraint *constraint,
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ClutterActor *actor,
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ClutterActorBox *allocation);
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GType _clutter_layout_manager_get_child_meta_type (ClutterLayoutManager *manager);
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void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
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@ -72,6 +72,7 @@ IGNORE_HFILES = \
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clutter-cogl-compat.h \
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clutter-color-static.h \
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clutter-config.h \
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clutter-constraint-private.h \
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clutter-debug.h \
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clutter-deprecated.h \
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clutter-device-manager-private.h \
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