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https://github.com/brl/mutter.git
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cogl-texture: Replace the ensure_mipmaps virtual with pre_paint
Instead of the ensure_mipmaps virtual that is only called whenever the texture is about to be rendered with a min filter that needs the mipmap, there is now a pre_paint virtual that is always called when the texture is about to be painted in any way. It has a flags parameter which is used to specify whether the mipmap will be needed. This is useful for CoglTexturePixmapX11 because it needs to do stuff before painting that is unrelated to mipmapping.
This commit is contained in:
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ebb05bcb64
commit
82e63a4753
@ -407,16 +407,17 @@ _cogl_atlas_texture_migrate_out_of_atlas (CoglAtlasTexture *atlas_tex)
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}
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}
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static void
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static void
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_cogl_atlas_texture_ensure_mipmaps (CoglTexture *tex)
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_cogl_atlas_texture_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
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{
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Mipmaps do not work well with the current atlas so instead we'll
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if ((flags & COGL_TEXTURE_NEEDS_MIPMAP))
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just migrate the texture out and use a regular texture */
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/* Mipmaps do not work well with the current atlas so instead
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we'll just migrate the texture out and use a regular texture */
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_cogl_atlas_texture_migrate_out_of_atlas (atlas_tex);
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_cogl_atlas_texture_migrate_out_of_atlas (atlas_tex);
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/* Forward on to the sub texture */
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/* Forward on to the sub texture */
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_cogl_texture_ensure_mipmaps (atlas_tex->sub_texture);
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_cogl_texture_pre_paint (atlas_tex->sub_texture, flags);
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}
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}
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static void
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static void
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@ -1081,7 +1082,7 @@ cogl_atlas_texture_vtable =
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_cogl_atlas_texture_transform_quad_coords_to_gl,
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_cogl_atlas_texture_transform_quad_coords_to_gl,
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_cogl_atlas_texture_get_gl_texture,
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_cogl_atlas_texture_get_gl_texture,
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_cogl_atlas_texture_set_filters,
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_cogl_atlas_texture_set_filters,
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_cogl_atlas_texture_ensure_mipmaps,
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_cogl_atlas_texture_pre_paint,
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_cogl_atlas_texture_ensure_non_quad_rendering,
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_cogl_atlas_texture_ensure_non_quad_rendering,
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_cogl_atlas_texture_set_wrap_mode_parameters,
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_cogl_atlas_texture_set_wrap_mode_parameters,
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_cogl_atlas_texture_get_format,
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_cogl_atlas_texture_get_format,
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@ -629,11 +629,12 @@ gboolean
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_cogl_material_layer_has_user_matrix (CoglHandle layer_handle);
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_cogl_material_layer_has_user_matrix (CoglHandle layer_handle);
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/*
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/*
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* Ensures the mipmaps are available for the texture in the layer if
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* Calls the pre_paint method on the layer texture if there is
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* the filter settings would require it
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* one. This will determine whether mipmaps are needed based on the
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* filter settings.
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*/
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*/
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void
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void
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_cogl_material_layer_ensure_mipmaps (CoglHandle layer_handler);
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_cogl_material_layer_pre_paint (CoglHandle layer_handler);
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/*
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/*
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* CoglMaterialFlushFlag:
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* CoglMaterialFlushFlag:
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@ -4877,15 +4877,6 @@ _cogl_material_layer_has_user_matrix (CoglHandle handle)
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return authority->parent ? TRUE : FALSE;
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return authority->parent ? TRUE : FALSE;
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}
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}
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static gboolean
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is_mipmap_filter (CoglMaterialFilter filter)
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{
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return (filter == COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST
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|| filter == COGL_MATERIAL_FILTER_LINEAR_MIPMAP_NEAREST
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|| filter == COGL_MATERIAL_FILTER_NEAREST_MIPMAP_LINEAR
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|| filter == COGL_MATERIAL_FILTER_LINEAR_MIPMAP_LINEAR);
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}
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static void
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static void
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_cogl_material_layer_get_filters (CoglMaterialLayer *layer,
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_cogl_material_layer_get_filters (CoglMaterialLayer *layer,
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CoglMaterialFilter *min_filter,
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CoglMaterialFilter *min_filter,
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@ -4900,23 +4891,31 @@ _cogl_material_layer_get_filters (CoglMaterialLayer *layer,
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}
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}
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void
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void
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_cogl_material_layer_ensure_mipmaps (CoglHandle handle)
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_cogl_material_layer_pre_paint (CoglHandle handle)
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{
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{
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CoglMaterialLayer *layer = COGL_MATERIAL_LAYER (handle);
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CoglMaterialLayer *layer = COGL_MATERIAL_LAYER (handle);
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CoglMaterialLayer *texture_authority;
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CoglMaterialLayer *texture_authority;
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CoglMaterialFilter min_filter;
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CoglMaterialFilter mag_filter;
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texture_authority =
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texture_authority =
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_cogl_material_layer_get_authority (layer,
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_cogl_material_layer_get_authority (layer,
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COGL_MATERIAL_LAYER_STATE_TEXTURE);
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COGL_MATERIAL_LAYER_STATE_TEXTURE);
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if (texture_authority->texture != COGL_INVALID_HANDLE)
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{
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CoglTexturePrePaintFlags flags = 0;
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CoglMaterialFilter min_filter;
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CoglMaterialFilter mag_filter;
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_cogl_material_layer_get_filters (layer, &min_filter, &mag_filter);
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_cogl_material_layer_get_filters (layer, &min_filter, &mag_filter);
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if (texture_authority->texture != COGL_INVALID_HANDLE &&
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if (min_filter == COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST
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(is_mipmap_filter (min_filter) ||
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|| min_filter == COGL_MATERIAL_FILTER_LINEAR_MIPMAP_NEAREST
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is_mipmap_filter (mag_filter)))
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|| min_filter == COGL_MATERIAL_FILTER_NEAREST_MIPMAP_LINEAR
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_cogl_texture_ensure_mipmaps (texture_authority->texture);
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|| min_filter == COGL_MATERIAL_FILTER_LINEAR_MIPMAP_LINEAR)
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flags |= COGL_TEXTURE_NEEDS_MIPMAP;
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_cogl_texture_pre_paint (layer->texture, flags);
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}
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}
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}
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CoglMaterialFilter
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CoglMaterialFilter
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@ -561,7 +561,7 @@ _cogl_rectangles_with_multitexture_coords (
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* sure the referenced texture is migrated out of the atlas and
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* sure the referenced texture is migrated out of the atlas and
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* mipmaps are generated.)
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* mipmaps are generated.)
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*/
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*/
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_cogl_material_layer_ensure_mipmaps (layer);
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_cogl_material_layer_pre_paint (layer);
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tex_handle = cogl_material_layer_get_texture (layer);
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tex_handle = cogl_material_layer_get_texture (layer);
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@ -1137,7 +1137,7 @@ cogl_polygon (const CoglTextureVertex *vertices,
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* could completely change if it needs to be migrated out of the
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* could completely change if it needs to be migrated out of the
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* atlas and will affect how we validate the layer.
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* atlas and will affect how we validate the layer.
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*/
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*/
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_cogl_material_layer_ensure_mipmaps (layer);
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_cogl_material_layer_pre_paint (layer);
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if (i == 0 && cogl_texture_is_sliced (tex_handle))
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if (i == 0 && cogl_texture_is_sliced (tex_handle))
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{
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{
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@ -385,11 +385,12 @@ _cogl_sub_texture_set_filters (CoglTexture *tex,
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}
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}
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static void
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static void
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_cogl_sub_texture_ensure_mipmaps (CoglTexture *tex)
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_cogl_sub_texture_pre_paint (CoglTexture *tex,
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CoglTexturePrePaintFlags flags)
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{
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{
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
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_cogl_texture_ensure_mipmaps (sub_tex->full_texture);
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_cogl_texture_pre_paint (sub_tex->full_texture, flags);
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}
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}
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static void
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static void
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@ -551,7 +552,7 @@ cogl_sub_texture_vtable =
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_cogl_sub_texture_transform_quad_coords_to_gl,
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_cogl_sub_texture_transform_quad_coords_to_gl,
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_cogl_sub_texture_get_gl_texture,
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_cogl_sub_texture_get_gl_texture,
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_cogl_sub_texture_set_filters,
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_cogl_sub_texture_set_filters,
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_cogl_sub_texture_ensure_mipmaps,
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_cogl_sub_texture_pre_paint,
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_cogl_sub_texture_ensure_non_quad_rendering,
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_cogl_sub_texture_ensure_non_quad_rendering,
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_cogl_sub_texture_set_wrap_mode_parameters,
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_cogl_sub_texture_set_wrap_mode_parameters,
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_cogl_sub_texture_get_format,
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_cogl_sub_texture_get_format,
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@ -1400,13 +1400,18 @@ _cogl_texture_2d_sliced_set_filters (CoglTexture *tex,
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}
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}
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static void
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static void
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_cogl_texture_2d_sliced_ensure_mipmaps (CoglTexture *tex)
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_cogl_texture_2d_sliced_pre_paint (CoglTexture *tex,
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CoglTexturePrePaintFlags flags)
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{
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{
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CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
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CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
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int i;
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int i;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* We only care about the mipmap flag */
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if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) == 0)
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return;
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/* Only update if the mipmaps are dirty */
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/* Only update if the mipmaps are dirty */
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if (!tex_2ds->auto_mipmap || !tex_2ds->mipmaps_dirty)
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if (!tex_2ds->auto_mipmap || !tex_2ds->mipmaps_dirty)
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return;
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return;
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@ -1757,7 +1762,7 @@ cogl_texture_2d_sliced_vtable =
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_cogl_texture_2d_sliced_transform_quad_coords_to_gl,
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_cogl_texture_2d_sliced_transform_quad_coords_to_gl,
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_cogl_texture_2d_sliced_get_gl_texture,
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_cogl_texture_2d_sliced_get_gl_texture,
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_cogl_texture_2d_sliced_set_filters,
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_cogl_texture_2d_sliced_set_filters,
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_cogl_texture_2d_sliced_ensure_mipmaps,
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_cogl_texture_2d_sliced_pre_paint,
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_cogl_texture_2d_sliced_ensure_non_quad_rendering,
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_cogl_texture_2d_sliced_ensure_non_quad_rendering,
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_cogl_texture_2d_sliced_set_wrap_mode_parameters,
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_cogl_texture_2d_sliced_set_wrap_mode_parameters,
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_cogl_texture_2d_sliced_get_format,
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_cogl_texture_2d_sliced_get_format,
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@ -414,16 +414,16 @@ _cogl_texture_2d_set_filters (CoglTexture *tex,
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}
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}
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static void
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static void
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_cogl_texture_2d_ensure_mipmaps (CoglTexture *tex)
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_cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
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{
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Only update if the mipmaps are dirty */
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/* Only update if the mipmaps are dirty */
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if (!tex_2d->auto_mipmap || !tex_2d->mipmaps_dirty)
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if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
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return;
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tex_2d->auto_mipmap && tex_2d->mipmaps_dirty)
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{
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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tex_2d->gl_texture,
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FALSE);
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FALSE);
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@ -433,6 +433,7 @@ _cogl_texture_2d_ensure_mipmaps (CoglTexture *tex)
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_cogl_texture_driver_gl_generate_mipmaps (GL_TEXTURE_2D);
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_cogl_texture_driver_gl_generate_mipmaps (GL_TEXTURE_2D);
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tex_2d->mipmaps_dirty = FALSE;
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tex_2d->mipmaps_dirty = FALSE;
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}
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}
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}
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static void
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static void
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@ -656,7 +657,7 @@ cogl_texture_2d_vtable =
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_cogl_texture_2d_transform_quad_coords_to_gl,
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_cogl_texture_2d_transform_quad_coords_to_gl,
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_cogl_texture_2d_get_gl_texture,
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_cogl_texture_2d_get_gl_texture,
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_cogl_texture_2d_set_filters,
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_cogl_texture_2d_set_filters,
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_cogl_texture_2d_ensure_mipmaps,
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_cogl_texture_2d_pre_paint,
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_cogl_texture_2d_ensure_non_quad_rendering,
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_cogl_texture_2d_ensure_non_quad_rendering,
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_cogl_texture_2d_set_wrap_mode_parameters,
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_cogl_texture_2d_set_wrap_mode_parameters,
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_cogl_texture_2d_get_format,
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_cogl_texture_2d_get_format,
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@ -55,6 +55,14 @@ typedef enum {
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COGL_TRANSFORM_SOFTWARE_REPEAT,
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COGL_TRANSFORM_SOFTWARE_REPEAT,
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} CoglTransformResult;
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} CoglTransformResult;
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/* Flags given to the pre_paint method */
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typedef enum {
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/* The texture is going to be used with filters that require
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mipmapping. This gives the texture the opportunity to
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automatically update the mipmap tree */
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COGL_TEXTURE_NEEDS_MIPMAP = 1
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} CoglTexturePrePaintFlags;
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struct _CoglTextureVtable
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struct _CoglTextureVtable
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{
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{
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/* Virtual functions that must be implemented for a texture
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/* Virtual functions that must be implemented for a texture
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@ -106,7 +114,7 @@ struct _CoglTextureVtable
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GLenum min_filter,
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GLenum min_filter,
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GLenum mag_filter);
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GLenum mag_filter);
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void (* ensure_mipmaps) (CoglTexture *tex);
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void (* pre_paint) (CoglTexture *tex, CoglTexturePrePaintFlags flags);
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void (* ensure_non_quad_rendering) (CoglTexture *tex);
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void (* ensure_non_quad_rendering) (CoglTexture *tex);
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void (* set_wrap_mode_parameters) (CoglTexture *tex,
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void (* set_wrap_mode_parameters) (CoglTexture *tex,
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@ -189,7 +197,7 @@ _cogl_texture_set_filters (CoglHandle handle,
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GLenum mag_filter);
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GLenum mag_filter);
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void
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void
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_cogl_texture_ensure_mipmaps (CoglHandle handle);
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_cogl_texture_pre_paint (CoglHandle handle, CoglTexturePrePaintFlags flags);
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void
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void
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_cogl_texture_ensure_non_quad_rendering (CoglHandle handle);
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_cogl_texture_ensure_non_quad_rendering (CoglHandle handle);
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@ -785,7 +785,7 @@ _cogl_texture_set_filters (CoglHandle handle,
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}
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}
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void
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void
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_cogl_texture_ensure_mipmaps (CoglHandle handle)
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_cogl_texture_pre_paint (CoglHandle handle, CoglTexturePrePaintFlags flags)
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{
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{
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CoglTexture *tex;
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CoglTexture *tex;
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@ -794,7 +794,7 @@ _cogl_texture_ensure_mipmaps (CoglHandle handle)
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tex = COGL_TEXTURE (handle);
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tex = COGL_TEXTURE (handle);
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tex->vtable->ensure_mipmaps (tex);
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tex->vtable->pre_paint (tex, flags);
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}
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}
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void
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void
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@ -1669,7 +1669,7 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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* could completely change if it needs to be migrated out of the
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* could completely change if it needs to be migrated out of the
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* atlas and will affect how we validate the layer.
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* atlas and will affect how we validate the layer.
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*/
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*/
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_cogl_material_layer_ensure_mipmaps (layer);
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_cogl_material_layer_pre_paint (layer);
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if (!_cogl_texture_can_hardware_repeat (tex_handle))
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if (!_cogl_texture_can_hardware_repeat (tex_handle))
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{
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{
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