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gesture-action: avoid shadowing time() syscall function
https://bugzilla.gnome.org/show_bug.cgi?id=698668
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d691761985
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@ -291,7 +291,7 @@ stage_captured_event_cb (ClutterActor *stage,
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gboolean return_value;
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gboolean return_value;
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GesturePoint *point;
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GesturePoint *point;
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gfloat motion_x, motion_y;
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gfloat motion_x, motion_y;
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gint64 time;
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gint64 _time;
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if ((point = gesture_find_point (action, event, &position)) == NULL)
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if ((point = gesture_find_point (action, event, &position)) == NULL)
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return CLUTTER_EVENT_PROPAGATE;
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return CLUTTER_EVENT_PROPAGATE;
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@ -347,9 +347,9 @@ stage_captured_event_cb (ClutterActor *stage,
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point->last_motion_x = motion_x;
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point->last_motion_x = motion_x;
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point->last_motion_y = motion_y;
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point->last_motion_y = motion_y;
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time = clutter_event_get_time (event);
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_time = clutter_event_get_time (event);
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point->last_delta_time = time - point->last_motion_time;
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point->last_delta_time = _time - point->last_motion_time;
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point->last_motion_time = time;
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point->last_motion_time = _time;
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g_signal_emit (action, gesture_signals[GESTURE_PROGRESS], 0, actor,
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g_signal_emit (action, gesture_signals[GESTURE_PROGRESS], 0, actor,
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&return_value);
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&return_value);
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@ -384,8 +384,8 @@ stage_captured_event_cb (ClutterActor *stage,
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/* Treat the release event as the continuation of the last motion,
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/* Treat the release event as the continuation of the last motion,
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* in case the user keeps the pointer still for a while before
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* in case the user keeps the pointer still for a while before
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* releasing it. */
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* releasing it. */
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time = clutter_event_get_time (event);
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_time = clutter_event_get_time (event);
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point->last_delta_time += time - point->last_motion_time;
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point->last_delta_time += _time - point->last_motion_time;
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priv->in_gesture = FALSE;
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priv->in_gesture = FALSE;
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g_signal_emit (action, gesture_signals[GESTURE_END], 0, actor);
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g_signal_emit (action, gesture_signals[GESTURE_END], 0, actor);
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