mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 01:50:42 -05:00
cogl: Remove material_set_layer_filters
This function is deprecated and must be replaced to the alternative. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2058>
This commit is contained in:
parent
913458381f
commit
8285091585
@ -136,18 +136,6 @@ cogl_material_set_layer_matrix (CoglMaterial *material,
|
|||||||
layer_index, matrix);
|
layer_index, matrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
|
||||||
cogl_material_set_layer_filters (CoglMaterial *material,
|
|
||||||
int layer_index,
|
|
||||||
CoglMaterialFilter min_filter,
|
|
||||||
CoglMaterialFilter mag_filter)
|
|
||||||
{
|
|
||||||
cogl_pipeline_set_layer_filters (COGL_PIPELINE (material),
|
|
||||||
layer_index,
|
|
||||||
min_filter,
|
|
||||||
mag_filter);
|
|
||||||
}
|
|
||||||
|
|
||||||
gboolean
|
gboolean
|
||||||
cogl_material_set_layer_point_sprite_coords_enabled (CoglMaterial *material,
|
cogl_material_set_layer_point_sprite_coords_enabled (CoglMaterial *material,
|
||||||
int layer_index,
|
int layer_index,
|
||||||
|
@ -61,44 +61,6 @@ GType cogl_material_get_type (void);
|
|||||||
|
|
||||||
#define COGL_MATERIAL(OBJECT) ((CoglMaterial *)OBJECT)
|
#define COGL_MATERIAL(OBJECT) ((CoglMaterial *)OBJECT)
|
||||||
|
|
||||||
/**
|
|
||||||
* CoglMaterialFilter:
|
|
||||||
* @COGL_MATERIAL_FILTER_NEAREST: Measuring in manhatten distance from the,
|
|
||||||
* current pixel center, use the nearest texture texel
|
|
||||||
* @COGL_MATERIAL_FILTER_LINEAR: Use the weighted average of the 4 texels
|
|
||||||
* nearest the current pixel center
|
|
||||||
* @COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST: Select the mimap level whose
|
|
||||||
* texel size most closely matches the current pixel, and use the
|
|
||||||
* %COGL_MATERIAL_FILTER_NEAREST criterion
|
|
||||||
* @COGL_MATERIAL_FILTER_LINEAR_MIPMAP_NEAREST: Select the mimap level whose
|
|
||||||
* texel size most closely matches the current pixel, and use the
|
|
||||||
* %COGL_MATERIAL_FILTER_LINEAR criterion
|
|
||||||
* @COGL_MATERIAL_FILTER_NEAREST_MIPMAP_LINEAR: Select the two mimap levels
|
|
||||||
* whose texel size most closely matches the current pixel, use
|
|
||||||
* the %COGL_MATERIAL_FILTER_NEAREST criterion on each one and take
|
|
||||||
* their weighted average
|
|
||||||
* @COGL_MATERIAL_FILTER_LINEAR_MIPMAP_LINEAR: Select the two mimap levels
|
|
||||||
* whose texel size most closely matches the current pixel, use
|
|
||||||
* the %COGL_MATERIAL_FILTER_LINEAR criterion on each one and take
|
|
||||||
* their weighted average
|
|
||||||
*
|
|
||||||
* Texture filtering is used whenever the current pixel maps either to more
|
|
||||||
* than one texture element (texel) or less than one. These filter enums
|
|
||||||
* correspond to different strategies used to come up with a pixel color, by
|
|
||||||
* possibly referring to multiple neighbouring texels and taking a weighted
|
|
||||||
* average or simply using the nearest texel.
|
|
||||||
*/
|
|
||||||
typedef enum
|
|
||||||
{
|
|
||||||
COGL_MATERIAL_FILTER_NEAREST = 0x2600,
|
|
||||||
COGL_MATERIAL_FILTER_LINEAR = 0x2601,
|
|
||||||
COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST = 0x2700,
|
|
||||||
COGL_MATERIAL_FILTER_LINEAR_MIPMAP_NEAREST = 0x2701,
|
|
||||||
COGL_MATERIAL_FILTER_NEAREST_MIPMAP_LINEAR = 0x2702,
|
|
||||||
COGL_MATERIAL_FILTER_LINEAR_MIPMAP_LINEAR = 0x2703
|
|
||||||
} CoglMaterialFilter;
|
|
||||||
/* NB: these values come from the equivalents in gl.h */
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* CoglMaterialWrapMode:
|
* CoglMaterialWrapMode:
|
||||||
* @COGL_MATERIAL_WRAP_MODE_REPEAT: The texture will be repeated. This
|
* @COGL_MATERIAL_WRAP_MODE_REPEAT: The texture will be repeated. This
|
||||||
@ -593,24 +555,6 @@ cogl_material_set_layer_matrix (CoglMaterial *material,
|
|||||||
int layer_index,
|
int layer_index,
|
||||||
const graphene_matrix_t *matrix);
|
const graphene_matrix_t *matrix);
|
||||||
|
|
||||||
/**
|
|
||||||
* cogl_material_set_layer_filters:
|
|
||||||
* @material: A #CoglMaterial object
|
|
||||||
* @layer_index: the layer number to change.
|
|
||||||
* @min_filter: the filter used when scaling a texture down.
|
|
||||||
* @mag_filter: the filter used when magnifying a texture.
|
|
||||||
*
|
|
||||||
* Changes the decimation and interpolation filters used when a texture is
|
|
||||||
* drawn at other scales than 100%.
|
|
||||||
* Deprecated: 1.16: Use cogl_pipeline_set_layer_filters() instead
|
|
||||||
*/
|
|
||||||
COGL_DEPRECATED_FOR (cogl_pipeline_set_layer_filters)
|
|
||||||
COGL_EXPORT void
|
|
||||||
cogl_material_set_layer_filters (CoglMaterial *material,
|
|
||||||
int layer_index,
|
|
||||||
CoglMaterialFilter min_filter,
|
|
||||||
CoglMaterialFilter mag_filter);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* cogl_material_set_layer_point_sprite_coords_enabled:
|
* cogl_material_set_layer_point_sprite_coords_enabled:
|
||||||
* @material: a #CoglHandle to a material.
|
* @material: a #CoglHandle to a material.
|
||||||
|
@ -127,14 +127,14 @@ on_paint (ClutterActor *actor,
|
|||||||
/* We'll use nearest filtering mode on the textures, otherwise the
|
/* We'll use nearest filtering mode on the textures, otherwise the
|
||||||
edge of the quad can pull in texels from the neighbouring
|
edge of the quad can pull in texels from the neighbouring
|
||||||
quarters of the texture due to imprecision */
|
quarters of the texture due to imprecision */
|
||||||
cogl_material_set_layer_filters (material, 0,
|
cogl_pipeline_set_layer_filters (material, 0,
|
||||||
COGL_MATERIAL_FILTER_NEAREST,
|
COGL_PIPELINE_FILTER_NEAREST,
|
||||||
COGL_MATERIAL_FILTER_NEAREST);
|
COGL_PIPELINE_FILTER_NEAREST);
|
||||||
|
|
||||||
cogl_material_set_layer (material, 1, tex1);
|
cogl_material_set_layer (material, 1, tex1);
|
||||||
cogl_material_set_layer_filters (material, 1,
|
cogl_pipeline_set_layer_filters (material, 1,
|
||||||
COGL_MATERIAL_FILTER_NEAREST,
|
COGL_PIPELINE_FILTER_NEAREST,
|
||||||
COGL_MATERIAL_FILTER_NEAREST);
|
COGL_PIPELINE_FILTER_NEAREST);
|
||||||
status = cogl_material_set_layer_combine (material, 1,
|
status = cogl_material_set_layer_combine (material, 1,
|
||||||
"RGBA = ADD (PREVIOUS, TEXTURE)",
|
"RGBA = ADD (PREVIOUS, TEXTURE)",
|
||||||
&error);
|
&error);
|
||||||
|
@ -60,14 +60,14 @@ on_paint (ClutterActor *actor,
|
|||||||
|
|
||||||
/* Render a 1x1 pixel quad without mipmaps */
|
/* Render a 1x1 pixel quad without mipmaps */
|
||||||
cogl_set_source (material);
|
cogl_set_source (material);
|
||||||
cogl_material_set_layer_filters (material, 0,
|
cogl_pipeline_set_layer_filters (material, 0,
|
||||||
COGL_MATERIAL_FILTER_NEAREST,
|
COGL_PIPELINE_FILTER_NEAREST,
|
||||||
COGL_MATERIAL_FILTER_NEAREST);
|
COGL_PIPELINE_FILTER_NEAREST);
|
||||||
cogl_rectangle (0, 0, 1, 1);
|
cogl_rectangle (0, 0, 1, 1);
|
||||||
/* Then with mipmaps */
|
/* Then with mipmaps */
|
||||||
cogl_material_set_layer_filters (material, 0,
|
cogl_pipeline_set_layer_filters (material, 0,
|
||||||
COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST,
|
COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST,
|
||||||
COGL_MATERIAL_FILTER_NEAREST);
|
COGL_PIPELINE_FILTER_NEAREST);
|
||||||
cogl_rectangle (1, 0, 2, 1);
|
cogl_rectangle (1, 0, 2, 1);
|
||||||
|
|
||||||
cogl_object_unref (material);
|
cogl_object_unref (material);
|
||||||
|
@ -152,14 +152,14 @@ on_after_paint (ClutterActor *actor,
|
|||||||
{
|
{
|
||||||
const CoglMaterialFilter min_filter =
|
const CoglMaterialFilter min_filter =
|
||||||
COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST;
|
COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST;
|
||||||
cogl_material_set_layer_filters (material, 0,
|
cogl_pipeline_set_layer_filters (material, 0,
|
||||||
min_filter,
|
min_filter,
|
||||||
COGL_MATERIAL_FILTER_NEAREST);
|
COGL_PIPELINE_FILTER_NEAREST);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
cogl_material_set_layer_filters (material, 0,
|
cogl_pipeline_set_layer_filters (material, 0,
|
||||||
COGL_MATERIAL_FILTER_NEAREST,
|
COGL_PIPELINE_FILTER_NEAREST,
|
||||||
COGL_MATERIAL_FILTER_NEAREST);
|
COGL_PIPELINE_FILTER_NEAREST);
|
||||||
cogl_set_source (material);
|
cogl_set_source (material);
|
||||||
|
|
||||||
cogl_rectangle (0, 0, PIXMAP_WIDTH, PIXMAP_HEIGHT);
|
cogl_rectangle (0, 0, PIXMAP_WIDTH, PIXMAP_HEIGHT);
|
||||||
|
@ -48,12 +48,12 @@ frame_cb (ClutterTimeline *timeline,
|
|||||||
graphene_matrix_multiply (&state->rot_matrix0,
|
graphene_matrix_multiply (&state->rot_matrix0,
|
||||||
&state->tex_matrix0,
|
&state->tex_matrix0,
|
||||||
&state->tex_matrix0);
|
&state->tex_matrix0);
|
||||||
cogl_material_set_layer_matrix (state->material0, 2, &state->tex_matrix0);
|
cogl_pipeline_set_layer_matrix (state->material0, 2, &state->tex_matrix0);
|
||||||
|
|
||||||
graphene_matrix_multiply (&state->rot_matrix1,
|
graphene_matrix_multiply (&state->rot_matrix1,
|
||||||
&state->tex_matrix1,
|
&state->tex_matrix1,
|
||||||
&state->tex_matrix1);
|
&state->tex_matrix1);
|
||||||
cogl_material_set_layer_matrix (state->material1, 2, &state->tex_matrix1);
|
cogl_pipeline_set_layer_matrix (state->material1, 2, &state->tex_matrix1);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
@ -201,17 +201,17 @@ test_coglbox_paint (ClutterActor *self,
|
|||||||
int tex_height = cogl_texture_get_height (tex_handle);
|
int tex_height = cogl_texture_get_height (tex_handle);
|
||||||
CoglFramebuffer *framebuffer =
|
CoglFramebuffer *framebuffer =
|
||||||
clutter_paint_context_get_framebuffer (paint_context);
|
clutter_paint_context_get_framebuffer (paint_context);
|
||||||
CoglHandle material = cogl_material_new ();
|
CoglHandle material = cogl_pipeline_new ();
|
||||||
|
|
||||||
cogl_material_set_layer (material, 0, tex_handle);
|
cogl_pipeline_set_layer (material, 0, tex_handle);
|
||||||
|
|
||||||
cogl_material_set_layer_filters (material, 0,
|
cogl_pipeline_set_layer_filters (material, 0,
|
||||||
priv->use_linear_filtering
|
priv->use_linear_filtering
|
||||||
? COGL_MATERIAL_FILTER_LINEAR :
|
? COGL_PIPELINE_FILTER_LINEAR :
|
||||||
COGL_MATERIAL_FILTER_NEAREST,
|
COGL_PIPELINE_FILTER_NEAREST,
|
||||||
priv->use_linear_filtering
|
priv->use_linear_filtering
|
||||||
? COGL_MATERIAL_FILTER_LINEAR :
|
? COGL_PIPELINE_FILTER_LINEAR :
|
||||||
COGL_MATERIAL_FILTER_NEAREST);
|
COGL_PIPELINE_FILTER_NEAREST);
|
||||||
|
|
||||||
cogl_framebuffer_push_matrix (framebuffer);
|
cogl_framebuffer_push_matrix (framebuffer);
|
||||||
cogl_framebuffer_translate (framebuffer, tex_width / 2, 0, 0);
|
cogl_framebuffer_translate (framebuffer, tex_width / 2, 0, 0);
|
||||||
|
Loading…
Reference in New Issue
Block a user