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Don't try to use clip planes on GL3
GL3 has support for clip planes but they are used differently and involve writing to a builtin output variable in the vertex shader. The current clip plane code assumes it is only used with a fixed function driver and tries to directly push to the matrix builtins. This obviously won't work on GL3 so for now let's just disable clip planes. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 5f621589467ab961f5130590298dc8e26d658a92)
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988486ac7d
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@ -359,7 +359,6 @@ _cogl_driver_update_features (CoglContext *ctx,
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CoglPrivateFeatureFlags private_flags = 0;
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CoglFeatureFlags flags = 0;
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char **gl_extensions;
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int max_clip_planes = 0;
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int gl_major = 0, gl_minor = 0;
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/* We have to special case getting the pointer to the glGetString*
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@ -449,10 +448,6 @@ _cogl_driver_update_features (CoglContext *ctx,
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if (_cogl_check_extension ("GL_MESA_pack_invert", gl_extensions))
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private_flags |= COGL_PRIVATE_FEATURE_MESA_PACK_INVERT;
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GE( ctx, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
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if (max_clip_planes >= 4)
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private_flags |= COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES;
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if (ctx->glGenRenderbuffers)
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{
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flags |= COGL_FEATURE_OFFSCREEN;
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@ -580,12 +575,20 @@ _cogl_driver_update_features (CoglContext *ctx,
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private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE;
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if (ctx->driver == COGL_DRIVER_GL)
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{
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int max_clip_planes = 0;
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/* Features which are not available in GL 3 */
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private_flags |= (COGL_PRIVATE_FEATURE_FIXED_FUNCTION |
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COGL_PRIVATE_FEATURE_ALPHA_TEST |
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COGL_PRIVATE_FEATURE_QUADS |
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COGL_PRIVATE_FEATURE_ALPHA_TEXTURES);
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GE( ctx, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
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if (max_clip_planes >= 4)
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private_flags |= COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES;
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}
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private_flags |= (COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT |
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COGL_PRIVATE_FEATURE_ANY_GL |
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COGL_PRIVATE_FEATURE_FORMAT_CONVERSION |
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