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backend: Do not call ensure_context() with NULL stage
Always call ensure_context() if we have a valid Stage. https://bugzilla.gnome.org/show_bug.cgi?id=652566
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@ -478,18 +478,18 @@ _clutter_backend_ensure_context (ClutterBackend *backend,
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new_stage);
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new_stage);
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}
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}
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_clutter_backend_ensure_context_internal (backend, new_stage);
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/* XXX: Until Cogl becomes fully responsible for backend windows
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/* XXX: Until Cogl becomes fully responsible for backend windows
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* Clutter need to manually keep it informed of the current window size
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* Clutter need to manually keep it informed of the current window size
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*
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*
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* NB: This must be done after we ensure_context above because Cogl
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* NB: This must be done after we ensure_context above because Cogl
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* always assumes there is a current GL context.
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* always assumes there is a current GL context.
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*/
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*/
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if (new_stage)
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if (new_stage != NULL)
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{
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{
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float width, height;
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float width, height;
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_clutter_backend_ensure_context_internal (backend, new_stage);
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clutter_actor_get_size (CLUTTER_ACTOR (stage), &width, &height);
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clutter_actor_get_size (CLUTTER_ACTOR (stage), &width, &height);
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cogl_onscreen_clutter_backend_set_size (width, height);
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cogl_onscreen_clutter_backend_set_size (width, height);
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@ -501,7 +501,8 @@ _clutter_backend_ensure_context (ClutterBackend *backend,
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* switch between stages.
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* switch between stages.
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*
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*
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* This dirty mechanism will ensure they are asserted before
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* This dirty mechanism will ensure they are asserted before
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* the next paint... */
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* the next paint...
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*/
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_clutter_stage_dirty_viewport (stage);
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_clutter_stage_dirty_viewport (stage);
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_clutter_stage_dirty_projection (stage);
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_clutter_stage_dirty_projection (stage);
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}
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}
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@ -509,7 +510,7 @@ _clutter_backend_ensure_context (ClutterBackend *backend,
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/* FIXME: With a NULL stage and thus no active context it may make more
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/* FIXME: With a NULL stage and thus no active context it may make more
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* sense to clean the context but then re call with the default stage
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* sense to clean the context but then re call with the default stage
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* so at least there is some kind of context in place (as to avoid
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* so at least there is some kind of context in place (as to avoid
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* potential issue of GL calls with no context)
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* potential issue of GL calls with no context).
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*/
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*/
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current_context_stage = new_stage;
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current_context_stage = new_stage;
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}
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}
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